Mason Johnson Our Most Desperate Imperials v 2 0
Mason Johnson Our Most Desperate Imperials v 2 0 is the Light constructed list Mason Johnson posted on DeckTech.[1]
Deck info
- Player: Mason Johnson
- Published: 10 February 2001 (DeckTech)
- Published title: Our Most Desperate Imperials v 2 0
- Format: Premiere - Reflections II
- Side: Light
- Starting Card: Hidden Base
- Starting Interrupt: Heading For The Medical Frigate
- GEMP Importable deck: Download (omits Indicator: not in GEMP)
- Strategy: The OMDH mains deck that will make any imperials desperate.
Decklist
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Objective
Character
Weapon Starship
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Location
Effect
Interrupt
Admiral's Order |
The post also lists 1x Indicator, which matches no known card; it is shown as posted and counted in the published total.
Original post
Our Most Desperate Imperials v 2 0
- Author: Mason "Palleon" Johnson
- Published: February 10, 2001
- Rating: 4.0
- Description: The OMDH mains deck that will make any imperials desperate.
Strategy
The Low Down This deck has the basci startegy of any other mains deck, but it just has a few twists for the better. Our most desperate hour is very solid with Dash and OMDH x3 you could be retrieveing amounts in excess of 20 force. Dash and the Outrider can also battle great in space. Combined with the falcon and a punch it your almost invincible in space. Don't forget you can always add leia to the falcon or Outrider. You can use Red 6 and Jek to battle in space or track Red 6's destiny 6. You won't have any problem on the ground with all your mains and Jedi presense you will have total power up to 50.
Playing the Game Don't use the Spaceport against a deck the starts No Escape, Huntdown, or Court.
Force Drains With you added drains at docking bays with I'll take the leader and your saber your drains can get up to about 6-7.
Defense You can keep saving your pilots in space with bacta tank and putting them back on there ships to battle, OMDH, or Drain in space. I'll take the leader lets you send the ship to a related docking bay while you get the pilot. Great System.
Matchups
Hunt Down
If you are playing a battling hunt down you shold be able to win almost everytime. Get Tat DB down and use the rest of your forces to go to them and battle. Use one of your spies to cancel visage and beatdown any character there. Make huge beatdown with Jedi Presense, Fallen Portal, and Wepon Levitation. Against dueling use Run, Luke Run or Courge. These are a great help agaianst duels. TMT & OCC is also great becaus eit slows them down and gives you more time to set up a beatdown. Retrieve with OMDH and battle in space if needed. Tough matchup, but if played right can be done.
BHBM Use luke really early for a suuicide run then hand him over. Use your mains and Jedi Presense, Fallen Portal, and Weapon Levitation. To lay beatdwon all over the table. Use OMDH to retrieve and win if you played it right.
Scum You can beatdown and drain at opponets sites and cancel S & V. Don't let them attack you. Levitate Snoova's Ax and Mara's Saber. Make them lose tons of force with Jedi Presense. Retrieve with OMDH and if you play smart you can win easy. If they come to space foght them their with the falcon, Outrider, Red 6, and Punch IT.
Endor Ops Infiltrate the bunker and beat them down at the docking bay. Kill them at their weakest points in space and Drain on the ground. Retrieve with OMDH and Win. Simple.
Ties Very tough matchup, don't spread to hin and use Punch It to battle in their weakest points. Use I'll Take the leader to lower their power and if you play hard you can win.
Thanks for Reading and Reviewing
D-mail me if you have any questions or comments.
Original card list
STARTING (7)
Hidden Base / Whoop's I dropped it
Indicator
Heading for the Medical Frigate
Squadron Assignments
Staging Areas
Insurrection
Rendezvous Point
Characters(18)
Luke Skywalker, Jedi Knight
Luke Skywalker, Rebel Scout
Luke with Lightsaber
Leia with Blaster x2
Ben Kenobi x3
Captain Han Solo x2
Chewbacca, Protector
Wedge Antillies, Red Squadron Leader
Orrimaarko
Lando with Vibro-ax x2
Dash Render x2
Mirax Terrik
Effects(6)
Menace Fades
Our Most Desparate Hour x3
Bacta Tank
Wise Advise & Do, Or Do Not
Starships(7)
Millenium Falcon x2
Outrider x2
Pulsar Skate
Red Squadron 1
Home One
Weapons(2)
Obi-Wan's Lightsaber
Luke's Lightsaber
Interrupts(12)
Fallen Portal x2
Weapon Levitation x2
Courage of a Skywalker
Run, Luke Run
Transmission Terminated & Out Of Commision
Gift of the Mentor
The Signal
Punch It
Jedi Presense x2
Admirals Orders(2)
I'll Take The Leader x2
Locations(6)
Tatooine Docking Bay
Tatooine Jabba's Palace
Tatooine
Spaceport Docking Bay
Alderaan
Corlag
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See also
Sources
- Our Most Desperate Imperials v 2 0, decktech.net
- Our Most Desperate Imperials v 2 0, stephenskilton.com
- Our Most Desperate Imperials v 2 0 (GitHub Pages)
- Our Most Desperate Imperials v 2 0 (Wayback of decktech.net)
References
- ↑ Our Most Desperate Imperials v 2 0, DeckTech (Mason "Palleon" Johnson, 10 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.