Revelation Non-Serious Dark Deal

From SWCCG Wiki
Jump to navigation Jump to search

Revelation Non-Serious Dark Deal is a Dark constructed list published on Game Players Network.

Deck info

Introduction

Yes, this is a Standard deck. But I'm not going to play it in many tournaments at all. If you want to know why I'm playing the deck I hate; ask. I might tell you; I might not : )

The published list has 61 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

Your opponent won?t know what hit them. What-??? WHERE?S THE FREE EXECUTOR??? You can?t play Dark Deal without a free Executor! Don?t be surprised if they say that. But as long as TMNALTC isn?t immune to Alter, I?m not going to play it. So there. Here?s how it goes: First turn, pull the Chasm Walkway and Carbonite Chamber. Next, activate three by yourself. Deploy the two sites. Use IAO to get the East Platform, and your objective to get Bespin system. Draw your three force. Second turn, activate ten. Use your objective to get Bespin: Cloud City. Put a Saber TIE at Bespin system if you have a barrier in hand. Put a cheap character at a site if you have a Stunnng Leader in hand. Third turn: Activate 12, drain 2, use your objective to get Dark Deal, checking what TIEs/pilots are in your deck as you do. Deploy Dark Deal and back up Bespin with another Saber TIE; deploy one or two more cheap characters, draw but save for Barrier and Stunning Leader. Fourth Turn: Drain 4-10. Use your obj. to get CC Occupation. Put one or two BH ships at Bespin: Cloud City. Flip. Deploy CC Occupation. That?s the basic outline. Put little dudes at the interior sites for Stunning Leader, and the big dudes at the East Platform to hold it. Now, in this summary, I didn?t mention how your opponent could stop you. Well, if he goes on ground, Stunning Leader holds him back. If he grabs it; good. He won?t grab barrier, then. Same vice versa. When he?s convinced he can?t hold the ground, he might try to go to space. He probably won?t try to take Bespin: Cloud City if you?ve got a bunch of BH ships there. So he?ll try Bespin. All Power To Weapons kills. Unlike some Dark Deal decks that try to scare their opponent off of space with Thrawn+Executor+Guri etc, this one evades on the ground until you?re ready to fight there; and kills anything that tries to mess with space. Don?t go wacky on my character selections- the ones selected can ALL be exempted from a Stunning Leader battle. That?s why they?re there. And also that they?re not bad characters. The lightsabers only help to drain more. A note; this loses to Set Your Course For Bespin. Below; some matchups.

Hidden Base: Mess with his space. Dedicate all your resources to your own system/sector, but let one ship probe. Canceling two drains a turn isn?t nice. If he gets bold and tries to kick you off Cloud City, it won?t work. BH ships are COOL! If he tries to kick you off Bespin?.ALL POWER TO WEAPONS! Note: HB is different from SYCFB. There is no matchup for SYCFB, since only I play it.

Profit: Don?t start anybody at the AC. Secret Plans and CHYBC hurt him. Basically, he doesn?t have time to mess with your CC, so just outdamage him.

RTP: Early damage, try to stop DPlans. The beatsquads hurt. I hate to say it, but Dark Deal beats RTP. That?s why I play SYCFB as a backup.

MWYHL: You get out CC Occupation and Dark Deal before he flips. That?s a GOOD thing! Kill him before he gets his 7, and even if you don?t, you should survive a little while with Stunning Leader.

DBO: Kill his space, the ?1 drains hurt a little, but it?s not too bad.

QMC: Dark Deal kills QMC.

Combat: Don?t get your DJs on CC, outdamage him.

WYS: All Power To Weapons, Stunning Leader.

TIGIH: Evade the beatdowns.

Other matchups; just wheel?and DEAL!

See also

Sources


References