Narrow Escape (Unlimited)
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| Title | Narrow Escape (Unlimited) |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Unlimited |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Interrupt |
| GEMP ID | 51_98 |
| Versions | Decipher — Narrow Escape (1_98o)Decipher (Unlimited) — this page ( 51_98)Decipher (Japanese) - Narrow Escape (Japanese) ( 1301_98o), Premiere (Japanese), April 1997Decipher (Japanese) — Narrow Escape (Japanese Premiere Two-Player) ( 1371_98o)Decipher Errata — Narrow Escape (Errata) ( 1_98)Decipher - Reflections Gold original playtest Decipher - Reflections Gold Remastered ( 15_107) |
Narrow Escape (Unlimited) is a Light Interrupt (Used Interrupt) from Premiere Unlimited.
Card Text
Cancel a battle just initiated at a site where any Rebel of ability > 2 is present, by moving all your characters there away (at normal use of the Force).
Lore
Blast doors seal off compartments during battles, hull ruptures or as security measures. Thick doors repel blaster rifle shots.
Notes
- Decipher Glossary Supplement (Updated 29 January 2002) revised game text. Side-by-side faces: Errata.
Combos
- Narrow Escape + All My Urchins A good way to make your opponent lose 2 Force for nothing. (l000needles)[1]
Rulings
- This movement is not a 'react'.[1]
Canceled by
Underlying card for
See Also
Sources
- Glossary Supplement (Updated 29 January 2002)
- Printed face: Narrow Escape
References
- ↑ 1.0 1.1 Scomp: Narrow Escape; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive