Mace Windu (persona)
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Mace Windu is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 14 card pages of the Mace Windu persona fall under 4 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Mace Windu
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Mace Windu | Coruscant | Character | deploy 6, power 6, ability 7, forfeit 7, destiny 1 | First card of this persona | Deploys +3 to any location except Jedi Council Chamber. While at Jedi Council Chamber, immune to attrition and once during your control phase, if Amidala at a battleground site and Maul not on table, opponent loses 2 Force. | |
| Mace Windu (AI) | Coruscant | Character | deploy 6, power 6, ability 7, forfeit 7, destiny 1 | Same title, stats and text (reprint or new image) | Deploys +3 to any location except Jedi Council Chamber. While at Jedi Council Chamber, immune to attrition and once during your control phase, if Amidala at a battleground site and Maul not on table, opponent loses 2 Force. | |
| Mace Windu (V) | Virtual Set 9: Sanctuary Moon | Character | deploy 8, power 6, ability 7, forfeit 8, destiny 1 | deploy 6 → 8; forfeit 7 → 8; game text differs | Deploys -2 to same site as a Jedi. Mace’s game text may not be canceled and he may fire one weapon twice per battle. Boba Fett may not add battle destiny draws here. Once per game, may take Blaster Deflection into hand from Reserve Deck; reshuffle. Immune to attrition. | |
| Mace Windu (V) | Virtual Block 5 | Character | deploy 7, power 6, ability 7, forfeit 8, destiny 1 | deploy 8 → 7; game text differs | Mace's game text may not be canceled (except at Senate) and he may fire one weapon twice per battle. Boba Fett may not add battle destiny draws here. Immune to attrition. | |
| Mace Windu (V) | Virtual Set 1 | Character | deploy 7, power 6, ability 7, forfeit 8, destiny 1 | game text differs | During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | |
| Mace Windu (V) (AI) | Virtual Set 1 | Character | deploy 7, power 6, ability 7, forfeit 8, destiny 1 | Same title, stats and text (reprint or new image) | During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | |
| Mace Windu (V) (C-Slip AI 2) | Virtual Set 1 | Character | deploy 7, power 6, ability 7, forfeit 8, destiny 1 | Same title, stats and text (reprint or new image) | During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | |
| Mace Windu (V) (C-Slip AI) | Virtual Set 1 | Character | deploy 7, power 6, ability 7, forfeit 8, destiny 1 | Same title, stats and text (reprint or new image) | During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). |
Mace Windu, Jedi Master
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Mace Windu, Jedi Master | Theed Palace | Character | deploy 8, power 6, ability 7, forfeit 8, destiny 1 | New title; deploy 7 → 8; game text differs | Deploys -2 on Naboo. While on Naboo, once during your control phase may use 1 Force to cancel Maul's immunity to attrition for remainder of turn. Immune to attrition < 3 (< 5 while on Naboo). | |
| Mace Windu, Jedi Master (AI) | Theed Palace | Character | deploy 8, power 6, ability 7, forfeit 8, destiny 1 | Same title, stats and text (reprint or new image) | Deploys -2 on Naboo. While on Naboo, once during your control phase may use 1 Force to cancel Maul's immunity to attrition for remainder of turn. Immune to attrition < 3 (< 5 while on Naboo). |
Mace Windu, Master Of The Order
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Mace Windu, Master Of The Order | Virtual Block 7 | Character | deploy 7, power 6, ability 7, forfeit 8, destiny * | New title; deploy 8 → 7; game text differs | * = 1 or number of Jedi on table (to a maximum of 3), whichever is higher. Mace's forfeit may not be reduced and his total weapon destiny is +1. If a Dark Jedi was just lost from table, may retrieve 1 Force. Immune to attrition. | |
| Mace Windu, Master Of The Order (AI) | Virtual Block 7 | Character | deploy 7, power 6, ability 7, forfeit 8, destiny * | Same title, stats and text (reprint or new image) | * = 1 or number of Jedi on table (to a maximum of 3), whichever is higher. Mace's forfeit may not be reduced and his total weapon destiny is +1. If a Dark Jedi was just lost from table, may retrieve 1 Force. Immune to attrition. |
Master Windu
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Master Windu | Virtual Set 18 | Character | deploy 7, power 6, ability 7, forfeit 8, destiny 1 | New title; game text differs | During battle, Mace may 'swing' one lightsaber twice. Power +1 for each opponent's character of ability < 2 here. Your clones are forfeit +1 here. Immune to attrition < 6. | |
| Master Windu (ALT) | Virtual Set 18 | Character | deploy 7, power 6, ability 7, forfeit 8, destiny 1 | Same title, stats and text (reprint or new image) | During battle, Mace may 'swing' one lightsaber twice. Power +1 for each opponent's character of ability < 2 here. Your clones are forfeit +1 here. Immune to attrition < 6. |
See also
References
- ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive