Mason Johnson Frozen Mains v 2 0

From SWCCG Wiki
Jump to navigation Jump to search

Mason Johnson Frozen Mains v 2 0 is the Light constructed list Mason Johnson posted on DeckTech.[1]

Deck info

Decklist

Character

Starship

Location

Effect

Interrupt

Admiral's Order


Original post

Frozen Mains v 2 0

  • Author: Mason "Palleon" Johnson
  • Published: March 6, 2001
  • Rating: 2.5
  • Description: There ain t enough life on this ice cube to fill a space cruiser.

Strategy

Edit Switch Endor out for Hoth

Starting

Start Hoth Main Power Generators and Hoth North Ridge as your starting locations. Then use Heading for the Medical Frigate to start your three effects usually start Squadron Assignments, Staging Areas, and Insurrection. Unless you expect SAC then you want to start Do, Or Do Not & Wise Advice. The Game Start by pulling Home One Docking Bay and any combo s you can with squadron assignments. Then get a

charater down to the Home One Docking Bay to increse your force generation with

Staging Areas. Then next turn pull tat Docking Bay and get some more activation wait

for your opponent to deploy then beat them down. And retrieve at the end of the game

with On the Edge.

Cards

Dash and Outrider they are breat for space

battles and also

Dash can be used on the ground.

Mirax Terrik Tracks your destiniy s, pilots, and can be used for fodder on the ground if absolutely nessasary.

I ll Take the Leader Adds 1 to your drains at docking bays and all of your ships have Immunity to attrition <4 or add two to their immunity.

Matchups

Vs. Huntdown Use Run, Luke Run to Run away from their dueling and beathem down in their weakest areas. Choke their force and drain at the DB s us. Destroy them in space and on the ground. Difficult match, but can be done.

Vs. BHBM Also very difficult. Start your SAC protection and get your drains going early. Use luke early then give him up. Use battle plan to slow them way down and destroy them in battles. Late in the game track and retrieve.

Vs. CCT When they try to transport him beathim down and free han deploy your han and drain at his sites. If he comes to space kill him and retrieve. Easy match if you play intensly.

Vs. Ties Use hassh n to cancel Lateral damage and get all the power you can to battle them in their weakest places. Battle Plan will kill them and so will your drains. Retrieve and you should be able to pull off this matchup.

Vs. Scum Really TOugh, but if you battle them and don t let them get to you you can win. Invade the palace and kill their aliens. Retrieve and beat his ships up if he comes to space.

I will post improvements based on ratings

Thanks for reading and or reviewing

Original card list

As posted on DeckTech
Locations(9) Hoth Main Power Generators Hoth North Ridge Hoth Echo Command Center(War Room) Hoth Echo Docking Bay Endor Home One Docking Bay Tatooine Docking Bay Tatooine Tatooine Jabbas Palace Characters(22) Luke Skywalker, Jedi Knight x3 Obi-wan with Lightsaber x3 Leia With Blaster Rifle x2 Captain Han x2 Chewbacca, The Protector Lando With Vibro Ax x2 Corran Horn Dash Rendar Mirax Terrik Admiral Ackbar First Officer Thaneespi Major Haash n Wedge Antillies, Red Squadron Leader Orrimarko Tawass Khaa Starships(6) Millenium Falcon x2 Home One Outrider Red Squadron 1 Liberty Effects(8) Squadron Assignments Insurrection Staging Areas Battle Plan What Are You Trying To Push On Us? Bacta Tank Menace Fades Do, or Do Not & Wise Advice Interrupts(15) On the Edge x2 Fallen Portal x2 Run Luke Run x2 The Signal x2 Houjix & Out Of Nowhere Out Of Commision & Transmission Terminated Rebel Barrier Punch It Gift of the Mentor Admiral s Orders(2) I ll Take the Leader x2


See also

Sources

References

  1. ↑ Frozen Mains v 2 0, DeckTech (Mason "Palleon" Johnson, 6 March 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.