Patrick Mathieson FiftyTwo's Mad Destiny Hunt Down

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Patrick Mathieson FiftyTwo's Mad Destiny Hunt Down is the Dark constructed list Patrick Mathieson posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Epic Event


Original post

FiftyTwo's Mad Destiny Hunt Down

  • Author: Patrick "Fiftytwo" Mathieson
  • Published: March 2, 2001
  • Rating: 4.5
  • Description: Masterful Moves + Visages + Operational As Planned + Janus + Reactor Terminal = Mad destiny

Strategy

As you can see the deck relies on high destiny to win duels and battles while drains and Visage damage eat them up for the entire game.

Here's how the destiny tracking works. Use Masterful Move to pull Visage, putting a 6 on top of the used pile. Then use Operational As Planned to put that 7 on the top of the force pile and the 5 on used pile. Use some force for something, and you've got a 6, 7, 5 all lined up Also you can do the same thing if you don't have Operational As Planned by doing it during your control phase with Janus, then the 6 from MM will only be 1 card apart from the 7 put on the bottom of Reserve Deck. Or use 2 or 3 Masterful Moves during your control phase to grab 2 or 3 Visages and line them all up with Reactor Terminal. The results are devastating. And with 4 extra Visages there's enough room to replace it if spies come to the Holotheater. With the destiny in this deck you don't even have to Epic Duel if you don't want to, you can swing and hit anybody you want and draw great BDs.

Turn 1 Before you activate pull Rendili, activate, deploy the Executor DB, somebody there, and Rendili. Take your Visage damage like a man (or woman, if there are any around here)

Turn 2 Now you should have at least 10 force. Pull the CC DB and put Vader there, flipping the objective. Now you're all set to deploy CC sites and drain there or beat the LS to a pulp. Your choice )

Now for the matchups...

Vs. Hidden Mains - If they do the first turn scrub to H1 DB thing, Mara there and hopefully make the swing so they lose like 5 force from hand, then transit her away to the Executor DB so she doesn't get beaten on. If not, flip quick so Visage damage forces them to toss important interrupts (Smoke Screen, Gift of the Mentor, etc) or characters (Luke, Ben, etc) from hand.

Vs. MWYHL - Ha Easy. While they're still testing you'll have flipped and your drains and Visage will eat them alive.

Vs. TIGIH - Another easy one. Second turn Vader to landing platform, capture Luke, run away with him until you can get your destinies stacked, then Epic Duel him for an 18 force loss or 6 force and you get a new dark Jedi.

Vs. Profit - Put Mara and Dr. E / Ponda Baba to the AC. If you want, you can completely forget about CC and just drain on Tat, you already get T JP, and they'll probably have others like Mos Eisley and the Cantina.

Thanks for reading,

Patrick "FiftyTwo" Mathieson

Original card list

As posted on DeckTech
-Starting (9) Hunt Down Executor Holotheater Executor Meditation Chamber Visage of the Emperor Epic Duel Prepared Defenses IAO Mobilization Points TINT/OE -Locations (5) Rendili Executor DB CC East Platform (DB) CC Downtown Plaza CC Port Town District -Characters (18) DVDLOTS x3 Vader w/ Stick x2 Emperor Palpatine Janus Greejatus x2 Mara Jade, TEH x2 Grand Moff Tarkin Dr. E & Ponda Baba Iggy w/ Gun Boba w/ Gun 4-LOM w/ Gun Dengar w/ Gun Prince Xizor Guri -Starships (3) Zuckuss in Mist Hunter Dengar in Punishing One Bossk in Hound's Tooth -Vehicles (2) Blizzard 2 Tempest 1 -Weapons (3) Vader's Lightsaber x2 Mara Jade's Lightsaber -Effects (8) Visage of the Emperor x4 Search & Destroy There'll Be Hell To Pay x2 Reactor Terminal -Interrupts (12) Masterful Move x4 Operational As Planned x3 The Circle Is Now Complete x2 Vader's Obsession x2 You Are Beaten


See also

Sources

References

  1. ↑ FiftyTwo's Mad Destiny Hunt Down, DeckTech (Patrick "Fiftytwo" Mathieson, 2 March 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.