Mike Fitzgerald Aiming high with Speeder Ops

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Mike Fitzgerald Aiming high with Speeder Ops is the Light constructed list Michael Fitzgerald posted on DeckTech.[1]

Deck info

  • Player: Michael Fitzgerald
  • Published: 11 October 1999 (DeckTech)
  • Published title: Aiming high with Speeder Ops
  • Format: Premiere - Endor
  • Side: Light
  • Starting Card: Local Uprising
  • GEMP Importable deck: Download
  • Strategy: This deck is a LS Operatives deck onRalltiir that tries to have a shot againstany DS deck out there right now.

Decklist

Objective

Character

Creature

Device

Starship

Vehicle

Location

Effect

Interrupt


Original post

Aiming high with Speeder Ops

  • Author: Mike "Iceman" Fitzgerald
  • Published: October 11, 1999
  • Rating: 4.5
  • Description: This deck is a LS Operatives deck onRalltiir that tries to have a shot againstany DS deck out there right now.

Strategy

Speeder Ops , the quickest way for LS draining kills. This is another Alien version so you don't have to worry too much about Drazin. Though it doesn't look like much the Flaps and Ops bonuses will help this deck fight its way out of tough situations. Here we go for specific strategy

v. DS Ops- The quick deploy of this deck is very good versus DS Ops. The bonuses you have on them is the ability to use Lost in the Wilderness and Landing Claw to get around Battle Order. A quick T-47 shot will help tip the game in your favor. Ithorians will give you the chance to drain for a good amount if ABC2theUni is on you.

v. Big Blue- Use the Landing Claw trick to get around Battle Order. Things might get hairy if ABC is out. Use It's A Traps and Houjix if they bring too much of a smackdown at one site.

v. ISB- Use Lost in the Wilderness on 5D6. Worrt will help eat the other agents here and there. Tantive IV and Spiral and the Leaders will help try to fight off ABC.

v. Drazin - Having NO Rebels is gonna seperate the average Drazin deck from the really really good ones. Basically just spread and drain ; try to track the higher destinies to get around any immunity their aliens might have.

v. Ralltiir Ops - hehe. You get to watch them cringe. They'll never be able to flip and since you have no Rebels you'll be able to battle with no hindrances. Harc Seff will help if they actually manage to control a site.

v. TIEs - The Z-95 will help Landing Claw a Dreadnaught and you can maybe surprise them with Tantive IV and a leader or something. Aim High will make them pay to retrieve and should be a game where you win with your better drain capabilities.

v. HDADTJ - Cancel Visage , stay away from Vader and try to Lost in the Wilderness him. Drain , Drain , Drain.

v.Ominous Rumors - Landing Claw will help cancel two drains. Pulling off T-47 will also help win the game. This deck plays pretty much the same way every game.

Miscellaneous notes This is a pretty solid deck and shouldn't be too hard to play. Yargna helps versus Monnok and as long as you can get out the anti-Elis Insurrection you'll be fine.

Original card list

As posted on DeckTech
Obj ( 1 ) Local Uprising Locations ( 7 ) Ralltiir ( SL ) Farm ( SL ) Swamp Jungle Forest SStreet Docking Bay Creatures ( 1 ) Worrt Characters ( 16 ) Ralltiir Operative x9 Harc Seff Yoxgit Ithorian x3 Bothan Spy x2 Devices ( 2 ) Landing Claw x2 Vehicles ( 8 ) Rebel Snowspeeder x8 St'ships ( 5 ) Tantive IV RLiR1 GLiG1 Spiral Z-95 Headhunter Effects ( 5 ) Aim High Manuevering Flaps Civil Disorder Yargna D'al Gargan ( SE ) Insurrection Interrupts ( 15 ) The Signal x2 ( SI ) Houjix x2 It's A Trap x2 Nar Shaddaa Wind Chimes x2 T-47 Battle Formation x2 Lost in the Wilderness x2 Tunnel Vision x3


See also

Sources

References

  1. ↑ Aiming high with Speeder Ops, DeckTech (Mike "Iceman" Fitzgerald, 11 October 1999). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.