Pointy-eared green dude Quiet That's An Old Wives' Tale… (Classic QMC)

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pointy-eared green dude Quiet That's An Old Wives' Tale… (Classic QMC) is a Light constructed list published on Game Players Network.

Deck info

  • Player: pointy-eared green dude
  • Published: 29 January 2004 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS6
  • Side: Light
  • Starting Card: Quiet Mining Colony
  • Starting Interrupt: Heading For The Medical Frigate
  • Strategy: Quiet Mining Colony
  • GEMP Importable deck: Download (omits Lobot (V) (Virtual Set 6), Princess Leia (V) (Virtual Set 6), Bright Hope (V) (Virtual Set 6), Beldon's Eye (V) (Virtual Set 6), Civil Disorder (V) (Virtual Set 6), Sai'torr Kal Fas (V) (Virtual Set 1), Wokling (V) (Virtual Set 3): not in GEMP)

Introduction

Cam and I just keep chugging at a lightside classic counter-offensive that can stand up in Open Play. V6 helps make that dream come closer to reality. Will this do it?

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

The post names no Defensive Shields.

Notes

  • Starting (7) is six fixed cards plus 'one of these': Civil Disorder (V), Sai'torr Kal Fas (V), Lando's Not A System, He's A Man, or Wokling (V). The other three are the 'three effects you did not start' in Effects (8), so all four are in the 60 and listed once each.
  • Original-era (V) cards dested to the newest printing legal on 2004-01-29: Sai'torr Kal Fas (V) (VS1); Wokling (V) (VS3); Beldon's Eye (V), Civil Disorder (V), Lobot (V), Princess Leia (V) and Bright Hope (V) (VS6). The draft had dropped the (V) on Beldon's Eye and Bright Hope, read Princess Leia (v) as Leia (V), and split the option lines on their commas.
  • Posted 'Sai’torr Kel Fas' dested Sai'torr Kal Fas (V); 'Kal’Falnl Cndros' Kal'Falnl C'ndros; 'Major Hassh’n' Major Haash'n.

Strategy

A Few Positive Notes:

1) Plenty of trackable interrupts, a skill I’m still trying to develop

2) High retrieval for hard hitting decks

3) Tech for all types of DS Decks

4) Heavy drains that can be spread evenly over Cloud City

5) Decent space to hold a Big Blue Deck

A Few Downers:

1) Site-Clearing Characters are few and far between in classic play, but I’m willing to tough it out

2) I’m not big on EPPs, but perhaps an Obi EPP?

3) Location choices, hmmm…need some help with that…

4) Grugnak vs. PoLR?

A Few Card Explanations:

Uncontrollable Fury {great Hunt Down, LSC, or BHBM tech}

Mechanical Failure {great Walker tech}

Lightsaber Proficiency {great drain tech}

Interrupt choices {weapons, high ability characters, “psych out” grabbers, and trackable destiny}

Any changes that could be made? Thanks for looking!

PEGD

See also

Sources


References