Pointy-eared green dude And Stay Out! (Classic QMC)
pointy-eared green dude And Stay Out! (Classic QMC) is a Light constructed list published on Game Players Network.
Deck info
- Player: pointy-eared green dude
- Published: 13 May 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Light
- Starting Card: Quiet Mining Colony
- Starting Interrupt: Heading For The Medical Frigate
- Strategy: Quiet Mining Colony
- GEMP Importable deck: Download (omits Princess Leia (V) (Virtual Set 6), Yoda (V) (Virtual Set 5), Lobot (V) (Virtual Set 6), Bright Hope (V) (Virtual Set 6), Beldon's Eye (V) (Virtual Set 6), Wokling (V) (Virtual Set 3), Civil Disorder (V) (Virtual Set 6), Flash Of Insight (V) (Virtual Set 5), Surreptitious Glance (V) (Virtual Set 6): not in GEMP)
Introduction
I have played this Objective ever since it entered the scene of SW:CCG. In fact, other than a few petty attempts at other decks, this is the only type that I post. QMC/IO is a very versatile deck with much to offer in both classic and open format. In both classic and open formats, however, the consistent type of gameplay that is associated with QMC/IO is "hit and run". I have tweaked my deck time and again for this type of special ops..."hit and run" as I call it. Lately, though, I have felt aggressive, and so I have worked on this deck. It has some hit and run tactics and moderate retrieval, but it packs a punch with some high destiny and a few suprises. What do you think?
Decklist
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Objective Character
Weapon Starship
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Location
Effect
Interrupt |
The post names no Defensive Shields.
Notes
- Starting 'Wokling (v) or Civil Disorder (v)' and Effects 'Civil Disorder (v) or Wokling (v)': both cards are in the 60, one starting; listed as Wokling (V) (starting row) and Civil Disorder (V) (effects row), as in gpn-5304.
- Posted 'Wedge Antilles, Rogue Squadron Leader' (no such card) dested Wedge Antilles, Red Squadron Leader; the draft had split it into two lines.
- Original-era (V): Wokling (V) (Virtual Set 3); Yoda (V) and Flash Of Insight (V) (Virtual Set 5); Beldon's Eye (V), Civil Disorder (V), Princess Leia (V), Lobot (V), Bright Hope (V) and Surreptitious Glance (V) (Virtual Set 6). The draft had dropped the (V) on Beldon's Eye, Yoda and Bright Hope and read Princess Leia (v) as Leia (V).
Strategy
I think this deck has a formidable ground force that, if played correctly, could most definitely hold Cloud City and win the game. I have a little bit of evasion/stalling with 2x Path of Least Resistance, 2x Clash of Sabers, and Yoda's Gimer Stick. I stop a lot of direct damage with Honor of the Jedi and Cloud City Celebration, which I can set up quickly. Some suprises...a few buddy interrupts, Revolution, Alter/Sense, Yoda w/ Gimer Stick. I wanted to add a flair to QMC...the buddy interrupts will definitely get use to add to damage, Alter/Sense not only defend my interrupts, but also my effects that matter in the late game (Revolution, Flash of Insight (v), Yoda's Gimer Stick, buddy interrupts, Lightsaber Proficiency). Yoda is something I saw in Cam Solusar's deck, and decided to give him a shot. I think he can find his niche sticking with Luke/Obi for power or with the "younglings" and fend off bad guys with his gimer stick. He's not quite the battling CGI muppet he is in Episode II, but he'll work. If you have any questions or comments, post them here! Please rate! Thanks!
PS Don't drop the Cloud City: Downtown Plaza until you know you can hold it. It can potentially backfire on you, seeing as it is heavy drain for both sides and is an exterior site, leaving it vulnerable to vehicular attack.
See also
Sources
- And Stay Out! (Classic QMC) (Wayback, 20051102154456)
- GPN Star Wars Decks page 7 (Wayback, 20050430203312)