Reflections Gold (original card list)
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Cards
Light Side
Character
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| 2-1B | Character — Droid | 3 | Member of the droid pool on the rebel base of Hoth. Worked on Luke Skywalker and other members of Rogue Squadron who needed medical treatment. | |||
| Anakin Skywalker | Character — Republic | 2 | Vader. "He can help you." "You refer to the prophecy of the one who will bring balance to the Force." "The boy is dangerous. They all sense it. Why can’t you?" | |||
| Chewbacca | Character — Rebel | 1 | Smuggler. Was attempting to repair the Millennium Falcon before the Empire located the rebel base on the planet Hoth. Known to enjoy the rug hug. | |||
| Commander Myron Konkle | Character — Rebel | 2 | Electronics expert who assisted in the analysis of the Death Star data supplied by R2-D2. Former imperial engineer who defected from the Star Destroyer Avenger. | |||
| Drem Redins | Character — Alien | 3 | Ishi Tib gambler responsible for handling and paying out on small wagers at Boonta Eve. Rumored to be losing money because of his odds not being as desirable as Jabba’s. | |||
| Ewok Tribesman | Character — Alien | 3 | Tribesmen are often in charge of making critical decisions that affect an entire tribe. Allowing Han Solo and his strike team into their village was one of those decisions. | |||
| Goldenrod | Character — Droid | 3 | "With all we’ve been through, sometimes I’m amazed we’re in as good condition as we are, what with the Rebellion and all." | |||
| Jar Jar | Character — Alien | 3 | "No, no. Mesa stay. Mesa called Jar Jar Binks. Mesa your humble servant." | |||
| Old Ben Kenobi | Character — Rebel | 1 | "Hello there! Come here my little friend, don’t be afraid." | |||
| Owen | Character — Rebel | 2 | Only Owen Lars knew what kind of impact Anakin’s past would have on Luke. That’s what he was afraid of. | |||
| Palpatine, Senator To Naboo | Character — Republic | 2 | "A tragedy has occurred, which started right here with the taxation of trade routes and has now engulfed our entire planet in the oppression of the Trade Federation." | |||
| Rakes Jevorik | Character — Alien | 4 | Mercenary who turned against Jabba when Luke Skywalker and his friends destroyed his sail barge at the great pit of carkoon. Now seeking a new employer. | |||
| Senator Organa | Character — Rebel | 1 | "Aren’t you a little short for a Stormtrooper?" | |||
| Solo | Character — Rebel | 1 | "I’m captain of the Millennium Falcon. Chewie tells me you’re looking for passage to the Alderaan system." | |||
| Tiinn | Character — Alien | 3 | Jawa accountant involved with tracking Coilen in and around the Dune Sea. Transmits Coilen's activities to Tatooine officials everyday; he's still waiting to hear back from them. | |||
| Wedge | Character — Rebel | 3 | Rogue Squadron leader who assisted Gold Squadron One during its historic attack run on the second Death Star. | |||
| Yoda, Jedi Master | Character — Jedi Master | 1 | "No! No, no! Stay and help you I will." | |||
| Young Skywalker | Character — Rebel | 1 | "Luke’s just not a farmer, Owen. He has too much of his father in him." |
Device
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| Gungan Celebration Trumpet | Device | 4 | Instrument used by the Gungans at celebratory occasions. Its sound was never heard in Theed until the aftermath of the Battle of Naboo. |
Effect
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| A Gift | Immediate Effect | 4 | 3 | If you just moved a droid to Audience Chamber, deploy on that droid. Droid is an Undercover spy. Wherever opponent has an alien, opponent's battle destiny draws are -2 and Force drains are -1. Effect lost if droid leaves Tatooine. (Immune to Control.) | ||
| Ackbar's Assault Plan | Effect | 5 | Admiral Ackbar and General Madine's plan to eliminate the Empire had its fair share of setbacks. | |||
| Aim High | Effect | 3 | 2 | Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, whenever opponent retrieves X cards, opponent must first use X Force or that retrieval is canceled. (Immune to Alter.) | ||
| Bad Lifters And Faulty Wings | Effect | 4 | "No, no! No! This one goes there, that one goes there, right?" | |||
| Beggar & Revolution | Effect | 3 | Use 3 Force to deploy on any location. Rotate the location so that the icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Effect later canceled, location rotates back again. Also, you may use any amount of Force in the opponent's Force Pile during your turns. However, if you use more than 1 of the opponent's Force in a turn, Effect is lost at the end of that turn. | |||
| Bring Me The Hydrospanners! | Effect | 3 | When nothing works, just start hitting things and something's bound to happen. | |||
| Brisky Morning Munchen | Effect | 3 | 3 | Deploy on table. Once per game, may deploy Jar Jar from Reserve Deck; reshuffle. If you just lost Jar Jar from a site, may place him here. At any time, may use 3 Force to take Jar Jar from here into hand. | ||
| Close Air Support | Effect | 5 | 2 | Deploy on table. While your Z-95 occupies a system or cloud sector, once per turn your scout at a related exterior site may add one battle destiny (if Z-95 is Tala 1 or Tala 2, may also add one destiny to total power only). | ||
| Close Air Support & Commando Training | Effect | 3 | Deploy on table. While your Z-95 occupies a system or cloud sector, once per turn your scout at a related exterior site may add one battle destiny (if Z-95 is Tala 1 or Tala 2, may also add one destiny to total power only). Also, each of your non-unique Rebels armed with a non-unique blaster is forfeit +2, adds 1 to his total weapon destiny and, where present, cumulatively adds 1 to total battle destiny. (Immune to Alter while your non-unique blaster is on table.) | |||
| Congratulations | Effect | 3 | Rebel officers hadn't celebrated in years when they destroyed the second Death Star. Finally, their moment of triumph had arrived. | |||
| Crack Shot & Quick Draw | Effect | 2 | Deploy on table. Any card which is 'hit' may not be used to satisfy attrition. Also, once during your draw phase, you may use 2 Force to deploy a blaster from your Lost Pile (for free). (Immune to Alter.) | |||
| Crash Site Memorial | Effect | 5 | 2 | Deploy on table. You may place lost vehicles, droids, weapons and devices here instead of Lost Pile. Once each turn, during your deploy phase, you may exchange any one hand card with one card from your 'memorial'. | ||
| Credits Will Do Fine & We're Leaving | Effect | 3 | Use 2 Force to deploy on table. If you just initiated a Force drain (or won a battle) at Watto's Junkyard, opponent loses 1 Force (cannot be reduced) and stacks lost card here face down. Also, if you just forfeited all your cards that participated in a battle that opponent initiated, you may place this Effect out of play to cancel all remaining battle damage; place all cards here in owner's Used Pile. (Immune to Alter.) | |||
| Gungan Energy Shield | Effect | 3 | 3 | Deploy on an exterior site. While your Fambaa here: your characters here may not be targeted by weapons, opponent's battle destiny draws here are -1, and characters must use +1 Force when moving to or from here using their landspeed. | ||
| Hiding In The Garbage | Effect | 3 | 3 | Use 2 Force to deploy on table. At any time, you may declare a card type. Use Force one by one, revealing each card used, until a card of that type is revealed (take it into hand) or Force Pile is depleted. | ||
| I Hope She's All Right | Effect | 3 | 3 | Deploy on table. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | ||
| I Must Be Allowed To Speak | Effect | 4 | 2 | Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine. (Immune to Alter.) | ||
| I Must Be Allowed To Speak & Goo Nee Tay | Effect | 3 | Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine and all opponent's characters of ability > 2 are deploy +2 here. (Immune to Alter.) | |||
| I Thought He Was Blind | Effect | 5 | He apparently can see much better now. | |||
| I Will Not Defer & Plea To The Court | Political Effect | 2 | Deploy on table. If no senator here, you may place a senator here from hand to cancel an opponent's Force drain or to add 2 to your next Force drain at a battleground this turn. If a peace agenda here, once per turn you may activate up to 2 Force when opponent initiates battle. If a justice agenda here, during a battle where opponent has a weapon and you do not, may cancel a just drawn weapon destiny to cause a re-draw. | |||
| Inspecting The Garbage | Effect | 4 | Chewbacca made some new friends when he found C-3PO in the Cloud City incinerator. | |||
| Is Your Strike Team Assembled? | Effect | 5 | "My team's assembled but I don't have a command crew for the shuttle." | |||
| Lapti Nek | Effect | 5 | "Rat a ran wim joct co jappi qaff." | |||
| Launching The Assault | Effect | 4 | 3 | Deploy on a system. Once per game, may take Home One into hand from Reserve Deck; reshuffle. Force drains are +1 at battleground systems where you have a Star Cruiser piloted by a character. Effect canceled if Rendezvous Point on table. (Immune to Alter.) | ||
| Looking To The Future | Effect | 5 | With Cloud City and Hoth behind them, it was time for the Rebel Alliance to regroup and rebuild. | |||
| Obi-Wan's Cape & Lightsaber Proficiency | Effect | 3 | Use 1 Force to deploy on a character with ability > 2 armed with a lightsaber. That character is power +3 in battles, immune to attrition < 5, and may add 1 to Force drain where present. Also, when present at the start of a battle, may use 1 Force to cause one opponent's character of ability = 1 (your choice) to move away (for free), or that character is immediately lost. Effect lost if character loses lightsaber. | |||
| Prisoner Transfer | Effect | 5 | Using Stormtrooper uniforms to disguise yourself in an Imperial battlestation - good plan. | |||
| Projection Of A Skywalker & Yarna d'al' Gargan | Effect | 3 | Deploy on any planet site. Opponent's Force drains are -1 here. Also, while you have fewer than 13 cards in hand, your non-unique cards in hand (except Effects of any kind and Interrupts) are immune to Monnok. (Immune to Alter while you occupy 2 battlegrounds.) | |||
| Revolution | Effect | 3 | 4 | Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again. | ||
| Scramble | Effect | 3 | 4 | Deploy on opponent's side of table. Opponent's pilots (except Vader) present at sites may not use ability to draw battle destiny. Effect canceled when opponent has no pilots at sites. | ||
| Scramble & Hiding In The Garbage | Effect | 4 | Deploy on table. At any time, you may declare a card type. Use Force one by one, revealing each card used, until a card of that type is revealed (take it into hand) or Force Pile is depleted. Also, opponent's pilots (except Vader) present at sites may not use ability to draw battle destiny. Effect canceled when opponent has no pilots at sites. | |||
| That's The Real Trick | Effect | 4 | "Let's just say we'd like to avoid any Imperial entanglements." | |||
| They All Broken | Effect | 4 | The weakness of battle droids is in that they must rely on a central command source. Gungans on the other hand rely on leaders such as Jar Jar Binks to guide them. | |||
| This Is Your Father's Lightsaber | Effect | 3 | "Not as clumsy or random as a blaster." | |||
| Through The Planet Core | Effect | 4 | "Master what's a bongo?" The way to Theed was a bit more complicated than that of an underwater joy ride. | |||
| Traffic Control | Effect | 3 | 2 | Use 1 Force to deploy on table. During your control phase, you may return any cards from your hand to the top of your Used Pile. | ||
| Traffic Control & Crash Site Memorial | Effect | 3 | Deploy on table. You may place lost vehicles, droids, weapons and devices here instead of Lost Pile. Once during your deploy phase, you may exchange any one card from hand with one card from your 'memorial.' Also, during your control phase, you may return any cards from your hand to the top of your Used Pile. | |||
| We Are Brave, Your Highness | Effect | 5 | "Then I will plead our case to the Senate." | |||
| You Must Complete Your Training | Effect | 3 | "You must not go!" |
Interrupt
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| A Few Maneuvers | Used Interrupt | 6 | 1 | Add 2 to hyperspeed and maneuver of any starfighter for remainder of turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.) | ||
| A Few Maneuvers & Han's Dice | Used Interrupt | 5 | Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.) OR If one of your characters of ability > 2 is in a battle, use 1 Force to draw another battle destiny instead of the one you just drew. | |||
| All Wings Report In | Used Interrupt | 5 | 3 | Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force; X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle. | ||
| Armed And Dangerous & Ambush | Lost Interrupt | 3 | During your turn, target a site where your total power is more than double opponent's total power. Unless opponent has a Dark Jedi or character weapon there, place each opponent character, vehicle and starship there (and cards on them) in owner's Used Pile. OR If a battle or duel was just initiated at a site, deploy a matching character weapon from Reserve Deck; reshuffle. | |||
| Attack Pattern Delta | Lost Interrupt | 3 | 1 | If a battle was just initiated at a site, identify your lead T-47 there. For remainder of this turn, all other T-47s at same site are power +1, are immune to attrition and cannot be targeted by weapons. | ||
| Away Put Your Weapon & Put That Down | Used Or Lost Interrupt | 3 | USED: If a lightsaber was just used to enhance a Force drain, place it in Owner's Used Pile. LOST: Place any or all of your devices and character weapons on table in your Used Pile. OR If one of your characters was just targeted by a weapon during battle, use 3 Force to cancel that targeting. | |||
| Bickering At Its Finest | Used Or Lost Interrupt | 4 | "Don't try to blame me. I didn't ask you to turn on the thermal heater. I merely commented that it was freezing in the princess's chamber." | |||
| Biker Scout Down | Used Or Lost Interrupt | 5 | In places as remote as Endor forests, rebel strike forces hold no mercy towards their Imperial adversaries. | |||
| Blaster Deflection | Used Or Lost Interrupt | 4 | 2 | USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: If your character of ability > 4 with a lightsaber was just targeted by a blaster, use 3 Force to re-target that blaster to an opponent's character present. | ||
| Careful Planning & Heading For The Medical Frigate | Used Or Starting Interrupt | 3 | USED: If a battle was just initiated, draw destiny and activate up to that much Force. STARTING: If you have not deployed an Objective, deploy from Reserve Deck one battleground site related to your starting location. Also, you may deploy up to two Effects if each of them deploys for free, is always immune to Alter and has "deploy on table" (or "deploy on your side of table") in its game text. Place Interrupt in Lost Pile. | |||
| Choke & Blaster Deflection | Used Or Lost Interrupt | 3 | USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: If your character of ability > 4 with a lightsaber was just targeted by a blaster, use 3 Force to re-target that blaster to an opponent's character present. OR During your control phase, cancel the game text of one unique (•) alien for remainder of turn. OR If you just forfeited an alien, cancel all remaining attrition against you. | |||
| Clash Of Sabers | Lost Interrupt | 3 | 3 | Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Cancel Presence Of The Force. OR Use 1 Force to take Uncontrollable Fury into hand from Reserve Deck; reshuffle. | ||
| Clinging To The Edge | Used Or Lost Interrupt | 5 | Sometimes Obi-Wan’s point of view is a bit hard to understand. | |||
| Corellian Retort & Fly Casual | Used Interrupt | 5 | USED: During your deploy phase, deploy one starship (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle. OR If a bounty hunter (or gangster) and Han are involved in the same battle, you may add one battle destiny (add two if gangster is Jabba). | |||
| Corellian Slip | Used Interrupt | 4 | 1 | If opponent just initiated a Tallon Roll, add your maneuver + ability of one pilot on your targeted starfighter to your total. OR Decrease the maneuver of an opponent's starfighter by 1 for remainder of this turn. | ||
| Droid Overboard | Used Or Lost Interrupt | 3 | Communications droids are a low priority when the time for an attack has come. | |||
| Effective Repairs & Punch It! | Used Or Lost Interrupt | 3 | USED: Cancel Limited Resources. LOST: Use 3 Force to search your Lost Pile and take one Effect, Utinni Effect, Mobile Effect or Immediate Effect into hand. OR If Han or your Lando is piloting a starfighter which is defending a battle at a system, add one battle destiny (add two if starfighter is Falcon). Also, starfighter is immune to attrition for remainder of turn. | |||
| Either Way, You Win & Eventually You'll Lose | Used Or Lost Interrupt | 4 | USED: If a battle was just initiated, place the top card of your Used Pile on top of your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards opponent has 3 or more of in hand are lost. OR Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieves 1 Force and you retrieve 3 Force. | |||
| Entering The Arena | Used Or Lost Interrupt | 3 | 3 | USED: Once per game may take Podracer Bay into hand from Reserve Deck; reshuffle. LOST: During a battle at Podracer Bay, add one battle destiny. | ||
| Eventually You'll Lose | Used Or Lost Interrupt | 4 | 2 | USED: If a battle was just initiated, place the top card of your Used Pile on top of your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards opponent has 3 or more of in hand are lost. | ||
| False Past | Used Or Lost Interrupt | 5 | Luke thought his father was an ordinary pilot on a spice freighter. Dealing with his father's true identity would take him places he'd never dreamed possible. | |||
| Father, Please... | Used Or Lost Interrupt | 3 | With no other options left, Luke had to look to his father for assistance; assistance that would bring balance to the Force. | |||
| Fly Casual | Used Or Lost Interrupt | 6 | 3 | USED: Cancel Early Warning Network or It's An Older Code. OR Deploy a starship (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle. | ||
| Gift Of The Mentor & Skywalkers | Lost Interrupt | 5 | If Luke is with Obi-Wan or Leia in a battle, add two battle destiny. (Four if with both.) | |||
| Glancing Blow | Lost Interrupt | 3 | 3 | If you have a character with a lightsaber present in a battle with Vader, lose 1 Force to reduce Vader's power to zero. OR If you have a character with a lightsaber in a duel, cancel one opponent's destiny draw immediately after it is revealed. | ||
| Han's Back & Leia's Back | Used Interrupt | 3 | Use 1 Force to retrieve Han or Leia from Lost Pile. OR Use 3 Force to take Han or Leia into hand from Reserve Deck; reshuffle. | |||
| Help Me Obi-Wan Kenobi & Double Agent | Used Interrupt | 5 | If Obi-Wan is at a site you control, he may apply any amount of his ability toward drawing a battle destiny at any other location. Ability he uses this way cannot be used again this turn. OR One Rebel may move as a 'react' to an adjacent battle site. OR If both players have a spy at same site, draw destiny. Add 2 if opponent's spy is Undercover. Opponent's spy is lost if destiny > 2. | |||
| How Did We Get Into This Mess? | Used Interrupt | 4 | 3 | If one of your droids is at the Dune Sea or where there is a Scomp link, use 1 Force to discard your entire hand to your Used Pile. Draw the same number of cards from your Reserve Deck. Draw one extra card if droid is C-3PO or R2-D2. | ||
| Hyper Escape | Used Interrupt | 5 | 3 | Cancel a battle just initiated at a system by moving all your starships there away. | ||
| I Have A Really Bad Feeling About This | Used Interrupt | 5 | 3 | If opponent just initiated a battle where opponent has more than double your power, target your highest-ability character in that battle. Draw destiny. If destiny < target's ability, deploy one character there from hand (for free). | ||
| I Used To Live Here, You Know? | Used Or Lost Interrupt | 4 | "You're going to die here, you know?" | |||
| Inconsequential Barriers | Used Interrupt | 4 | 2 | Cancel Imperial Barrier, None Shall Pass, or Set For Stun. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. | ||
| Insertion Planning | Used Interrupt | 6 | 3 | If your scout is in battle at an exterior planet site, subtract 3 from opponent's total battle destiny. OR Target opponent's character aboard an open vehicle moving to your scout's site. Draw destiny. If destiny +2 > ability, target goes to Used Pile. | ||
| Insertion Planning & Critical Error Revealed | Used Interrupt | 4 | If your scout is in battle at an exterior planet site, subtract 3 from opponent's total battle destiny. OR Target opponent's character aboard an open vehicle moving to your scout's site. Draw destiny. If destiny +2 > ability, target goes to Used Pile. OR if you have a leader at your war room, peek at top card of opponent's Reserve Deck. You may place it on bottom of that Reserve Deck. | |||
| Jedi Leap & Clinging To The Edge | Lost Interrupt | 5 | During your deploy phase, lose 1 Force to relocate Episode I Obi-Wan to an adjacent Naboo site. OR Raise your converted interior Theed Palace site to the top. OR If opponent's Dark Jedi with at least one combat card just initiated lightsaber combat against your Jedi with none, draw 3 destiny and choose 2 to use for lightsaber combat destiny. You may take other card into hand, or return it to top of Reserve Deck. | |||
| Jedi Presence | Lost Interrupt | 3 | 4 | If one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power. | ||
| Jedi Tactics | Used Or Lost Interrupt | 4 | Obi-Wan and Qui-Gon knew each other's combat tactics well enough to efficiently put their dark enemy on the defensive during their fateful battle. | |||
| Keep Your Eyes Open & Shoo! Shoo! | Used Interrupt | 5 | Glance at the cards in any Lost Pile and replace unshuffled. OR If you have a droid on table: Cancel an attack just initiated by a creature. OR Relocate one opponent's creature (except an attached creature) to an adjacent location (habitat permitting). | |||
| Light Maneuvers & Jedi Levitation | Used Or Lost Interrupt | 5 | USED: Cancel Dark Maneuvers, Emergency Deployment, Lone Pilot, I Want That Ship, Defensive Fire, Rogue Asteroid or Take Evasive Action. OR Double Special Modifications until end of turn. LOST: Use X Force, where X = (7 - ability of your highest ability character on table). Search through your Used Pile and take one card into hand. Shuffle, Cut and replace. | |||
| Losing Track | Used Or Lost Interrupt | 6 | 2 | USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target is 'damaged.' | ||
| Losing Track & A Step Backwards | Used Or Lost Interrupt | 4 | USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target is 'damaged.' OR Place the top race destiny of all Podracers in owner's Used Pile. OR Place 3 cards from hand (random choice) into your Lost Pile to take any one character from your Lost Pile into hand. | |||
| Lost In The Wilderness & Yub Yub! | Used Or Lost Interrupt | 5 | USED: Adds 1 to forfeit of each of your Ewoks for remainder of turn. LOST: Cancel a Force drain at an exterior planet site where opponent has no vehicles or starships. Draw destiny. If destiny > number of opponent's characters at that site, choose one of those characters to be missing. | |||
| Luke! We're Going To Have Company | Used Or Lost Interrupt | 4 | "Who is this? What's your operating number?" | |||
| Might Of The Republic | Used Interrupt | 5 | 3 | Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard, Sei Taria or Mas Amedda) into hand from Reserve Deck; reshuffle. | ||
| Mindful Of The Future & Inconsequential Barriers | Used Interrupt | 4 | Use 2 Force to deploy a unique (•) battleground not on table, from Reserve Deck; reshuffle. OR Cancel Imperial Barrier, None Shall Pass, or Set For Stun. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. | |||
| Mission Briefing | Used Or Lost Interrupt | 5 | Before the Battle of Hoth, rebel officers would fall silent the moment their commander came into the room to brief them. | |||
| My Loyal Bodyguard & Might Of The Republic | Used Interrupt | 4 | Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Deploy a handmaiden to Amidala's location from Reserve Deck; reshuffle. OR If opponent just initiated battle at same site as your handmaiden and Amidala, add one battle destiny. OR Take one senator (or Coruscant Guard, Sei Taria or Mas Amedda) into hand from Reserve Deck; reshuffle. | |||
| Nabrun Leids & Quite A Mercenary | Lost Interrupt | 5 | If Elis Helrot just completed a transport, use 2 Force. Elis and all characters transported are lost. (Immune to Sense.) OR At any time (except during battle), target any or all of your characters at one site to 'transport' (relocate) to any one other site. Draw destiny. Use that much Force to 'transport' or place Interrupt in Lost Pile. OR Prevent a smuggler from moving this turn. | |||
| Narrow Escape | Used Interrupt | 5 | 3 | If opponent just initiated battle at a site where you have a Rebel of ability > 2 present, move all of your cards with ability there away (using their landspeed at normal use of Force) and cancel battle. | ||
| Neck And Neck | Lost Interrupt | 4 | 3 | If difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < 10 Life Force remaining, both players retrieve 4 Force. | ||
| Neck And Neck & Changing The Odds | Used Or Lost Interrupt | 5 | USED: If opponent just drew battle destiny (or destiny for Watto's Chance Cube), subtract one from that destiny. OR If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play. LOST: If difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < 10 Life Force remaining, both players retrieve 4 Force. | |||
| Nice Of You Guys To Drop By | Used Interrupt | 5 | 1 | Send one of your missing characters at same site as one of your piloted or driven vehicles to your Used Pile. OR Cancel any attempt by one character to 'hide' from a battle. | ||
| Nice Of You Guys To Drop By & Visored Vision | Used Or Lost Interrupt | 3 | USED: Send one of your missing characters at same site as one of your piloted or driven vehicles to your Used Pile. OR Cancel any attempt by one character to 'hide' from a battle. OR Name an Interrupt card. Opponent must reveal entire Used Pile, without shuffling. Then you choose: USED: Opponent must lose 1 Force for each copy of that Interrupt found there. LOST: Each copy of that interrupt found there is lost. | |||
| No Giben Up, General Jar Jar! | Lost Interrupt | 5 | 3 | If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. | ||
| No Giben Up, General Jar Jar & Gimme A Lift! | Lost Interrupt | 5 | If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. OR Relocate Jar Jar to a battle just initiated at an adjacent site. OR Increase Jar Jar's landspeed by 1 for remainder of turn. OR If Jar Jar on Brisky Morning Munchen, take him into hand. | |||
| Off The Edge | Lost Interrupt | 2 | 3 | Target one of your characters at a Cloud City site. Draw destiny. If destiny > character's destiny number, retrieve Force equal to the difference. If destiny < character's destiny number, lose difference. If destiny = character's destiny number, character is lost. | ||
| Old Ben & Noble Sacrifice | Lost Interrupt | 5 | Use 1 Force if any of your characters (except Obi-Wan) was just forfeited from a Tatooine site. Mysterious "crazy wizard" steps in and revives (relocates) that character back to same site. OR If opponent just deployed a character, sacrifice (place out of play) from table one of your characters with the same power (even a captured character). Retrieve Force equal to your sacrificed character's forfeit value. | |||
| Old Smoothies | Used Or Lost Interrupt | 3 | Lando did his best to appear delighted that his old buddy had come back to see him. | |||
| On The Edge & Surprise Assault | Lost Interrupt | 3 | Use 1 Force and target a Rebel of ability > 2. Choose a number from 1 to 6. You may retrieve that amount of Force if you now draw destiny > chosen number. If you fail, Rebel is lost. OR Use 1 Force to cancel an opponent's Force drain at a location. Draw one destiny for each character, starship and vehicle the opponent has present (limit 2). Compare your destiny total to opponent's power total. Player with lowest total loses Force equal to the difference. | |||
| Ouch Time | Used Or Lost Interrupt | 4 | Captain Tarpals had a way of describing certain situations to perfection. | |||
| Out Of Commission | Used Interrupt | 5 | 2 | During your control phase, use 2 Force to release a starship held by any Tractor Beam. (Not effective on Death Star Tractor Beam if Central Core in play.) OR Randomly select one card from opponent's Lost Pile or Blaster Rack and place out of play. | ||
| Perimeter Scan & Under Attack | Used Interrupt | 5 | Use 1 Force to glance at any one card which is face-down at a location. OR Use 1 Force to glance at opponent's hand. You may place each droid spy and Infantry Mine you find there in opponent's Used Pile. OR During your control phase, target a vehicle with armor present with your warrior. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny > armor. | |||
| Podrace Prep & Too Close For Comfort | Lost Or Starting Interrupt | 3 | LOST: Cancel Hit Racer or Podracer Collision. STARTING: Deploy Podrace Arena (with a Podracer, opponent may also deploy a Podracer there), Boonta Eve Podrace and any Effect that deploys for free. Place Interrupt in Reserve Deck. | |||
| Quite A Mercenary | Used Interrupt | 5 | 1 | If Elis Helrot just completed a transport, use 2 Force. Elis and all character transported are lost. (Immune to Sense.) OR Prevent a just-deployed smuggler from moving this turn. | ||
| Rebel Leadership | Used Interrupt | 4 | 3 | Your admirals and generals are forfeit +1 for remainder of turn. OR If your admiral is in battle at a system (or your general, except Obi-Wan, is in battle at a site), either add one battle destiny or prevent opponent from drawing more than one battle destiny. | ||
| Rebel Leadership & Throw Me Another Charge | Used Interrupt | 5 | If your admiral is in battle at a system (or your general, except Obi-Wan, is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny. OR Take one automated weapon into hand from Reserve Deck; reshuffle. OR Add 1 to Deactivate The Shield Generator total. OR Cancel Trooper Charge, Blasted Droid, Trooper Assault or Dark Jedi Presence. | |||
| Recoil In Fear | Lost Interrupt | 3 | 3 | Use 3 Force. Each player counts cards in hand, then places entire hand and Used Pile onto Reserve Deck; reshuffle. Each player then draws from Reserve Deck the counted number of cards to create a new hand. | ||
| Return Of A Jedi & Luke's Back | Used Interrupt | 3 | Use 1 Force to retrieve Obi-Wan or Luke from Lost Pile. OR Use 3 Force to take Obi-Wan or Luke into hand from Reserve deck; reshuffle. | |||
| Sabotage & Slight Weapons Malfunction | Used Interrupt | 5 | During your control phase, target one weapon, device or vehicle at same site as your Undercover spy. Draw destiny. If destiny > target's deploy cost, target is lost (may be stolen instead if spy also a thief). OR Cancel Informant. OR If your weapon (except a lightsaber) was just fired during a battle, add one battle destiny. | |||
| See You At The Rendezvous | Used Or Lost Interrupt | 4 | Most rebels were mindset on regrouping with the fleet as soon as possible. Luke had other plans. | |||
| Skull & Mandalorian Mishap | Used Interrupt | 4 | During a battle or attack, place out of play one non-droid character, creature or creature vehicle from your Lost Pile. Add its destiny number to your total power. OR Take Fallen Portal into hand from Reserve Deck; reshuffle. OR If Boba Fett is defending a battle, draw one battle destiny. Subtract that amount from opponent's attrition and total power. | |||
| Smoke Screen | Lost Interrupt | 3 | 4 | During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle. | ||
| Smoke Screen & It's A Trap! | Lost Interrupt | 2 | Use 3 force to cancel any battle just initiated at a site. (Immune to Sense.) OR During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle. | |||
| Sorry About The Mess | Lost Interrupt | 4 | 3 | During your control phase, fire one of your weapons. If Han firing, may add 1 to each weapon destiny draw. (A seeker may be targeted by a character weapon using defense value of 4.) Any 'hit' targets are immediately lost. | ||
| Speak With The Jedi Council & Vote Now! | Used Interrupt | 4 | USED: If the Jedi Council Chamber is not on table, you may deploy it from Reserve Deck; reshuffle. OR During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate. LOST: Deploy one Jedi Council member to the Jedi Council Chamber from Reserve Deck; reshuffle. | |||
| Stay Here | Used Or Lost Interrupt | 5 | "But I..." | |||
| Strangle | Lost Interrupt | 7 | 2 | Target an escort alone and its captive. Draw destiny. Escort lost if destiny + captive's power > escort's ability + power. OR During a battle at a site where Leia is an escorted captive, add one battle destiny. | ||
| Strike Blocked | Used Interrupt | 3 | 1 | Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Maul Strikes, Dark Strike, or You Are Beaten. | ||
| Taking On The Whole Empire By Myself | Used Or Lost Interrupt | 5 | Rogue Squadron took pride in its dedication to serve the alliance, even if it meant never returning home from the battlefield. | |||
| The Force Is Strong With This One & Jedi Presence | Lost Interrupt | 5 | If Luke and an Imperial with ability > 2 are involved in the same battle, add one battle destiny (add 2 if Imperial is Vader). OR if one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power. | |||
| The Signal & Jedi Mind Trick | Used Or Lost Interrupt | 4 | USED: Use 3 Force to search your Reserve Deck and take one Effect of any kind into hand; reshuffle. OR Cancel a Force drain at a site if Luke is at an adjacent site. LOST: If your character of ability > 4 is present with an opponent's leader, release a captive from a related prison (canceled if opponent loses 2 Force). | |||
| This Is More Like It & I Have A Really Bad Feeling About This | Used Or Lost Interrupt | 3 | USED: During a battle, lose X Force to reduce attrition against you by X. LOST: Use 3 Force to relocate any Effect (except those immune to Alter) deployed on a location to another appropriate location. | |||
| Too Close For Comfort | Used Or Lost Interrupt | 5 | 3 | USED: If your character was just targeted by a weapon, opponent must use 2 Force or the targeting is canceled. LOST: Cancel Hit Racer or Podracer Collision. | ||
| Under Attack | Used Interrupt | 6 | 2 | During your control phase, target a vehicle with armor at same site as one of your warriors. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny > armor. | ||
| Vote Now! | Used Interrupt | 5 | 3 | During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate. | ||
| Walker Sighting | Lost Interrupt | 3 | 1 | If opponent just moved or deployed an AT-AT to a planet site, deploy up to three related exterior sites from your Reserve Deck; reshuffle. | ||
| We Can Still Outmaneuver Them | Used Or Lost Interrupt | 3 | 3 | USED: Take Collision! or Egregious Pilot Error into hand. from Reserve Deck; reshuffle. LOST: If opponent just initiated a battle with at least two capital starships at a system where you have a lone starfighter, add two battle destiny. | ||
| We Don't Need Their Scum | Used Or Lost Interrupt | 2 | 2 | USED: Cancel Res Luk Ra'auf. LOST: If two bounty hunters (or an Imperial and a bounty hunter) are in a battle together, use 2 Force to draw two destiny. Subtract total from opponent's attrition and total power (cannot fall below zero). | ||
| We Don't Want To Cause Any Trouble | Used Or Lost Interrupt | 5 | By leaving their droids out of the action, our heros were able to find success in one of the most wretched spaceports in the entire galaxy. | |||
| We Wish To Board At Once | Used Interrupt | 5 | 3 | Use 3 Force to take one Effect of any kind into hand from your Reserve Deck; reshuffle. OR Take Radiant VII, or one Interrupt with the word "Podracer(s)" in its game text, into hand from Reserve Deck; reshuffle. | ||
| We Wish To Board At Once & Are You Brain Dead?! | Used Or Lost Interrupt | 4 | USED: Take Radiant VII, or one Interrupt with the word "Podracer(s)" in its game text, into hand from Reserve Deck; reshuffle. OR Use 3 Force to take one Effect of any kind into hand from your Reserve Deck; reshuffle. OR Target your Episode I Jedi defending a battle. Target is immune to attrition for rest of turn (unless a Dark Jedi present). LOST: In a battle you lost, place a Jedi Council Member you just forfeited in Used Pile to cancel all battle damage and attrition against you. | |||
| Were You Looking For Me? & I Know | Used Or Lost Interrupt | 4 | USED: Take one or two communications or protocol droids (or one of each) into hand from Reserve Deck; reshuffle. LOST: Retrieve C-3PO. OR If C-3PO is in battle at a site, add one battle destiny (or two if with three Ewoks). OR If Leia and Han are in a battle together, add two battle destiny. OR If opponent just initiated a battle against Han, you may 'react' by deploy there (for free) Leia and/or her matching weapon from hand and/or Reserve Deck; reshuffle. | |||
| Wookiee Strangle & We'll Find Han | Lost Interrupt | 5 | Use 2 Force to target an opponent's non-droid character present with one of your Wookiees. Both players draw destiny. Add ability and power. Target is lost if Wookiee's total destiny > target's total destiny. OR If Chewie and your Lando are in a battle together, subtract 3 from attrition against you (cannot not fall below zero). OR Cancel I Had No Choice. | |||
| Yoda I Must Know | Used Or Lost Interrupt | 5 | Fearing Ben Kenobi had lied to him, Luke needed to hear the truth from Yoda himself. | |||
| You Will Take Me To Jabba Now | Used Interrupt | 5 | 3 | If Jabba is at a Jabba's Palace site, relocate one of your characters to that location from a related site. OR During your deploy phase, deploy one alien (at normal use of the Force) from Reserve Deck to the Audience Chamber, reshuffle. | ||
| You Will Take Me To Jabba Now & Strangle | Used Or Lost Interrupt | 5 | USED: If Jabba is at a Jabba's Palace site, relocate one of your characters to that location from a related site. OR During your deploy phase, deploy one alien from Reserve Deck to Audience Chamber; reshuffle. LOST: Target an escort alone and its captive. Draw destiny. Escort lost if destiny + captive's power > escort's ability + power. OR During a battle at a site where Leia is an escorted captive, add one battle destiny. | |||
| Yousa Guys Bombad! | Used Or Lost Interrupt | 3 | Jedi tend to slice through battle droids like butter. |
Location
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| Naboo: Ceremonial Chamber | Location — Site |
Dark Side
Character
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| Boba Fett | Character — Alien | 1 | Most feared bounty hunter in the entire galaxy. He's no good to me dead. | |||
| Coilen | Character — Alien | 3 | Leader of the Jawa pack who captured R2-D2 on Tatooine and a nefarious thief. Nemesis to Rachalt Hyst - both have stolen goods from one another on multiple occasions. | |||
| Darth Maul, Sidious' Apprentice | Character — Sith | 1 | I told you there was more to this. The Jedi are involved. | |||
| Emperor | Character — Imperial | 1 | Soon you will call me master. | |||
| Emperor's Royal Guard | Character — Imperial | 4 | The Emperor brought his most trusted members of the royal guard with him to the second Death Star, where he was to oversee its construction and completion. | |||
| Governer Tarkin | Character — Imperial | 1 | Commander of the original Death Star. Tarkin will stop at nothing to ensure the destruction of the Rebellion at Yavin IV. Despiser of non-human races. | |||
| Griff Mirtong | Character — Alien | 2 | Griff took 28:1 odds on Mawhonic winning the entire Boonta Eve Podrace. It's aliens like these who Jabba and Watto making a living off of. | |||
| Gweeta | Character — Alien | 2 | Rodian smuggler with a reputation for selling goods that are low in supply and high in demand. Will switch her prospective buyers at a moments notice if the price is right. | |||
| Lord Vader, Lord Of The Sith | Character — Imperial | 1 | That is the system and I'm sure Skywalker's with them. | |||
| SSA-33 | Character — Droid | 2 | Infantry battle droid assigned guard duty in the Theed Palace docking bay. Experimented with brand new security subroutines that were to be used in newer model battle droids. | |||
| TK-420 | Character — Imperial | 3 | One of several Stormtroopers in charge of prisoner detail on the Death Star. Despises races such as the Wookiees and Calamarians. | |||
| Watto, Junk Dealer | Character — Alien | 3 | So-o-o-o...let-a me take-a thee out back...huh? |
Device
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| Security Activators | Device | 3 | Device used in Theed Palace to prevent a mass invasion of the Theed Palace generator core - or to split up a pair of Jedi battling the worst enemy their generation has ever seen. |
Effect
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| Alert My Star Destroyer! | Immediate Effect | 3 | 2 | If your admiral, moff, or Dark Jedi just shuttled aboard your Star Destroyer, deploy on that character. Star Destroyer is immune to attrition and Flagship deploys free on that starship. Immediate Effect lost if character not aboard that starship. | ||
| Aratech Corporation | Effect | 4 | 2 | Deploy on Carida system. Your speeder bikes piloted by biker scouts are power +1 and forfeit +1 and may follow (for free) an opponent's vehicle or character that just moved from same site (if within range). (Immune to Alter while you occupy Carida.) | ||
| Back On Schedule | Effect | 5 | The Emperor is coming here?" | |||
| Battle Plains Victory | Effect | 5 | Battle droid officers knew the Battle of Naboo was theirs to win - the planned cleanup and aftermath of the battle was even planned out beforehand for efficiency. | |||
| Begin Landing Your Troops & Activate The Droids | Effect | 5 | Deploy on your Blockade Flagship (may not deploy on a site). Whenever you initiate battle at a related planet site where you have a battle droid, you may activate 2 Force or retrieve 1 Force. Your unique (•) Republic characters are forfeit +2 and immune to Goo Nee Tay. Unless Imperial Arrest Order on table, once during your deploy phase, may deploy one docking bay from Reserve Deck; reshuffle. | |||
| Blast Door Controls & Reactor Terminal | Effect | 3 | Deploy of table. Cancels: Into The Garbage Chute, Flyboy, Narrow Escape, Blast The Door Kid!, and Rebel Barrier. Also, during your control phase, you may return any cards from your hand to the top of your Used Pile. | |||
| Boonta Eve Wagering | Effect | 4 | Not every bet at Boonta Eve took place through Watto or Jabba. | |||
| Crossfire | Effect | 4 | 2 | Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, S-foils and Maneuvering Flaps are suspended where you have a weapon present or starship with maneuver > 3 present. (Immune to Alter.) | ||
| Emperor's Power & Overseeing It Personally | Effect | 3 | Deploy on your Throne Room. You may not Force drain here. While Emperor here, opponent's characters are deploy +2 to Death Star II sites and, once per turn, you may lose Effect (or 1 Force from top of Reserve Deck) to add one battle destiny anywhere. Also, while Emperor is at a battleground planet site you control, at each related site where an Imperial is present, your Force drains are +1. Effect lost if Emperor lost from table. (Immune to Alter.) | |||
| Establish Secret Base & Ominous Rumors | Effect | 3 | Deploy on Endor system. Your force drains at x other battleground systems are +1, where x = number of Endor sites you occupy. Your force drains here are +2 while you control at least 2 Endor battleground sites with AT-STs and/or biker scouts. Place Effect in Used Pile if opponent controls this system or three Endor sites. | |||
| Ewok Superstitions | Effect | 3 | With Ewoks and droids it's a very love and hate type relationship. | |||
| Expand The Empire | Effect | 3 | 2 | Deploy on any site. 'Expands' your "game text" for that site to add to your "game text" at the adjacent sites. | ||
| Flagship Operations | Effect | 5 | 1 | Deploy on your Star Destroyer if at least 4 Executor sites on table. Your TIEs are deploy -1, forfeit +2 and destiny +1. At systems where you have a TIE, your Imperial capital starships are deploy -3 and your battle destiny draws are +1 each. | ||
| I Had No Choice | Effect | 3 | 3 | Deploy on an opponent's gambler. Cancels gambler's game text. If a battle was just initiated, you may use X Force to exclude gambler from that battle, where X = gambler's ability. | ||
| I Will Find Them Quickly Master | Effect | 4 | 2 | Deploy on table. Opponent may deploy Amidala from Reserve Deck; reshuffle. If Maul is present with Amidala and no Jedi, she is captured. Once per game may take If The Trace Was Correct into hand from Reserve Deck; reshuffle. (Immune to Alter.) | ||
| Imperial Compensation | Effect | 4 | The Empire is known to call upon any resource in their arsenal in order to eliminate their enemies - including the worst kind of scum in the galaxy. | |||
| Imperial Decree & The Dark Path | Effect | 2 | Deploy on table. Whenever you control any two Rebel Base locations, or any one planet site and two systems, the effects of Revolution and all opponent's Force drain bonuses are canceled. Also, once per turn, you may peek at the top three cards of your Reserve Deck. Place two of those three in your Lost pile. (Immune to Alter.) | |||
| Imperial Firepower | Effect | 5 | The only option the rebels had available to them at the Battle of Hoth was to evacuate as many resources as possible before they were overwhelmed. | |||
| Imperial Justice | Effect | 3 | 1 | If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location. It is now immune to Revolution. | ||
| Jabba's Droid Pool | Effect | 5 | EV-9D9 uses a wide variety of methods to insure the loyalty of his droids. | |||
| Jedi Rocks | Effect | 4 | The Max Rebo Band! Playing every night and whatever other time Jabba wants them to play. | |||
| Krayt Dragon Bones & Imperial Justice | Effect | 2 | If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location. It is now immune to Revolution. Also, each opponent's destiny draw, you do the following: (0) Put top used card in hand; (1) lose 1 Force; (2) activate 1 Force; (3) lose this Effect; (4) retrieve 1 Force; (5) deploy a character for free; (6+) nothing. | |||
| Name The System! | Effect | 5 | Senator Organa, pressured into revealing the location of her Rebellious operations, eventually lied to Tarkin in order to buy precious time for her rebel friends. | |||
| Not Worth The Trouble | Effect | 4 | The lesson that Dr. Evazan and Ponda Baba failed to learn was that when a Jedi wants to buy you a drink, it's usually best to take him up on the offer. | |||
| One Arm's Frozen Lunch | Effect | 3 | For lunch there was a frozen tauntaun to feast on. For desert there was a warm Jedi apprentice to look forward to. | |||
| Open Fire! | Effect | 5 | 1 | Deploy on your AAT. Once during your control phase may use 3 Force to fire your AAT Laser Cannon on this AAT for free. | ||
| Perfect Hibernation | Effect | 4 | Freezing Han Solo in carbonite proved to be an efficient delivery system for Boba Fett's prize. | |||
| Performing Under Pressure | Effect | 4 | Scrambling to repair your freighter while being chased by a fleet of Star Destroyers can take its toll on a smugglers mind. For Han Solo it brought chaos to his entire ship. | |||
| Perimeter Patrol | Effect | 4 | 3 | Deploy on Bunker. While you control Bunker, each time opponent deploys a vehicle, starship or Rebel to an Endor site (except Rebel Landing Site), that card cannot move or battle for remainder of turn and opponent must lose 1 Force. (Immune to Alter.) | ||
| Presence Of The Force & Dark Waters | Effect | 2 | Deploy on any exterior planet site (except Hoth) to add one [Dark] and one [Light]. Opponent's Force drains are -1 here. (Immune to Alter when a swamp creature is present.) | |||
| Quick Reflexes & All Wrapped Up | Effect | 2 | Deploy on table. We Have A Prisoner plays for free and is immune to Sense. Also, whenever opponent forfeits a character, your bounty hunter present may capture that character. Also, during your draw phase, you may use 2 Force to search through your Lost Pile and take any one Hidden Weapons into hand. (Immune to Alter while you occupy three Jabba's Palace sites.) | |||
| Quietly Observing | Effect | 4 | 2 | Deploy on Aurra Sing. While Aurra is alone at a site, your total ability here = 0. During your move phase, may lose Effect to target an opponent's lightsaber present. Draw destiny. If destiny > 3, Aurra may 'steal' that lightsaber. | ||
| Relentless Tracking | Effect | 5 | 1 | Deploy on opponent's non-droid character at same or adjacent site as your scout. During each of your control phases, if your scout is at this site (and not Undercover), opponent loses 2 Force (or 3 Force if that scout is also a biker scout). | ||
| Responsibility Of Command | Utinni Effect | 5 | 4 | Use 2 Force to deploy on any war room at a Rebel Base. Target a Rebel with forfeit > 4 or an opponent's leader. Opponent may not initiate a battle or a Force drain at same location as target. Utinni Effect canceled when reached by target. | ||
| Sarlacc Tentacles | Effect | 4 | Don't get caught too close. | |||
| Scum And Villainy | Effect | 4 | 4 | Deploy on Audience Chamber. While all your ability on table is provided only by aliens and [Independent] starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control 3 Jabba's Palace sites.) | ||
| Scum And Villainy & Information Exchange | Effect | 3 | Deploy on Audience Chamber. Whenever you have an information broker at a location where you just initiated a battle, you may examine the top four cards of opponent's Reserve Deck. You may then lose 1 Force to cancel the battle. Also, while all your ability on table is provided only by aliens and [Independent] starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control three Jabba's Palace sites.) | |||
| Search And Destroy | Effect | 3 | 3 | Deploy on table. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Biker scouts are forfeit +1. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | ||
| Security Precautions | Effect | 5 | 4 | Deploy on a location. Your Force generation is +1 here. If you 'probe' opponent's "Hidden Base" system, opponent loses X Force; X = 15 - number of systems on table. You take no battle damage where you have a 'probe' card. (Immune to Alter.) | ||
| Tatooine Resale Operations | Effect | 3 | Jawas such as Coilen are known to sell the cheapest droids at the highest prices. For Tatooine citizens it's the only droid resource they have. | |||
| Tatooine Underground Operations | Effect | 5 | The agendas and intentions of some Tatooine citizens have consequences that border on the improper. | |||
| This Is Outrageous! & Motion Supported | Political Effect | 2 | Deploy on table. If no senator here, you may place a senator here from hand to cancel an opponent's Force drain or to add 2 to your next Force drain at a battleground this turn. If a trade agenda here, once during your turn, you may place a card from hand in Lost Pile, shuffle that pile, and take top card into hand. If a wealth agenda here, once per turn, you may lose your just drawn battle destiny to substitute it with a card from hand. | |||
| Visage Of A Viceroy | Effect | 4 | They must be dead by now. Destroy what's left of them. Hologram | |||
| Watto's Box & Quietly Observing | Effect | 3 | Deploy on table if all of your race totals = 0. When a player wins a Podrace, adds 5 to the amount retrieved. When a player loses a Podrace, adds 5 to the amount lost. Also, while Aurra Sing is alone at a site, your total ability at that site = 0. During your move phase, may lose Effect to target an opponent's lightsaber present with Aurra Sing. Draw destiny. If destiny > 3, Aurra Sing may 'steal' that lightsaber. (Immune to Alter.) | |||
| Weapon Malfunction | Utinni Effect | 4 | 1 | Deploy on any docking bay. Target a weapon deployed on a starfighter or vehicle. That weapon cannot be fired. Utinni Effect canceled when reached by target. | ||
| Well Guarded & Security Precautions | Effect | 4 | Deploy on table. If you 'probe' opponent's "Hidden Base" system, opponent loses X Force, where X = 15 - number of systems on table. You take no battle damage where you have a 'probe' card. Also, while you have fewer than 13 cards in your hand, your non-unique cards in hand (except effects of any kind and any interrupts) are immune to Grimtaash. (Immune to Alter while you occupy 2 battlegrounds). | |||
| Well-Earned Command | Effect | 4 | 2 | Deploy on your general or commander. When battling, adds 1 to your total battle destiny (or 2 if Igar). Once during your control phase, may take Imperial Propaganda into hand from Reserve Deck; reshuffle. Your Force drains are +1 at holosites. | ||
| Worry | Effect | 3 | It was almost too much for Shmi to take in as she watched her son take part in one of the most dangerous sports in the galaxy. | |||
| Your Destiny & Insignificant Rebellion | Effect | 0 | Deploy on Bring Him Before Me. When Vader is present at a battleground site, at start of your turn opponent loses 3 Force unless Luke is captured, out of play or present at a battleground site. Luke is immune to Responsibility Of Command. Also, each time you win a battle, opponent loses 1 Force (cannot be reduced) and stacks lost card here face down. When attempting to cross Luke over (except with Epic Duel), add 3 to total destiny for each card in stack. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| Always Thinking With Your Stomach & Scout Recon | Used Or Lost Interrupt | 5 | USED: Add 1 to landspeed of your scout at an exterior planet site for remainder of turn. OR If Igar is with Grond or Dyer in battle, draw one destiny and subtract it from opponent's attrition against you. LOST: Cancel a Force drain at an exterior planet site where opponent has no vehicles or starships. Draw destiny. If destiny > number of opponent's characters at that site, choose one of those characters to be missing. | |||
| Atmospheric Assault | Lost Interrupt | 5 | 2 | If you just initiated a battle at a Cloud City sector, add one battle destiny. OR During your deploy phase, deploy one TIE Assault Squadron for free (no replacement is necessary). | ||
| Begin Retreat! | Used Or Lost Interrupt | 6 | The rebels knew when the time had come to abandon their posts. | |||
| Ben? | Used Or Lost Interrupt | 4 | After being attacked by a one armed wampa and stranded on an ice plain Ben chose to approach Luke about his next objective. | |||
| Blow Parried | Used Interrupt | 3 | 1 | Take top card of Force Pile into hand. OR Cancel a just-revealed combat card (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Glancing Blow, Clash Of Sabers, or Obi-Wan's Journal. | ||
| Boba Fett? Where?! | Used Or Lost Interrupt | 4 | Fett's opportunity to capture a Jedi Knight was just too good to pass up. | |||
| Brief Loss Of Control & Imperial Supply | Used Or Lost Interrupt | 3 | USED: Lose 1 Force to activate 2 Force. LOST: Just after the weapons phase of a battle, use 2 Force to cause each player to target one of that player's characters involved in the battle. Target characters cannot apply their ability toward drawing battle destiny this turn. OR Lose 1 Force to activate 4 Force. | |||
| Cannon Fire | Used Or Lost Interrupt | 4 | When all else fails just fire as much as possible. | |||
| Cold Feet & He Hasn't Come Back Yet | Lost Interrupt | 3 | Target a character at any marker site. Draw destiny. If total destiny > ability, character may not move for remainder of turn. OR During your control phase, target any character alone at one of your exterior planet sites (except a docking bay). Draw destiny. Target is missing if destiny + 3 > ability. | |||
| Combat Readiness & Prepared Defenses | Used Or Starting Interrupt | 3 | USED: If a battle was just initiated, draw destiny and activate up to that much Force. STARTING: If you have not deployed an Objective, deploy from Reserve Deck one battleground site related to your starting location. Also, you may deploy up to two Effects if each of them deploys for free, is always immune to Alter and has "deploy on table" (or "deploy on your side of table") in its game text. Place Interrupt in Lost Pile. | |||
| Counter Surprise Assault | Lost Interrupt | 2 | 2 | Cancel Surprise Assault. OR Use 4 Force to cancel opponent's Force drain at a mobile site. Deploy (for free) from Reserve Deck any number of non-unique troopers to that site (Light Side characters, vehicles, and starships here may 'escape' to Used Pile). | ||
| Dark Collaboration & Charming To The Last | Lost Interrupt | 3 | If Tarkin and either Tagge or Motti are in a battle together, you may add two battle destiny. (If Tarkin is also with Leia, add two additional battle destiny.) | |||
| Dark Jedi Presence | Lost Interrupt | 3 | 4 | If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power. | ||
| Dark Jedi Presence & Vader's Eye | Lost Interrupt | 4 | If Vader is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Imperial with ability > 2 is defending a battle alone at a site, add one battle destiny. OR If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power. | |||
| Dark Maneuvers | Used Interrupt | 6 | 1 | Add 2 to maneuver and 1 to power of any starfighter for remainder of turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.) | ||
| Dioxis | Lost Interrupt | 3 | 2 | Use 2 Force to target two opponent's Jedi at same interior battleground. Targets may not participate in battle for remainder of turn. OR Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn. | ||
| Dioxis & They're Still Coming Through! | Used Or Lost Interrupt | 3 | USED: Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. LOST: Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn. | |||
| Disciplinary Actions | Used Or Lost Interrupt | 4 | Vader had to kill someone from time to time just to keep the rest of his officers in check. | |||
| Drop Your Weapons & Halt! | Used Interrupt | 4 | If your battle droid just fired a blaster and hit a character, all opponent's weapons at same site are lost. OR During any deploy phase, target a character at same site as your battle droid. Target is landspeed = 0 for remainder of turn. OR If opponent just deployed a character to same site as your battle droid, opponent must use 1 Force or place that character in hand. | |||
| Elis Helrot & Oo-ta Goo-ta Solo? | Lost Interrupt | 4 | If Nabrun Leids just completed a transport, use 2 Force. Nabrun is lost and all Rebels transported are captured. (Immune to Sense.) OR At any time (except during battle), target any or all of your characters at one site to 'transport' (relocate) to any one other site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile. OR Prevent a smuggler from moving this turn. OR Cancel a Kessel Run. | |||
| Entry Denied | Used Or Lost Interrupt | 6 | After injecting so much fury into his battle with the Jedi Darth Maul was forced to play a waiting game in order to eliminate his targets. | |||
| Flag Emblems | Used Or Lost Interrupt | 4 | Before a podrace flags of the participating pilots are raised in a salute to what usually promises to be an exciting event. | |||
| Force Lightning | Used Or Lost Interrupt | 5 | 2 | Target a character (even a captive) present with Emperor. USED: Target is defense value -4 for rest of turn. LOST: Emperor loses immunity to attrition and is defense value -2 for rest of turn. Draw destiny. Target lost if destiny +1 > defense value. | ||
| Force Lightning & Rise, My Friend | Used Or Lost Interrupt | 4 | Target any character (even a captive) present with Emperor. USED: Target is defense value -4 for remainder of turn. LOST: Emperor loses immunity to attrition and is defense value -2 for remainder of turn. Draw destiny. Target lost if destiny +1 > defense value. OR If Emperor on Death Star II, take Vader into hand from a location you control (cards on him go to owner's hand). | |||
| Great Interest | Used Or Lost Interrupt | 5 | Senator Palpatine was curious to find out more about Anakin Skywalker's past as well as his future. | |||
| Hidden Weapons & Twi'lek Advisor | Used Interrupt | 2 | If Boba Fett, or your character with Mandalorian Armor is present during the weapons phase of a battle, target one opponent's character present. Draw Destiny: (0-1) no effect; (2-3) character immediately captured; (4-5) character is hit; (6+) character immediately lost. OR Use 3 Force to search your Reserve Deck and take one Effect of any kind into hand; reshuffle. | |||
| Hit Racer | Lost Interrupt | 4 | 3 | During your control phase, use 2 Force to target an opponent's Podracer with a race total within 4 of one of your race totals. Draw destiny. If destiny > target's destiny number, opponent may not draw race destiny this turn and target is 'damaged.' | ||
| I Didn't Mean To... | Used Or Lost Interrupt | 3 | Eliminating 3PO was the only way to keep the Empire's secret safe on Cloud City. Fortunately for them Han blamed the droid's curiosity for his disappearance. | |||
| I Have You Now & Your Powers Are Weak, Old Man | Lost Interrupt | 4 | If a Dark Jedi and a Rebel with ability > 2 are involved in the same battle, you may add one battle destiny (add two destiny if Rebel is Luke, three destiny if Rebel is Obi-Wan). | |||
| Imbalance & Shocking Revelation | Used Interrupt | 4 | Target a location. Scomp Links there cannot be used for remainder of turn. OR If opponent is about to scan or otherwise look through your hand (unless using Grimtaash), opponent continues but must lose 4 Force plus the card allowing the scan. OR If opponent just retrieved Force, opponent must lose X Force, where X = one-half the number of cards retrieved (round up). | |||
| Imperial Command | Used Interrupt | 4 | 3 | Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), either add one battle destiny or prevent opponent from drawing more than one battle destiny. | ||
| Imperial Command & It's An Older Code | Used Or Lost Interrupt | 4 | USED: Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny. LOST: Use 2 Force to 'scan' (reveal) opponent's hand. You may place one starship you find there in opponent's Used Pile. | |||
| Imperial Data Network | Used Or Lost Interrupt | 5 | Used as a central information resource the Imperial data network can be used to track intruders, access information or rescue damsels in distress. | |||
| Imperial Detachments | Used Or Lost Interrupt | 5 | That last place an undercover operative wants to be in is a spaceport that's flooded with Imperial troops on the lookout for anything suspicious. | |||
| Imperial Supply | Used Or Lost Interrupt | 3 | 3 | USED: Lose 1 Force to activate 2 Force. LOST: Lose 1 Force to activate 4 Force. | ||
| In The Pits | Used Or Lost Interrupt | 5 | Statistically racers that have human crews tending to them perform better than racers tended by pit droids. Most pilots however will take anything they can get. | |||
| Informant & Takeel | Used Or Lost Interrupt | 5 | USED: If a battle was just initiated at same site as your Undercover spy, your characters at adjacent sites may move there as a 'react' (for free). OR Cancel Sabotage. LOST: If both players just drew one battle destiny, use 1 Force to switch numbers. | |||
| Is There Something Alive Down Here? | Used Or Lost Interrupt | 5 | "Something just moved passed my leg!" | |||
| I've Got A Problem Here & Physical Choke | Used Interrupt | 5 | Use 1 Force to target opponent's starfighter with maneuver at a system or sector where a battle just finished. Draw destiny. Starfighter lost if destiny > maneuver. OR If a Dark Jedi is present at a battle you have just won, use 1 Force to attempt to choke an opposing character present. Draw destiny. If destiny > target's ability, target is lost. | |||
| Jabba's Through With You | Used Interrupt | 5 | 2 | If your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phase, deploy on your bounty hunter one character weapon from Reserve Deck; reshuffle. | ||
| Jabba's Through With You & Nevar Yalnal | Used Interrupt | 4 | If your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phase, deploy on your bounty hunter one character weapon from Reserve Deck; reshuffle. OR Target an opponent's spy at same site as your spy or bounty hunter. Target lost if destiny > 2. If target is Undercover, it is lost if destiny > 0. | |||
| Local Trouble | Lost Interrupt | 4 | 2 | Use 1 force at the beginning of your battle phase to allow any two Stormtroopers in the Cantina to battle any one opponent's character (your choice). You may add one battle destiny. No other battles may occur in Cantina this turn. | ||
| Locked Door | Used Interrupt | 3 | Luke's first attempted escape from the rancor pit got him nothing a mocking from Jabba's court. | |||
| Look Sir, Droids & Counter Assault | Used Or Lost Interrupt | 3 | USED: Use 1 Force to search opponent's Used Pile and place any droids you find there to opponent's Lost Pile. LOST: Use X Force to destroy any one droid on table where X = that droid's deploy cost. OR Use 1 Force to cancel an opponent's Force drain at a location. Draw one destiny for each character, starship and vehicle the opponent has present (limit 2). Compare your destiny total with opponent's total power. Player with lowest total loses Force equal to difference. | |||
| Master, Destroyers! & Rolling, Rolling, Rolling | Used Or Lost Interrupt | 4 | USED: Target a character at same site as two of your destroyer droids. For remainder of turn, target may not fire weapons and is power -2. OR Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site. LOST: Lose 1 Force to take up to three non-unique destroyer droids into hand from Reserve Deck; reshuffle. | |||
| Maul Strikes & No Match For A Sith | Lost Interrupt | 3 | If Maul in battle with a Jedi, add one battle destiny (two if Jedi is Qui-Gon). OR Use 1 Force to take any lightsaber into hand from Reserve Deck; reshuffle. OR Target a Jedi present with Maul; they duel: Both players draw 2 destiny. Loser (lowest total) is lost. OR If Maul armed with a lightsaber in battle, use 2 Force to draw two destiny. Opponent draws two destiny. If any of your destinies equal any of opponent's destinies, opponent's Jedi is power = 0 for remainder of battle. | |||
| None Shall Pass | Used Interrupt | 1 | 3 | If opponent just deployed a Rebel to a Jabba's Palace site, (and you have no Imperials at a Jabba's Palace site), return Rebel to opponents hand. Any Force used to deploy that Rebel remains used, and Rebel may not be deployed for remainder of the turn. | ||
| Oo-ta Goo-ta Solo? | Used Interrupt | 5 | 1 | If Nabrun Leids just completed a transport, use 2 Force. Nabrun is lost and all Rebels transported are captured. (Immune to Sense.) OR Prevent a just-deployed smuggler from moving this turn. OR Cancel a Kessel Run. | ||
| Operational As Planned & Wounded Warrior | Used Or Starting Interrupt | 3 | USED: Cancel Leia's game text for remainder of turn. OR If your weapon (except a lightsaber) just 'hit' an opponent's character, for rest of turn that character is power = 0 and may not apply ability toward drawing battle destiny. OR Place one card from hand on top of Force Pile. STARTING: If Endor system on table, take Death Star II system, Jerjerrod and any Effect into hand from Reserve Deck. When you draw your starting hand, draw only six more cards. Place Interrupt in Lost Pile. | |||
| Our First Catch Of The Day | Used Interrupt | 6 | 2 | Add 2 to a tractor beam destiny draw. OR Cancel The First Transport Is Away! or Hyper Escape. | ||
| Overwhelmed & A Dark Time For The Rebellion | Lost Interrupt | 2 | During your deploy phase, target a system where your total power is more than double opponent's total power and opponent has no Jedi or starship weapon. Place all opponent's starships there (and cards on them) in owner's Used Pile. OR If opponent just deployed a planet site, deploy the related system from your Reserve Deck; reshuffle. | |||
| Pit Crews | Lost Interrupt | 4 | 1 | Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand are lost. OR Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target Podracer is 'damaged.' | ||
| Podracer Collision | Used Or Lost Interrupt | 5 | 3 | USED: If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play. LOST: Lose 1 Force to remove a race destiny (random selection) from any Podracer and place it in owner's hand. | ||
| Podracer Collision & Hit Racer | Lost Interrupt | 2 | During your control phase, use 2 Force to target opponent's Podracer with a race total within 4 of one of your race totals. Draw destiny. If destiny > target Podracer's destiny number, opponent may not draw race destiny this turn and target Podracer is 'damaged.' OR Lose 1 Force to remove a race destiny (random selection) from any Podracer and place it in owner's hand. | |||
| Point Man & Slip Sliding Away | Used Interrupt | 4 | Relocate a card from the top of any Deck or Pile to the bottom (without looking). OR Cancel Demotion, Restricted Deployment, Commence Recharging, Logistical Delay, They're On Dantooine, Asteroid Sanctuary, Scramble, Order To Engage, No Disintegrations, Asteroids Do Not Concern Me, Report To Lord Vader or What Is Thy Bidding, My Master? | |||
| Projective Telepathy | Used Interrupt | 3 | 2 | Cancel Anger, Fear, Aggression when it is inserted or revealed. OR If your opponent just initiated a battle or Force drain, opponent must choose to use 2 Force, or cancel that battle or Force drain. | ||
| Put All Sections On Alert & Full Scale Alert | Used Or Lost Interrupt | 3 | USED: Target one Rebel at a Death Star (or Executor) site. Target may not use its game text and may not apply ability toward drawing battle destiny. (Immune to Sense.) LOST: Use 2 Force. Draw Destiny. If destiny < number of Imperials of ability = 3 on table, all opponent's movement is blocked for the remainder of this turn (except for smugglers and the starships they are aboard). | |||
| Release Your Anger & Unexpected Interruption | Lost Interrupt | 2 | Use 2 Force to search your Reserve Deck and take one Interrupt into hand. Shuffle, cut and replace. OR If opponent just initiated a battle, you may do one of the following: Add one destiny to your total power only. OR If you have a character weapon present, select one opponent's character present to lose all immunity to attrition for remainder of battle. | |||
| Rolling, Rolling, Rolling | Used Interrupt | 5 | 3 | Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site. | ||
| Security Sweep | Used Or Lost Interrupt | 4 | Stormtroopers securing areas of the Death Star found evidence that intruders were aboard their battle station and that these intruders enjoyed locking droids in closets. | |||
| Short Range Fighters | Used Interrupt | 5 | 3 | Once per game, target a non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle. | ||
| Shut Him Up Or Shut Him Down & Voyeur | Used Or Lost Interrupt | 3 | USED: Cancel Death Star Plans, The Professor, Bacta Tank, How Did We Get Into This Mess?, Shoo! Shoo! or Thank The Maker. OR Name an Interrupt card. Opponent must reveal entire Used Pile, without shuffling. Then you choose: USED: Opponent must lose 1 Force for each copy of that Interrupt found there. LOST: Each copy of that interrupt found there is lost. | |||
| Sniper | Lost Interrupt | 3 | 3 | During your control phase, fire one of your weapons. If URoRRuR'R'R firing, may add 2 to each weapon destiny draw. (A seeker may be targeted by a character weapon using a defense value of 4.) Any 'hit' targets are immediately lost. | ||
| Something Hit Us! & Why Didn't You Tell Me? | Used Or Lost Interrupt | 3 | USED: Cancel Noble Sacrifice, Gift Of The Mentor or Old Ben. LOST: If Luke is defending a battle, draw one destiny. Subtract that amount from opponent's attrition and total power (cannot fall below zero). OR During a battle, lose 1 Force. {Cumulatively} adds 1 to attrition against opponent. | |||
| Speeder Downed | Used Interrupt | 4 | The last place a pilot wants to be in is a crashed vehicle at the mercy of an AT-AT pilot. | |||
| Squabbling Delegates | Used Interrupt | 5 | 3 | Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard) into hand from Reserve Deck; reshuffle. | ||
| Start Your Engines! & Pit Crews | Lost Or Starting Interrupt | 3 | LOST: Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand are lost. OR Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target Podracer is 'damaged.' STARTING: Deploy Podrace Arena (with a Podracer, opponent may also deploy a Podracer there), Boonta Eve Podrace, and any Effect that deploys for free. Place Interrupt in Reserve Deck. | |||
| Surprise & E Chu Ta | Used Or Lost Interrupt | 3 | USED: One of your protocol droids 'insults' one character present, canceling that character's game text for remainder of turn. OR During your battle phase, initiate a battle where both players have droids (but no presence or spies). Both sides add one battle destiny. LOST: Use 3 Force to relocate any Effect (except those immune to Alter) deployed on a location to another appropriate location. | |||
| Tactical Support | Lost Interrupt | 4 | 3 | Lose 1 Force to take up to three troopers into hand from Reserve Deck; reshuffle. | ||
| Tallon Roll | Used Interrupt | 4 | 3 | Target 2 starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector. Each player draws destiny. Opponent totals destiny and starship's power. You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter. | ||
| The Circle Is Now Complete | Lost Interrupt | 6 | 3 | If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play. | ||
| The Circle Is Now Complete & Vader's Obsession | Lost Interrupt | 3 | If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play. OR During your move phase, if Vader moves to Luke's site from an adjacent site, begin a duel between them. Each adds two destiny to power. Winner retrieves lost Force equal to the difference. Loser loses same amount of Force, plus the character. | |||
| They're Still Coming Through | Used Interrupt | 4 | 2 | Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at top card of your Force Pile; return it or place it under your Force Pile or Reserve Deck. | ||
| Those Rebels Won't Escape Us | Used Or Lost Interrupt | 3 | 2 | USED: Cancel Nabrun Leids. LOST: During your move phase, cancel Landing Claw. OR Cancel Hyper Escape, Closer?! or one 'react.' | ||
| Through The Corridor | Lost Interrupt | 3 | 2 | If opponent just initiated battle against Maul where opponent has two Jedi, cancel that battle and you may relocate one of those Jedi (your choice) to any adjacent site. That Jedi may not move for remainder of turn. (Immune to Sense.). | ||
| Trade Federation Tactics & We're Hit Artoo | Used Or Lost Interrupt | 4 | USED: Once during battle, target a participating starfighter present with your droid starfighter. Draw destiny. If destiny > target's defense value, target 'hit.' OR If opponent's starfighter was just 'hit' where your droid starfighter is present, activate up to 4 Force. LOST: During battle, add X to your total power, where X = armor of one of your [Trade Federation icon] starships in that battle. | |||
| Trample & Lightsaber Deficiency | Used Interrupt | 3 | Target a character, 'crashed' vehicle or unpiloted vehicle with maneuver at same exterior site as one of your piloted AT-ATs or AT-STs. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7. OR Cancel Lightsaber Proficiency. OR Target a character with ability < 4 using a lightsaber in a battle or a Force drain. Draw destiny. Target lost if destiny > ability. Lightsaber lost if destiny = ability. | |||
| Trap Door | Used Interrupt | 5 | 3 | If you have no characters in the rancor pit at the end of your deploy phase, target a character (even a captive) at audience chamber. Draw destiny. If destiny +2 > ability, target relocated to Rancor Pit, and, if captive, released to Light Side of Rancor Pit. | ||
| Trooper Assault & Tactical Support | Used Or Lost Interrupt | 4 | USED: If a battle was just initiated at a site, each of your troopers present is power +2 and immune to attrition until end of turn. LOST: Lose 1 Force to take up to three troopers from your Reserve Deck into hand; reshuffle. | |||
| Twilight Fading | Used Or Lost Interrupt | 5 | There is...another...Sky...walker.[299] | |||
| Uncertain Is The Future | Lost Interrupt | 3 | 3 | Use 3 Force. Each player counts cards in hand, then places entire hand and Used Pile onto Reserve Deck; reshuffle. Each player then draws from Reserve Deck the counted number of cards to create a new hand. | ||
| Unexpected Interruption | Lost Interrupt | 2 | 3 | Use 2 Force to take one Interrupt into hand from Reserve Deck; reshuffle. | ||
| Vote Now! | Used Interrupt | 5 | 3 | During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate. | ||
| Watto's Chance Cube & You Swindled Me! | Used Or Lost Interrupt | 4 | USED: If Watto is in a battle at a site, draw destiny. If destiny is odd, your total battle destiny = 0 this battle. If destiny is even, add two battle destiny. LOST: Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieves 1 Force and you retrieve 3 Force. | |||
| We Have A Prisoner | Lost Interrupt | 3 | 1 | Use 1 Force if opponent just lost or forfeited a character from battle. Character is captured instead. OR Use X Force to capture all characters aboard a captured starship, where X = twice the number of characters. | ||
| We Must Accelerate Our Plans & Vote Now! | Used Interrupt | 4 | Use 3 Force to take one Effect of any kind into hand from Reserve Deck; reshuffle. OR Deploy a Blockade Flagship site from your Reserve Deck; reshuffle. OR Take one Interrupt with the word "Podracer(s)" in it's game text into hand from Reserve Deck; reshuffle. OR During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate. | |||
| We Would Be Honored If You Would Join Us | Used Or Lost Interrupt | 4 | I had no choice. They arrived right before you did.[307] | |||
| Where Are You Taking This...Thing? | Used Or Lost Interrupt | 5 | Escorting Wookiees around a Death Star isn't exactly an activity you want to perform if you're trying not to be noticed. | |||
| You Are Beaten | Lost Interrupt | 3 | 3 | Use 2 force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force take I Am Your Father into hand from Reserve Deck; reshuffle. OR Cancel Uncontrollable Fury. | ||
| You Will Meet Your Destiny | Used Or Lost Interrupt | 5 | Vader was going to make sure Luke paid the price for not giving into his anger. Having been down the same path himself he knew he would get his son to turn eventually. |
Starship
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| Star Destroyer Executor | Starship — Capital | 3 | Command ship at the Battle of Endor. Given orders to stay out of combat during the battle because the Emperor had something special planned for them. |
Vehicle
| Image | Card | Type | Destiny | Credits | Lore | Game text |
|---|---|---|---|---|---|---|
| Blizzard Scout 4 | Vehicle — Combat | 4 | AT-ST walker assigned to the left flank at the Battle of Hoth. One of the first imperial units to break through the rebel defense perimeter. Enclosed. |
References
- ↑ File:RG-C1-2-1B.jpg
- ↑ File:RG-C1-Anakin-Skywalker.jpg
- ↑ File:RG-C1-Chewbacca.jpg
- ↑ File:RG-C1-Commander-Myron-Konkle.jpg
- ↑ File:RG-C1-Drem-Redins.jpg
- ↑ File:RG-C1-Ewok-Tribesman.jpg
- ↑ File:RG-C1-Goldenrod.jpg
- ↑ File:RG-C1-Jar-Jar.jpg
- ↑ File:RG-C1-Old-Ben-Kenobi.jpg
- ↑ File:RG-C1-Owen.jpg
- ↑ File:RG-C1-Palpatine-Senator-To-Naboo.jpg
- ↑ File:RG-C1-Rakes-Jevorik.jpg
- ↑ File:RG-C1-Senator-Organa.jpg
- ↑ File:RG-C1-Solo.jpg
- ↑ File:RG-C1-Tiinn.jpg
- ↑ File:RG-C1-Wedge.jpg
- ↑ File:RG-C1-Yoda-Jedi-Master.jpg
- ↑ File:RG-C1-Young-Skywalker.jpg
- ↑ File:RG-C1-Gungan-Celebration-Trumpet.jpg
- ↑ File:RG-C1-A-Gift.jpg
- ↑ File:RG-C1-Ackbar-s-Assault-Plan.jpg
- ↑ File:RG-C1-Aim-High.jpg
- ↑ File:RG-C1-Bad-Lifters-And-Faulty-Wings.jpg
- ↑ File:RG-C1-Beggar-Revolution.jpg
- ↑ File:RG-C1-Bring-Me-The-Hydrospanners.jpg
- ↑ File:RG-C1-Brisky-Morning-Munchen.jpg
- ↑ File:RG-C1-Close-Air-Support.jpg
- ↑ File:RG-C1-Close-Air-Support-Commando-Training.jpg
- ↑ File:RG-C1-Congradulations.jpg
- ↑ File:RG-C1-Crack-Shot-Quick-Draw.jpg
- ↑ File:RG-C1-Crash-Site-Memorial.jpg
- ↑ File:RG-C1-Credits-Will-Do-Fine-We-re-Leaving.jpg
- ↑ File:RG-C1-Gungan-Energy-Shield.jpg
- ↑ File:RG-C1-Hiding-In-The-Garbage.jpg
- ↑ File:RG-C1-I-Hope-She-s-All-Right.jpg
- ↑ File:RG-C1-I-Must-Be-Allowed-To-Speak.jpg
- ↑ File:RG-C1-I-Must-Be-Allowed-To-Speak-Goo-Nee-Tay.jpg
- ↑ File:RG-C1-I-Thought-He-Was-Blind.jpg
- ↑ File:RG-C1-I-Will-Not-Defer-Plea-To-The-Court.jpg
- ↑ File:RG-C1-Inspecting-The-Garbage.jpg
- ↑ File:RG-C1-Is-Your-Strike-Team-Assembled.jpg
- ↑ File:RG-C1-Lapti-Nek.jpg
- ↑ File:RG-C1-Launching-The-Assault.jpg
- ↑ File:RG-C1-Looking-To-The-Future.jpg
- ↑ File:RG-C1-Obi-Wan-s-Cape-Lightsaber-Proficiency.jpg
- ↑ File:RG-C1-Prisoner-Transfer.jpg
- ↑ File:RG-C1-Projection-Of-A-Skywalker-Yarna-d-al-Gargan.jpg
- ↑ File:RG-C1-Revolution.jpg
- ↑ File:RG-C1-Scramble.jpg
- ↑ File:RG-C1-Scramble-Hiding-In-The-Garbage.jpg
- ↑ File:RG-C1-That-s-The-Real-Trick.jpg
- ↑ File:RG-C1-They-All-Broken.jpg
- ↑ File:RG-C1-This-Is-Your-Father-s-Lightsaber.jpg
- ↑ File:RG-C1-Through-The-Planet-Core.jpg
- ↑ File:RG-C1-Traffic-Control.jpg
- ↑ File:RG-C1-Traffic-Control-Crash-Site-Memorial.jpg
- ↑ File:RG-C1-We-Are-Brave-Your-Highness.jpg
- ↑ File:RG-C1-You-Must-Complete-The-Training.jpg
- ↑ File:RG-C1-A-Few-Maneuvers.jpg
- ↑ File:RG-C1-A-Few-Maneuvers-Han-s-Dice.jpg
- ↑ File:RG-C1-All-Wings-Report-In.jpg
- ↑ File:RG-C1-Armed-And-Dangerous-Ambush.jpg
- ↑ File:RG-C1-Attack-Pattern-Delta.jpg
- ↑ File:RG-C1-Away-Put-Your-Weapon-Put-That-Down.jpg
- ↑ File:RG-C1-Bickering-At-Its-Finest.jpg
- ↑ File:RG-C1-Biker-Scout-Down.jpg
- ↑ File:RG-C1-Blaster-Deflection.jpg
- ↑ File:RG-C1-Careful-Planning-Heading-For-The-Medical-Frigate.jpg
- ↑ File:RG-C1-Choke-Blaster-Deflection.jpg
- ↑ File:RG-C1-Clash-Of-Sabers.jpg
- ↑ File:RG-C1-Clinging-To-The-Very-Edge.jpg
- ↑ File:RG-C1-Corellian-Retort-Fly-Casual.jpg
- ↑ File:RG-C1-Corellian-Slip.jpg
- ↑ File:RG-C1-Droid-Overboard.jpg
- ↑ File:RG-C1-Effective-Repairs-Punch-It.jpg
- ↑ File:RG-C1-Either-Way-You-Win-Eventually-You-ll-Lose.jpg
- ↑ File:RG-C1-Entering-The-Arena.jpg
- ↑ File:RG-C1-Eventually-You-ll-Lose.jpg
- ↑ File:RG-C1-False-Past.jpg
- ↑ File:RG-C1-Father-Please.jpg
- ↑ File:RG-C1-Fly-Casual.jpg
- ↑ File:RG-C1-Gift-Of-The-Mentor-Skywalkers.jpg
- ↑ File:RG-C1-Glancing-Blow.jpg
- ↑ File:RG-C1-Han-s-Back-Leia-s-Back.jpg
- ↑ File:RG-C1-Help-Me-Obi-Wan-Kenobi-Double-Agent.jpg
- ↑ File:RG-C1-How-Did-We-Get-Into-This-Mess.jpg
- ↑ File:RG-C1-Hyper-Escape.jpg
- ↑ File:RG-C1-I-Have-A-Really-Bad-Feeling-About-This.jpg
- ↑ File:RG-C1-I-Used-To-Live-Here-You-Know.jpg
- ↑ File:RG-C1-Inconsequential-Barriers.jpg
- ↑ File:RG-C1-Insertion-Planning.jpg
- ↑ File:RG-C1-Insertion-Planning-Critical-Error-Revealed.jpg
- ↑ File:RG-C1-Jedi-Leap-Clinging-To-The-Edge.jpg
- ↑ File:RG-C1-Jedi-Presence.jpg
- ↑ File:RG-C1-Jedi-Tactics.jpg
- ↑ File:RG-C1-Keep-Your-Eyes-Open-Shoo-Shoo.jpg
- ↑ File:RG-C1-Light-Maneuvers-Jedi-Levitation.jpg
- ↑ File:RG-C1-Losing-Track.jpg
- ↑ File:RG-C1-Losing-Track-A-Step-Backwards.jpg
- ↑ File:RG-C1-Lost-In-The-Wilderness-Yub-Yub.jpg
- ↑ File:RG-C1-Luke-We-re-Going-To-Have-Company.jpg
- ↑ File:RG-C1-Might-Of-The-Republic.jpg
- ↑ File:RG-C1-Mindful-Of-The-Future-Inconsequential-Barriers.jpg
- ↑ File:RG-C1-Mission-Briefing.jpg
- ↑ File:RG-C1-My-Loyal-Bodyguard-Might-Of-The-Republic.jpg
- ↑ File:RG-C1-Nabrun-Leids-Quite-A-Mercenary.jpg
- ↑ File:RG-C1-Narrow-Escape.jpg
- ↑ File:RG-C1-Neck-And-Neck.jpg
- ↑ File:RG-C1-Neck-And-Neck-Changing-The-Odds.jpg
- ↑ File:RG-C1-Nice-Of-You-Guys-To-Drop-By.jpg
- ↑ File:RG-C1-Nice-Of-You-Guys-To-Drop-By-Visored-Vision.jpg
- ↑ File:RG-C1-No-Giben-Up-General-Jar-Jar.jpg
- ↑ File:RG-C1-No-Giben-Up-General-Jar-Jar-Gimme-A-Lift.jpg
- ↑ File:RG-C1-Off-The-Edge.jpg
- ↑ File:RG-C1-Old-Ben-Noble-Sacrifice.jpg
- ↑ File:RG-C1-Old-Smoothies.jpg
- ↑ File:RG-C1-On-The-Edge-Surprise-Assault.jpg
- ↑ File:RG-C1-Ouch-Time.jpg
- ↑ File:RG-C1-Out-Of-Commission.jpg
- ↑ File:RG-C1-Perimeter-Scan-Under-Attack.jpg
- ↑ File:RG-C1-Podrace-Prep-Too-Close-For-Comfort.jpg
- ↑ File:RG-C1-Quite-A-Mercenary.jpg
- ↑ File:RG-C1-Rebel-Leadership.jpg
- ↑ File:RG-C1-Rebel-Leadership-Throw-Me-Another-Charge.jpg
- ↑ File:RG-C1-Recoil-In-Fear.jpg
- ↑ File:RG-C1-Return-Of-A-Jedi-Luke-s-Back.jpg
- ↑ File:RG-C1-Sabotage-Slight-Weapons-Malfunction.jpg
- ↑ File:RG-C1-See-You-At-The-Rendezvous.jpg
- ↑ File:RG-C1-Skull-Mandalorian-Mishap.jpg
- ↑ File:RG-C1-Smoke-Screen.jpg
- ↑ File:RG-C1-Smoke-Screen-It-s-A-Trap.jpg
- ↑ File:RG-C1-Sorry-About-The-Mess.jpg
- ↑ File:RG-C1-Speak-With-The-Jedi-Council-Vote-Now.jpg
- ↑ File:RG-C1-Stay-Here.jpg
- ↑ File:RG-C1-Strangle.jpg
- ↑ File:RG-C1-Strike-Blocked.jpg
- ↑ File:RG-C1-Taking-On-The-Whole-Empire-Myself.jpg
- ↑ File:RG-C1-The-Force-Is-Strong-With-This-One-Jedi-Presence.jpg
- ↑ File:RG-C1-The-Signal-Jedi-Mind-Trick.jpg
- ↑ File:RG-C1-This-Is-More-Like-It-I-Have-A-Bad-Feeling-About-This.jpg
- ↑ File:RG-C1-Too-Close-For-Comfort.jpg
- ↑ File:RG-C1-Under-Attack.jpg
- ↑ File:RG-C1-Vote-Now-Light.jpg
- ↑ File:RG-C1-Walker-Sighting.jpg
- ↑ File:RG-C1-We-Can-Still-Outmaneuver-Them.jpg
- ↑ File:RG-C1-We-Don-t-Need-Their-Scum.jpg
- ↑ File:RG-C1-We-Don-t-Want-To-Cause-Any-Trouble.jpg
- ↑ File:RG-C1-We-Wish-To-Board-At-Once.jpg
- ↑ File:RG-C1-We-Wish-To-Board-At-Once-Are-You-Brain-Dead.jpg
- ↑ File:RG-C1-Were-You-Looking-For-Me-I-Know.jpg
- ↑ File:RG-C1-Wookiee-Strangle-We-ll-Find-Han.jpg
- ↑ File:RG-C1-Yoda-I-Must-Know.jpg
- ↑ File:RG-C1-You-Will-Take-Me-To-Jabba-Now.jpg
- ↑ File:RG-C1-You-Will-Take-Me-To-Jabba-Now-Strangle.jpg
- ↑ File:RG-C1-Yousa-Guys-Bombad.jpg
- ↑ File:RG-C1-Naboo-Ceremonial-Chamber-h.jpg
- ↑ File:RG-C1-Boba-Fett.jpg
- ↑ File:RG-C1-Coilen.jpg
- ↑ File:RG-C1-Darth-Maul-Sidious-Apprentice.jpg
- ↑ File:RG-C1-Emperor.jpg
- ↑ File:RG-C1-Emperor-s-Royal-Guard.jpg
- ↑ File:RG-C1-Governer-Tarkin.jpg
- ↑ File:RG-C1-Griff-Mirtong.jpg
- ↑ File:RG-C1-Gweeta.jpg
- ↑ File:RG-C1-Lord-Vader-Lord-Of-The-Sith.jpg
- ↑ File:RG-C1-SSA-33.jpg
- ↑ File:RG-C1-TK-420.jpg
- ↑ File:RG-C1-Watto-Junk-Dealer.jpg
- ↑ File:RG-C1-Security-Activators.jpg
- ↑ File:RG-C1-Alert-My-Star-Destroyer.jpg
- ↑ File:RG-C1-Aratech-Corporation.jpg
- ↑ File:RG-C1-Back-On-Schedule.jpg
- ↑ File:RG-C1-Battle-Plains-Victory.jpg
- ↑ File:RG-C1-Begin-Landing-Your-Troops-Activate-The-Droids.jpg
- ↑ File:RG-C1-Blast-Door-Controls-Reactor-Terminal.jpg
- ↑ File:RG-C1-Boonta-Eve-Wagering.jpg
- ↑ File:RG-C1-Crossfire.jpg
- ↑ File:RG-C1-Emperor-s-Power-Overseeing-It-Personally.jpg
- ↑ File:RG-C1-Establish-Secret-Base-Ominous-Rumors.jpg
- ↑ File:RG-C1-Ewok-Supersticions.jpg
- ↑ File:RG-C1-Expand-The-Empire.jpg
- ↑ File:RG-C1-Flagship-Operations.jpg
- ↑ File:RG-C1-I-Had-No-Choice.jpg
- ↑ File:RG-C1-I-Will-Find-Them-Quickly-Master.jpg
- ↑ File:RG-C1-Imperial-Compensation.jpg
- ↑ File:RG-C1-Imperial-Decree-The-Dark-Path.jpg
- ↑ File:RG-C1-Imperial-Firepower.jpg
- ↑ File:RG-C1-Imperial-Justice.jpg
- ↑ File:RG-C1-Jabba-s-Droid-Pool.jpg
- ↑ File:RG-C1-Jedi-Rocks.jpg
- ↑ File:RG-C1-Krayt-Dragon-Bones-Imperial-Justice.jpg
- ↑ File:RG-C1-Name-The-System.jpg
- ↑ File:RG-C1-Not-Worth-The-Trouble.jpg
- ↑ File:RG-C1-One-Arm-s-Frozen-Lunch.jpg
- ↑ File:RG-C1-Open-Fire.jpg
- ↑ File:RG-C1-Perfect-Hibernation.jpg
- ↑ File:RG-C1-Performing-Under-Pressure.jpg
- ↑ File:RG-C1-Perimeter-Patrol.jpg
- ↑ File:RG-C1-Presence-Of-The-Force-Dark-Waters.jpg
- ↑ File:RG-C1-Quick-Reflexes-All-Wrapped-Up.jpg
- ↑ File:RG-C1-Quietly-Observing.jpg
- ↑ File:RG-C1-Relentless-Tracking.jpg
- ↑ File:RG-C1-Responsibility-Of-Command.jpg
- ↑ File:RG-C1-Sarlacc-Tentacles.jpg
- ↑ File:RG-C1-Scum-And-Villainy.jpg
- ↑ File:RG-C1-Scum-And-Villainy-Information-Exchange.jpg
- ↑ File:RG-C1-Search-And-Destroy.jpg
- ↑ File:RG-C1-Security-Precautions.jpg
- ↑ File:RG-C1-Tatooine-Resale-Operations.jpg
- ↑ File:RG-C1-Tatooine-Underground-Operations.jpg
- ↑ File:RG-C1-This-Is-Outrageous-Motion-Supported.jpg
- ↑ File:RG-C1-Visage-Of-A-Viceroy.jpg
- ↑ File:RG-C1-Watto-s-Box-Quietly-Observing.jpg
- ↑ File:RG-C1-Weapon-Malfunction.jpg
- ↑ File:RG-C1-Well-Guarded-Security-Precautions.jpg
- ↑ File:RG-C1-Well-Earned-Command.jpg
- ↑ File:RG-C1-Worry.jpg
- ↑ File:RG-C1-Your-Destiny-Insignificant-Rebellion.jpg
- ↑ File:RG-C1-Always-Thinking-With-Your-Stomach-Scout-Recon.jpg
- ↑ File:RG-C1-Atmospheric-Assault.jpg
- ↑ File:RG-C1-Begin-Retreat.jpg
- ↑ File:RG-C1-Ben.jpg
- ↑ File:RG-C1-Blow-Parried.jpg
- ↑ File:RG-C1-Boba-Fett-Where.jpg
- ↑ File:RG-C1-Brief-Loss-Of-Control-Imperial-Supply.jpg
- ↑ File:RG-C1-Cannon-Fire.jpg
- ↑ File:RG-C1-Cold-Feet-He-Hasn-t-Come-Back-Yet.jpg
- ↑ File:RG-C1-Combat-Readiness-Prepared-Defenses.jpg
- ↑ File:RG-C1-Counter-Surprise-Assault.jpg
- ↑ File:RG-C1-Dark-Collaboration-Charming-To-The-Last.jpg
- ↑ File:RG-C1-Dark-Jedi-Presence.jpg
- ↑ File:RG-C1-Dark-Jedi-Presence-Vader-s-Eye.jpg
- ↑ File:RG-C1-Dark-Maneuvers.jpg
- ↑ File:RG-C1-Dioxis.jpg
- ↑ File:RG-C1-Dioxis-They-re-Still-Coming-Through.jpg
- ↑ File:RG-C1-Disciplinary-Actions.jpg
- ↑ File:RG-C1-Drop-Your-Weapons-Halt.jpg
- ↑ File:RG-C1-Elis-Helrot-Oo-ta-Goo-ta-Solo.jpg
- ↑ File:RG-C1-Entry-Denied.jpg
- ↑ File:RG-C1-Flag-Emblems.jpg
- ↑ File:RG-C1-Force-Lightning.jpg
- ↑ File:RG-C1-Force-Lightning-Rise-My-Friend.jpg
- ↑ File:RG-C1-Great-Interest.jpg
- ↑ File:RG-C1-Hidden-Weapons-Twi-lek-Advisor.jpg
- ↑ File:RG-C1-Hit-Racer.jpg
- ↑ File:RG-C1-I-Didn-t-Mean-To.jpg
- ↑ File:RG-C1-I-Have-You-Now-Your-Powers-Are-Weak-Old-Man.jpg
- ↑ File:RG-C1-Imbalance-Shocking-Revelation.jpg
- ↑ File:RG-C1-Imperial-Command.jpg
- ↑ File:RG-C1-Imperial-Command-It-s-An-Older-Code.jpg
- ↑ File:RG-C1-Imperial-Data-Network.jpg
- ↑ File:RG-C1-Imperial-Detachments.jpg
- ↑ File:RG-C1-Imperial-Supply.jpg
- ↑ File:RG-C1-In-The-Pits.jpg
- ↑ File:RG-C1-Informant-Takeel.jpg
- ↑ File:RG-C1-Is-There-Something-Alive-Down-Here.jpg
- ↑ File:RG-C1-I-ve-Got-A-Problem-Here-Physical-Choke.jpg
- ↑ File:RG-C1-Jabba-s-Through-With-You.jpg
- ↑ File:RG-C1-Jabba-s-Through-With-You-Nevar-Yalnal.jpg
- ↑ File:RG-C1-Local-Trouble.jpg
- ↑ File:RG-C1-Locked-Door.jpg
- ↑ File:RG-C1-Look-Sir-Droids-Counter-Assault.jpg
- ↑ File:RG-C1-Master-Destroyers-Rolling-Rolling-Rolling.jpg
- ↑ File:RG-C1-Maul-Strikes-No-Match-For-A-Sith.jpg
- ↑ File:RG-C1-None-Shall-Pass.jpg
- ↑ File:RG-C1-Oo-ta-Goo-ta-Solo.jpg
- ↑ File:RG-C1-Operational-As-Planned-Wounded-Warrior.jpg
- ↑ File:RG-C1-Our-First-Catch-Of-The-Day.jpg
- ↑ File:RG-C1-Overwhelmed-A-Dark-Time-For-The-Rebellion.jpg
- ↑ File:RG-C1-Pit-Crews.jpg
- ↑ File:RG-C1-Podracer-Collision.jpg
- ↑ File:RG-C1-Podracer-Collision-Hit-Racer.jpg
- ↑ File:RG-C1-Point-Man-Slip-Sliding-Away.jpg
- ↑ File:RG-C1-Projective-Telepathy.jpg
- ↑ File:RG-C1-Put-All-Sections-On-Alert-Full-Scale-Alert.jpg
- ↑ File:RG-C1-Release-Your-Anger-Unexpected-Interruption.jpg
- ↑ File:RG-C1-Rolling-Rolling-Rolling.jpg
- ↑ File:RG-C1-Security-Sweep.jpg
- ↑ File:RG-C1-Short-Range-Fighters.jpg
- ↑ File:RG-C1-Shut-Him-Up-Or-Shut-Him-Down-Voyeur.jpg
- ↑ File:RG-C1-Sniper.jpg
- ↑ File:RG-C1-Something-Hit-Us-Why-Didn-t-You-Tell-Me.jpg
- ↑ File:RG-C1-Speeder-Downed.jpg
- ↑ File:RG-C1-Squabbling-Delegates.jpg
- ↑ File:RG-C1-Start-Your-Engines-Pit-Crews.jpg
- ↑ File:RG-C1-Surprise-E-Chu-Ta.jpg
- ↑ File:RG-C1-Tactical-Support.jpg
- ↑ File:RG-C1-Tallon-Roll.jpg
- ↑ File:RG-C1-The-Circle-Is-Now-Complete.jpg
- ↑ File:RG-C1-The-Circle-Is-Now-Complete-Vader-s-Obsession.jpg
- ↑ File:RG-C1-They-re-Still-Coming-Through.jpg
- ↑ File:RG-C1-Those-Rebels-Won-t-Escape-Us.jpg
- ↑ File:RG-C1-Through-The-Corridor.jpg
- ↑ File:RG-C1-Trade-Federation-Tactics-We-re-Hit-Artoo.jpg
- ↑ File:RG-C1-Trample-Lightsaber-Deficiency.jpg
- ↑ File:RG-C1-Trap-Door.jpg
- ↑ File:RG-C1-Trooper-Assault-Tactical-Support.jpg
- ↑ File:RG-C1-Twilight-Fading.jpg
- ↑ The outer quotation marks are indistinct in the original scan. File:RG-C1-Twilight-Fading.jpg
- ↑ File:RG-C1-Uncertain-Is-The-Future.jpg
- ↑ File:RG-C1-Unexpected-Interruption.jpg
- ↑ File:RG-C1-Vote-Now-Dark.jpg
- ↑ File:RG-C1-Watto-s-Chance-Cube-You-Swindled-Me.jpg
- ↑ File:RG-C1-We-Have-A-Prisoner.jpg
- ↑ File:RG-C1-We-Must-Accelerate-Our-Plans-Vote-Now.jpg
- ↑ File:RG-C1-We-Would-Be-Honored-If-You-Would-Join-Us.jpg
- ↑ The outer quotation marks are indistinct in the original scan. File:RG-C1-We-Would-Be-Honored-If-You-Would-Join-Us.jpg
- ↑ File:RG-C1-Where-Are-You-Taking-This-Thing.jpg
- ↑ File:RG-C1-You-Are-Beaten.jpg
- ↑ File:RG-C1-You-Will-Meet-Your-Destiny.jpg
- ↑ File:RG-C1-Star-Destroyer-Executor.jpg
- ↑ File:RG-C1-Blizzard-Scout-4.jpg