Matt Prosser SYCFA Manipulator

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Matt Prosser SYCFA Manipulator is the Dark constructed list Matt Prosser posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Original post

SYCFA Manipulator

  • Author: Matt "BobaFett fan" Prosser
  • Published: March 21, 2001
  • Rating: 3.0
  • Description: This deck has gone 3-0 in tournament play, and has been tested heavily in casual play. It is a SYCFA deck with frustrating manipulation.

Strategy

Here's how the deck works. First of all, my most important character is M'iiyoom Onith as you can see. Five copies of her is good, because my luck is pretty bad and I need her by at least turn two. First turn before activation, pull Executor or Rendili, depending on your situation, then pull the Docking Control Room 327 from reserve (if it's not there by some odd chance, deploy the War Room) with a character there, preferably M'iiyoom. Once it's controlled, deploy all your docking bays from reserve or from used pile once it gets recycled. This will give you good activation for turn two, in which you'll deploy Ephant Mon with Power Of The Hutt from reserve to same site as M'iiyoom and scan away. Deploy the War Room and any remaining Docking Bays and play reactive to your opponent. This deck has no retrieval whatsoever and you must be careful how you play. Do beatdowns on the ground with your aliens and imps to kill off their lucky characters that happen to survive or get around M'iiyoom or Monnok. Now, I'll discuss some cards and why they're in here

Ability x3 Once I have the lock set up, this should obliterate reckless opponents.

Search And Destroy This works the same as Ability x3 however it is more fragile because you must remove all of their characters from battleground sites.

Monnok See matchups.

M'iiyoom Onith Don't even ask.

Docking Control Room 327 Allows me to pull DBs once controlled by M'iiyoom, thus giving me lots of activation. One game I played at my last tourney, I activated 35 force on my fifth turn.

Now for the matchups

Any deck with multiples Use M'iiyoom to look for doubles, then Monnok their hand if you see any worthwile. Yarna is sometimes a pain, but I have never seen her used.

Any deck with mains Use M'iiyoom to kill everything They may be able to play Taws Khaa and Leia, but who cares? They suck @#$% against my horde of mains and she stands no chance by herself.

Any other LS deck I've yet to see any.

Training is easy to beat because of CHYBC, Ability x3, SaD, Secret Plans, etc. Hidden Base with matching starships sucks against this deck and you can own it if you play right. This deck is a machine and don't rate it bad because you think it 'looks' bad; trust me, this deck is truly a machine.

Original card list

As posted on DeckTech
Starting (8) Set Your Course For Alderaan Death Star Death Star Docking Bay 327 Alderaan Prepared Defenses Power Of The Hutt Battle Order Mobilization Points Locations (7) Rendili Death Star Docking Control Room 327 Death Star War Room Coruscant Docking Bay Executor Docking Bay Tatooine Docking Bay 94 Endor Landing Platform (Docking Bay) Characters (17) Emperor Palpatine Darth Vader, Dark Lord of the Sith Darth Vader With Lightsaber Mara Jade, The Emperor's Hand IG-88 With Riot Gun 4-LOM With Concussion Rifle Boba Fett With Blaster Rifle Jodo Kast Mighty Jabba Jabba The Hutt Boelo Ephant Mon M'iiyoom Onith x5 Starships (4) Executor Dengar In Punishing One Zuckuss In Mist Hunter Bossk In Hound's Tooth Interrupts (17) Sense x4 Alter x4 Monnok x4 Masterful Move x2 Twi'lek Advisor x2 A Dangerous Time Effects (6) Search And Destroy Ability, Ability, Ability Imperial Decree Reactor Terminal Secret Plans Come Here You Big Coward Weapons (1) Mara Jade's Lightsaber


See also

Sources

References

  1. ↑ SYCFA Manipulator, DeckTech (Matt "BobaFett fan" Prosser, 21 March 2001). Preservation copies: Stephen Skilton; GitHub Pages.