Lord Jaroh Tatooine Beats (CCT)
Lord_Jaroh Tatooine Beats (CCT) is a Dark constructed list published on Game Players Network.
Deck info
- Player: Lord_Jaroh
- Published: 18 April 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Dark
- Starting Card: Carbon Chamber Testing
- Starting Interrupt: Prepared Defenses
- Starting Effect: Fear Is My Ally
- Strategy: Carbon Chamber Testing
- GEMP Importable deck: Download (omits Boba Fett (V) (Virtual Set 6), IG-88 (V) (Virtual Set 5), Greedo (V) (Virtual Set 3), Lando Calrissian (V) (Virtual Set 6), Rodian (V) (Virtual Set 3), Boba Fett's Blaster Rifle (V) (Virtual Set 6), IG-88's Neural Inhibitor (V) (Virtual Set 5), Hound's Tooth (V) (Virtual Set 5), Special Delivery (V) (Virtual Set 6), Despair (V) (Virtual Set 6), Jabba's Influence (V) (Virtual Set 6), Desilijic Tattoo (V) (Virtual Set 5), Ability, Ability, Ability (V) (Virtual Set 6), He's All Yours, Bounty Hunter (V) (Virtual Set 6), Oo-ta Goo-ta, Solo? (V) (Virtual Set 3): not in GEMP)
Introduction
Using Carbon Chamber Testing to Out drain/Out damage the opponent.
Decklist
No Defensive Shields named.
Notes
- Posted 'Cloud City: Carbonite Chamber Console' (first starting site) dested the site Cloud City: Carbonite Chamber; the device Carbonite Chamber Console is listed separately next.
- Original-era (V): Rodian (V), Oo-ta Goo-ta, Solo? (V) (VS3); Greedo (V) (VS4); IG-88 (V), Hound's Tooth (V), IG-88's Neural Inhibitor (V), Desilijic Tattoo (V) (VS5); Special Delivery (V), Despair (V), Jabba's Influence (V), Boba Fett (V), Lando Calrissian (V), Boba Fett's Blaster Rifle (V), Ability, Ability, Ability (V), He's All Yours, Bounty Hunter (V) (VS6).
- Posted 'Tatooine (EP I)' dested Tatooine (the Coruscant-set printing shares the title); 'Prince Xixor' Prince Xizor; 'U-3P0' U-3PO (Yoo-Threepio).
- Original-era printing corrected: Greedo (V) (Virtual Set 4) -> Greedo (V) (Virtual Set 3) (an earlier dest had linked the modern virtual card of the same name).
Strategy
Pretty straight-forward deck, with a couple of little twists.
1st turn generally goes with Grabbing Lando, Activating, Deploying Audience Chamber, Deploying Desilijic Tattoo and Lando (at Security Tower) and ending the turn.
If they give me 3 Force off the start, I'll grab Scum instead of the Tattoo and throw out Jabba at the Chamber.
Second turn is draining for 2 or 3, putting out a docking bay, grabbing a Rodian to the tower, grabbing IG-88 and taking Han into custody. Then I can start tunnel visioning every turn. After that, it's reinforcing the Audience Chamber until I'm ready to move.
The deck seems to operate very smoothly, and even if I get a crappy draw, I can usually recover fairly easy. My drains are nice and large, and many uncancelable, and with extra force loss from Tatooine Occupation and Imperial Artillerys, I can do well, damage-wise.
I usually save Fett in hand, with Bossk or Guri until I need to battle, so that I can capture and add/subtract destinies where needed (space or ground)
I know there are a few cards I'd like to add (a couple of Controls to stop Sense/Alters, a First Strike for more differential and to stop interrupts in battle, and maybe Zuckuss with Mist Hunter (V), Maul's Double Saber, Hutt Smooch) but I don't know what to change. That's why I'm posting the deck to get a little advice, and to see what people think.
The deck operates very well, and is strong by itself, doing it's own thing, as well as
reacting to the opponent's game. Lemme know what you think.
See also
Sources
- Tatooine Beats (CCT) (Wayback, 20051102154456)
- GPN Star Wars Decks page 7 (Wayback, 20050430203312)