Matt Mathison Jawa Renaissance

From SWCCG Wiki
Jump to navigation Jump to search

Matt Mathison Jawa Renaissance is the Light constructed list Matt Mathison posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Vehicle

Location

Effect

Interrupt


Original post

Jawa Renaissance

  • Author: Matt "Furry Fury" Mathison
  • Published: February 25, 2001
  • Rating: 4.5
  • Description: This is the culmination of two years of playing Jawas. It's actually not bad if you give it a chance.

Strategy

Deck Edit 1 After seeing the initial reviews I feel that I should explain that it is impossible to play Jawas as a power deck now. You have to be sneaky in order to win. When I first built this deck right after Special Edition came out I played with like 20 Jawas and four Jawa Siestas. This is not a dependable strategy in todays enviroment. There are so many powerful chachters and forfeit reduce weapons that Jawas would just get tossed around like rag dolls no matter what you did. This is why I use the Sandwhirl strategy that I do as it is the last remaining strategy that I have found that keeps Jawas competitive. Skiffs are by far the best way to go as far as vehicles. Trust me. Location wise I have never ever had trouble gettting enough sites. I know this deck inside out and it would take extremely bad luck for me not to get enough locations(all the Jawa specific location sound good but in reality suck). I can not outdrain a good Dark Deal although I have beaten some descent ones. However, what I can do is beat Hunt Down, BHBM, and Scum a very high percentage of the time which is more than most light decks can say.

End Edit

Begin by pulling D-bays using Insurrection and Bo Shuda using the Audience Chamber's game text. Do not put any Rebels in the palace as it will give your opponent the opportunity to cancel Bo Shuda. Once both Kalit and Tessek are in the Audience Chamber drop a few Jawas to drain but make sure to leave four force. When your opponent drops a some charachters to battle you cancel the battle with It's A Trap and Sandwhirl them on your next turn. This deck has good drain potential with Tessek making all force drains +1 where you have a non-unique Jawa and Underworld Contacts makes your drains uncancelable and unmodifiable where you have a non-unique and unique Jawa.

Explanation of cards

Uh-Oh + Bo Shuda + Order To Engage Protects Kalit and Tessek while severely weakening Court and MKOS

Thedit Adds a destiny when with two other Jawa and reduces attrition against you by 3 if your total battle destiny is greater than your opponents

Aved Luun Allows you to pull Utinnis and use them to cancel controls

Utinni Stops opponents attempts to control your Sandwhirls and can cancel a Tatooine force drain

Geezum Lets you pull exterior sites

Sandwhirls deploy to deserts make non-Jawa and non-Tusken Raider charachters missing

Deserts Traps characthters by requiring +1 landspeed

Skiff allows Jawas to react and get through deserts

Tessek non-unique aliens drains +1 and deploy -1

Kalit Jawas are power +2

Its A Trap Cancels battles and Sniper for three force

You Will Take Me To Jabba Now Allows you to deploy Kalit and Tessek to the Audience Chamber from your reserve deck

Matchups

BHBM Make Vader come to Tatooine if he wants Luke then Sandwhirl him. When the Emperor force lightning one of your spys drop the spy in the Bacta Tank. Cancel his snipers with Its A Trap. It will be easy to outdrain a deck like this

Hunt Down

Much the same as BHBM except Visage damage makes it harder. Use Luke or Obi to lure Vader to Tatooine and Sandwhirl him. Once Vaders missing both players take Visage damage but your superior drains and retrieval will give you the win.

Scum Bo Shuda + Order To Engage seriously hurt these decks. There aren't a lot of location they can go without being Sandwhirled. Make sure you have a Its A Trap to keep IG-88 from capturing Kalit or Tessik.

SYCFA

Hold off on putting down Bo Shuda if they are playing TIEs. You need all the battle grounds you can get. If they are playing SYCFA Scum proceed to destroy them.

This is really a pretty good deck and I have beaten all the main deck achetypes out there with it.

Original card list

As posted on DeckTech
Starting(8) Agents In The Court/ No Love For The Empire Jabba's Palace Audience Chamber Tatooine Hutt Trade Route Heading For The Medical Frigate Uh-Oh Do Or Do Not/Wise Advice Insurrection Yarna Dal Gargan Locations(5) Tatooine Desert x3 Home One Docking Bay Hoth Docking Bay Charachters(24) Kalit x3(Rep) Tessek x2 Rkik Dnec Thedit Aved Luun Geezum Jawa x11 Ben Kenobi Luke Skywalker, Jedi Knight Boussh TK-422 Vehicles(2) Skiff x2 Effects(9) Bargaining Table Bo Shuda Underworld Contacts Jawa Siesta Sandwhirl x3 Order To Engage Bacta Tank Interupts(12) The Signal x2 You Will Take Me To Jabba Now x3 Nar Shadaa Wind Chimes x2 It's A Trap x4 Utinni


See also

Sources

References

  1. ↑ Jawa Renaissance, DeckTech (Matt "Furry Fury" Mathison, 25 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.