Mare Tino Invasion of Commanders
Mare Tino Invasion of Commanders is a Dark constructed list published on Game Players Network.
Deck info[edit]
- Player: Mare Tino
- Published: 28 March 2002 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Reflections III
- Side: Dark
- Starting Card: Invasion
- Strategy: Invasion
- GEMP Importable deck: Download
Introduction[edit]
Tank Mayhem with direct damage.
Decklist[edit]
|
Objective
Character
Weapon Starship |
Vehicle
Location
Effect
Interrupt
Admiral's Order |
Strategy[edit]
Usually first turn you deploy Dofine to the Flagship and deploy Coruscant Docking Bay and Throne Room.
Then you want to the following three things:
- Setting up on Plains and Swamp
- Fortify Naboo system
- Setup We're In Attack Position Now! for direct damage (flip)
Be carefull with deploying Naboo DB. He can come to you on the ground. But even worse, if he doesn't have a system near he'll use your DB to get his starfighters to Naboo system.
Flipping is not essential, but you need to flip to deploy your Admiral's Order. You could deploy a Neimodian to Throne Room, flip, deploy orders and move neimodian to safe grounds (tanks). Be sure to be strong in space and pref have an Overload or Cease Fire! In hand.
You can pull a lot of cards.
Objective gets Dofine (or other pilot). Dofine gets Activate The Droids.
Battle Deployment gets TT-6, which gets OOM, who can get Cease Fire! Or Open Fire!
Enjoy the deck and play wise.
Martijn Peeters
And now the answers to "Why did you put that card in?":
Begin Landing Your Troops
- High Forfeit Neimodians
- Gets DB's
- Watch out for Nabrun if opponent doenst play Insurrection
Fighters Straight Ahead
- Extra Force
Coruscant: Docking Bay
- One extra Force
- Nice place for Sidious
Three Neimodian Pilots
- High Forfeit
- Cheap Deploy with AO
Lord Maul
- Ability --> With droids extra destiny
- Can help vs LS Combat (becareful)
Darth Sidious
- Anti-Jedi
- Destiny adder for Neimodians
- see Maul
Tank Commander
- The Core, while on board forfeit 5 and two destinies
TT-6
- Get your droids back for 1 force instead of 2
- Can pull OOM, OWO and Officer
DFS Squadron Starfighter
- None Unique to be pulled with There They Are! To make the other ships effective
DFS-1308
- This ship + 1 or 2 Returning Droids means victory in space
Trade Federation Droid Control Ship x2
- Capital for AO
- Adds one BD
After Her!
- Adds to destinies
- Retrieve
- Use this carefully!
Cease Fire!
- Anti X-wing laser cannon or other annoying weapons.
Halt!
- He runs away, you move your ground forces in front of him and during his deploy phase force a charater to stay!
Overload
- Anti space weapons or Panaka's Blaster
Battle Deployment
- Read it and you know why. Three important reasons.
- Most of the times weakens your opponent in space
- Weakens your opponent on the ground
- Gets you your Vehicles
We're In Attack Position Now x2
- Destiny 6
- Pilots deploy for -1 to Capitals (0 for Tank Commanders when flipped)
- Opponent loses force for each related site where you have a Tank Commander
CARDS I WANT TO ADD:
Battle Droid Officer
- Leader -> can be pulled with TT-6
Stunning Leader
- Great for both defense and attack
Oh Switch Off
- Protection of outdoor droids
SSA-719
- What if he doesn't find the card he is looking for?
Take Them Away
- Always nice to lower destinies.
- You'll need to play with two Viceroy instead of two differen Nute Gunray's
See also[edit]
Sources[edit]
- Invasion of Commanders (Wayback, 20051102154456)
- GPN Star Wars Decks page 54 (Wayback, 20050430203312)