Local Defense & •Put That Down (Virtual Set 18)
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Players Committee / Virtual — not a Decipher card.
| Title | Local Defense & •Put That Down |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 18 |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 4 |
| card_uid | 218_24 |
| Version | virtual |
| Printings | Virtual Set 18 — this page |
Local Defense & •Put That Down is a Light Interrupt (Used Interrupt) from Virtual Set 18.
Card Text
Take an [Independent] starship into hand from Reserve Deck; reshuffle. OR If your starship (or non-Jedi character) is about to be captured or lost during the weapons segment of a battle, it is hit instead and may not be captured or lost until the damage segment. OR If opponent just played an Interrupt during battle, activate 2 Force.
Lore
Rulings
- Second function: Note the difference between 'captured' and 'seized'. If IG-88 With Riot Gun draws destiny successfully, the character is about to be captured. Light would then play this Interrupt before Dark chooses between the Seize/Escape/Imprison options for capturing.[1]
- Third function: Plays during the response step of the opponent's Interrupt action (similar to Sense), after costs have been paid but before the opponent's Interrupt has had its result.
Pulls
- Booster In Pulsar Skate
- Lando In Millennium Falcon
- Libertine
- Liswarr
- Medium Bulk Freighter
- Outrider
- Outrider (V)
- Overseer
- Pulsar Skate
- Wild Karrde
- YT-1300 Transport
- Z-95 Bespin Defense Fighter
- Z-95 Headhunter
Canceled by
Also known as
- LD&PTD
- Local Defense combo
See Also
Sources
- Virtual Set 18 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: Local Defense & •Put That Down
- Scomp Link Access
References