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Mike Guarino I’m Getting Too Old For This

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Mike Guarino I’m Getting Too Old For This is the Light constructed list Mike Guarino posted on DeckTech.[1]

Deck info[edit]

Decklist[edit]

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Epic Event

Original post[edit]

I’m Getting Too Old For This

  • Author: Mike "Darth Dago" Guarino
  • Published: Jun 19, 2002
  • Rating: 4.0
  • Description: Ric Olie and the rest of the Bravo Squadron come out of retirement to take out the death star.

Strategy[edit]

This was a deck I put together after getting bored with Luke or Wedge taking out the Death Star time after time. Personally, I've found that the bravo guys work a little better and it makes it more fun. First problem with bravo squadron however is that all N-1 starfighters have a hyperspeed of 3. So unless your opponent is nice enough to move that floating death trap to parsec 1, you have a problem. To address this, that is what the 4 a few maneuvers are for along with all those systems along the way that will let you make it. Sure it means you’ve gotta make two moves before getting to the death star but it just adds insult to injury by allowing you force drain before making them loss a ton of force. One the positive side, if you’ve got two of the few maneuvers and track them for attack run destiny, your opponent can occupy the ruins all they want and it wont matter.

In terms of game play, this deck goes the same as any other MBO deck. Get your sites out and get leaders at the sites. If your opponent feels like coming to Yavin 4, that's what the Jedi are there for. If you’re without Jedi to defend the planet, most of the other ground characters are decent on their own. Besides, you’ve got 6 leaders and only need one to get your full attack run bonus. In a pinch you could even put Ric at the briefing room and do the attack run with Bravo Fighter.

Any difficulties on the ground can be counteracted in space. You get a battle destiny if ANY two N-1 fighters are together. The non-unique draw one while with any other N-1. I’ve found it's actually best to do the attack run with Bravo Fighter while I send ric and another bravo member to rip it up in space (3 destinies). Try to get the Naboo system out if possible and set up with a couple of ships there, two defense fighters with a fighter pilot aboard gives you power 12 with destiny all for 2 force. Plus, I’ll try spinning gives you a built in light side tallon role every turn. If blowing up the station isn't the game ender, then stop off at those systems on the way home for a nice drain +2 before the party. This should be more than enough to put an end to the game, especially if you were able to get Down with the Emperor out.

Original card list[edit]

As posted on DeckTech
Starting (7) Massassi Base Operations/OIAM Yavin 4 Yavin 4 Docking Bay Heading For The Medical Frigate Get To Your Ships Great Shot,Kid Battle Plan & Draw Their Fire Locations(10) Bothawui Death Star Death Star Trench Malastare Naboo Raithal Yavin 4 Briefing Room Yavin 4 Jungle Yavin 4 Massassi Headquarters Yavin 4 Massassi War Room Characters(18) Captain Panaka Commander Vanden Willard Lt. Arven Wendik Lt. Chamberlyn Lt. Rya Kirsch Luke w/Lightsaber Master Qui-Gon Naboo Fighter Pilotx5 Officer Dolphe Officer Ellberger Princess Organa Queen Amidala Rebel Tech Ric Olie, Bravo Leader Starships(11) Bravo 1 Bravo 2 Bravo 3 Bravo 4 Bravo 5 Bravo Fighter Naboo Defense Fighterx5 Interrupts(7) A Few Maneuversx4 Whoooox2 You’re All Clear Kid Effects(2) Down With The Emperor Traffic Control Weapons (3) Qui-Gon Jinn’s Lightsaber Proton Torpedoes(Ep.1)x2 Epic Event(1) Attack Run Admiral’s Orders(1) I’ll Try Spinning


See also[edit]

Sources[edit]

References

  1. ↑ I’m Getting Too Old For This, DeckTech (Mike "Darth Dago" Guarino, 19 June 2002). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.