Phil Aasen Who says RST ain't good
Phil Aasen Who says RST ain't good is the Light constructed list Phil Aasen posted on DeckTech.[1]
Deck info
- Player: Phil Aasen
- Published: 30 January 2001 (DeckTech)
- Published title: Who says RST ain't good
- Format: Premiere - Reflections II
- Side: Light
- Starting Card: Rebel Strike Team
- GEMP Importable deck: Download
- Strategy: This deck rules the ground and whips the opponent with it's UNCANCELABLE drains.
Decklist
Original post
Who says RST ain't good
- Author: Phillip "Karrdeshark" Aasen
- Published: January 30, 2001
- Rating: 3.5
- Description: This deck rules the ground and whips the opponent with it's UNCANCELABLE drains.
Strategy
Before I begin I would like to give most the credit for this deck to Brian Hunter and Steven Lewis from whom I got the idea for this deck.
Okey-Dokey. Let's get down to business. First turn Get Crix with Strike Planning and then either (a) get out Kensaric and deploy him to the same site. Or (b) if the opponent gives you two force, get out CoK and use him to get out Wuta. Start Insurrection, Strike Planning and YISYW and then you will most likely ditch the 'Insight' for either Close Air Support or Squad Assignments depending on what you need. Use Insurrection to get out the Landing Platform first turn and use Wuta from then on. Use Crix each turn to find your scouts and you will flip by third turn. Save getting the second General until you desicevly need Solo or Calrissian. You can search for everything you need to flip so you'll be fine. Once you flip Your drains are going to drive them up the wall thanks to Midge and you can slow theirs down somewhat w/PoaS. Your space fleet can hold Endor easily while you mutilate them on the ground. You can retrieve 2-5 force a turn once you flip thanks to Figran, Garrison Destroyed, and Draw Their Fire. Now the reasons for cards I use.
Starship mix Great power and easy deploy. Figran Retrievel and Forfeit Fodder Insurrection my scouts are forfeit+2. Awesome Wuta site puller and Forfeit fodder Lt. Page and Orrimaarko Wildcards that can destroy the opponent. Picture this DVDLOTS, Mara, and GMT have just moved in to destroy Crix and Wuta who are all alone. You drop Lt. Page and deploy 2 scouts and Orrimaarko for cheap. You play the Fury. You ditch the 'Insight' for Close Air Support. You initiate battle. Retrieve w/DTF. What's this? Page adds a Battle Destiny and CAS adds another+ one destiny to power. You knock three off theirs with an Insertion Planning and draw THREE battle destiny to their one that is minus 3. Let's say you drew a 2,5, and 3 and they drew a 5, which was -3 and you add a 4 destiny to your power. Your power30 Their power20 They lose 10+2 more from Ori. You utterly defeated them with absolutely no mains. Awesome I've done this multiple times so it's no fluke. Menace Fades puts their drains off slightly Insertion Planning subtracts three from their battle destiny. Six destiny number. I'll Take the Leader Whips TIE decks
Matchups
MKOS and COTVG Don't bother with Menace Fades or PoaS because they'll cancel it with Hutt Influence. Flip your Obj. and then stay put. Let them come to you unless they are weak at, let's say, the Dungeon. Drop Cracken+1 or 2 EPPs and slaughter them. could be tough but if you stay on Endor and don't fight unles you have to, you should stop their retrievel and win.
BHBM Give 'em LS, JK and have fun.
Hunt Down
If I may quote the immortal words of Brian Hunter, "Let Vader have his site". You should be able to toast their ground forces. Easy win.
CCT With Jabba's Prize it could be trouble. Search for a spy second turn and drop a bunch to set him free. If you can free him before he gets to the Palace, you win. If you can't slow them down on the way, you are are in deep and probably won't win. No Bargain+ None Shall Pass will wreak havoc with your deployment to the AC and you won't be able to release him.
Monkey TIES Draw like mad until you find I'll Take The Leader. Deploy it and deploy some ships to Wakeelmui and you should be able to destroy them with your Battle Destiny and cancel theirs with Wedge and Tycho. They can't touch you on the ground and you will win as long as you control Wakeelmui.
Any other deck Let them do what they wan't on THEIR territory but destroy them if they try to take yours. You shouldn't have a problem.
This deck may look like a pile but it really kills. D-mail me with any questions you have. Thanks for reading this.
Original card list
Ojective1
RST/GD
Locations7
Rendezvous Point
Endor (start)
Landing Platform
Chief Chirpa's Hut
Rebel Landing Site (start)
Back Door
Hidden Forest Trail
Characters22
LS, JK
EPP Luke
Obi-Wan Kenobi
EPP Obi
DoS
EPP Leia
General Solo
General Crix Madine
General Calrissian
Tycho Celchu
WA, RSL
Nein Nunb
Figran D'an
Seargent Brooks Carlson
Corporal Kensaric
Lt. Page
Colonel Cracken
Lt. Blount
Orrimaarko
CoK
Wuta
Corporal Midge
Starships6
Gold Squadron 1
Green Squadron 3
Red Squadron 1
Tala 1
Tala 2
Spiral
Weapons1
Ani's Stick
Admiral's Order1
I'll take the Leader
Effects13
YIWYW (start)
Close Air Support x2
DODN/WA
Squadron Assignments
Strike Planning (start)
Insurrection (start)
Menace Fades
Uncontrollable Fury
Projection of a Skywalker x2
Draw Their Fire
Traffic Control
Interrupts9
The Signal x3
Rebel Barrier
I Know
Insertion Planning x2
Weapon Levitation
HFTMF
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See also
Sources
- Who says RST ain't good, decktech.net
- Who says RST ain't good, stephenskilton.com
- Who says RST ain't good (GitHub Pages)
- Who says RST ain't good (Wayback of decktech.net)
References
- ↑ Who says RST ain't good, DeckTech (Phillip "Karrdeshark" Aasen, 30 January 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.