Lieutenant Blount (persona)

From SWCCG Wiki
Jump to navigation Jump to search

Lieutenant Blount is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 3 card pages of the Lieutenant Blount persona fall under 1 card title, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Lieutenant Blount

Image Card Set Type Stats Changes Game text
Lieutenant Blount Death Star II Character deploy 2, power 2, ability 2, forfeit 4, destiny 2 First card of this persona Adds 2 to power of anything he pilots. When piloting Tala 2, draws one battle destiny if not able to otherwise. While he occupies any Coruscant location, Empire's Sinister Agents is flipped and ISB Operations may not be flipped.
Lieutenant Blount (V) Virtual Set 14: Armed & Operational Character deploy 2, power 2, ability 2, forfeit 4, destiny 2 game text differs Adds 2 to power of anything he pilots. Double Agent is a Used Interrupt. Once per game: may take Double Agent into hand from Reserve Deck; reshuffle. OR if you just targeted with Double Agent, may add 2 to your total destiny. OR may target opponent’s bounty hunter with Double Agent instead of their spy.
Lieutenant Blount (V) Virtual Block 3 Character deploy 2, power 2, ability 2, forfeit 4, destiny 2 game text differs Adds 2 to power of anything he pilots. Double Agent is a Used Interrupt. Once per game: may take Double Agent into hand from Reserve Deck; reshuffle. OR if you just targeted with Double Agent, may add 2 to your total destiny. OR may target opponent's bounty hunter with Double Agent instead of their spy.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive