Red 5 (persona)

From SWCCG Wiki
Jump to navigation Jump to search

Red 5 is a persona: every card that represents this starship counts as the same starship, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 6 card pages of the Red 5 persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Red 5

Image Card Set Type Stats Changes Game text
Red 5 A New Hope Starship deploy 3, power 3, forfeit 6, destiny 2 First card of this persona May add 1 pilot and 1 astromech. Immune to attrition < 4 if Luke piloting. Must have pilot aboard to use power, maneuver or hyperspeed. When firing in an Attack Run, adds 1 to total.
Red 5 (PC Errata)
PC Errata
A New Hope Starship deploy 3, power 3, forfeit 6, destiny 2 Errata: game text differs May add 1 pilot and 1 astromech. Immune to attrition < 4 if Luke piloting. When firing in an Attack Run, adds 1 to total.
Red 5 (V) Virtual Set 3: Revolution Starship deploy 3, power 3, forfeit 6, destiny 2 game text differs May add Luke as pilot and [A New Hope] R2-D2 (may deploy here from Reserve Deck; reshuffle). During battle, may cancel a starfighter’s game text here (except related to capacity, ability, and identity of permanent pilot). Immune to attrition < 6.
Red 5 (V) Virtual Block 1 Starship deploy 3, power 3, forfeit 6, destiny 2 game text differs May add Luke as pilot and [A New Hope] R2-D2 (may deploy here from Reserve Deck; reshuffle). During battle, may cancel a starfighter's game text here (except related to capacity, ability, and identity of permanent pilot). Immune to attrition < 6.
Red 5 (V) Virtual Set 9 Starship deploy 2, power 3, forfeit 6, destiny 2 deploy 3 → 2; game text differs May add 1 pilot and 1 astromech. While Luke piloting: maneuver +2, immune to attrition, and you may initiate battles and Force drains here regardless of Objective restrictions.

Artoo-Detoo In Red 5

Image Card Set Type Stats Changes Game text
Artoo-Detoo In Red 5 Third Anthology Starship deploy 4, power 3, forfeit 5, destiny 0 or 7 New title; deploy 2 → 4; forfeit 6 → 5; game text differs May add 1 pilot. Permanent astromech aboard is *R2-D2, who adds 2 to power, maneuver and hyperspeed. Luke of ability < 5 deploys free aboard. Immune to attrition < 5 when Luke piloting.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive