Phil Aasen Phillip's MKOS
Phil Aasen Phillip's MKOS is the Dark constructed list Phil Aasen posted on DeckTech.[1]
Deck info
- Player: Phil Aasen
- Published: 15 January 2001 (DeckTech)
- Published title: Phillip's MKOS
- Format: Premiere - Reflections II
- Side: Dark
- Starting Card: My Kind Of Scum
- Starting Interrupt: Prepared Defenses
- GEMP Importable deck: Download
- Strategy: This deck is undefeated in tournament play. Really gets under the opponents skin with its uncancelable of the top of the reserve deck drains.
Decklist
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Objective Character
Weapon Starship |
Location
Effect
Interrupt
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Original post
Phillip's MKOS
- Author: Phillip "Karrdeshark" Aasen
- Published: January 15, 2001
- Rating: 4.0
- Description: This deck is undefeated in tournament play. Really gets under the opponents skin with its uncancelable of the top of the reserve deck drains.
Strategy
I have played this deck and it whips serious buttocks. Now, here's the strat. First turn, go get Hutt Influence and Audience Chamber using Power of Hutt and Tat JP. If you have any Twi'lek Advisors, this is the order you will find your effects S & V, Den of Thieves, No Bargain, Reactor Teminal. Don't use the AC's game-text until your second or third turn, so that you don't search for a Jabba and then draw one. You don't want to flip until you have at least one of the "enforcers", Snoova, Boba Fett, Arica in your hand. Ideally, after three or four turns, your set-up should look like this Tat DH, nobody, Tat JP, one Enforcer and an Abyssin, JP EC, Bib and one Abyssin, JP AC, Jabba, Gailid, Mosep, Myo, JP LP, Dr. Evazan/Ponda Baba and one Abyssin. Don't deploy Iggy or Dengar until you are sure you won't need them in space. Keep to your own ground, except in space, and only deploy Enforcers when they try to battle you in Jabba's Palace. Your drains will be uncancelable (Hutt Influence) and at the AC, Lower Passages and Entrance Cavern, you will be draining them for five off the top of their reserve deck and they cannot cancel it. Ha Ha Every time you initiate battle you retrieve 3 force and they lose one. If they overpower you, cancel it with a Projective Telepathy or, if you are using an Abyssin to fight, regenerate him and Ghhhk away the damage. By your sixth turn you will have canceled quite a few drains with your seemingly endless stock of Abyssins in your Den of Thieves. Deploy all of them+ one or two enforcers to a sight where the opponent is weak and the resulting battle damage is astronomical. I can't really explain anymore about this deck. You just have to play it. Enjoy
Original card list
Objectives1
MKOS/FAI
Characters24
Jabba the Hutt x2
Arica
Boba Fett w/gun
Dengar w/gun
IG-88 w/gun
Dr. Evazan& Ponda Baba
Snoova
Bib Fortuna
Myo x3 (Rep)
Abyssin x10
Gailid x2
Mosep
Starships4
Zuckuss in ship
Bossk in Ship
Dengar in ship
IG-88 in ship
Weapons2
Maras Stick
Vibro-Axe
Effects11
Scum and Villainy
Power of the Hutt (start)
YCHF (start against non-SAC decks)
There Is No Try/Oppressive Enforcment (start against SAC decks)
First Strike (start)
Reactor Terminal
No Bargain
Well Guarded (start)
Hutt Influence
Den of Thieves
Interrupts13
Ghhhk x2
None Shall Pass x2
Projective Telepathy x2
Abyssin Ornament x3
Twilek Advisor x3
Prepared Defences (start)
Locations5
Tat Desert Heart (start)
Tat Jabbas Palace (start)
JP Audience Chamber
JP Lower Passages
JP Entrance Cavern
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See also
Sources
- Phillip's MKOS, decktech.net
- Phillip's MKOS, stephenskilton.com
- Phillip's MKOS (GitHub Pages)
- Phillip's MKOS (Wayback of decktech.net)
References
- ↑ Phillip's MKOS, DeckTech (Phillip "Karrdeshark" Aasen, 15 January 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.