Lewis Blake Is it Lunchtime in the Rancor Pit Already

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Lewis Blake Is it Lunchtime in the Rancor Pit Already is the Dark constructed list Lewis Blake posted on DeckTech.[1]

Deck info

  • Player: Lewis Blake
  • Published: 3 July 2000 (DeckTech)
  • Published title: Is it Lunchtime in the Rancor Pit Already
  • Format: Premiere - Endor
  • Side: Dark
  • Starting Card: Court Of The Vile Gangster
  • Starting Effect: Scum And Villainy
  • GEMP Importable deck: Download
  • Strategy: If you havent guessed by now, this is a court deck which plays off of the feeding aspect of the objective while having draining as a backup plan.

Decklist

Objective

Character

Creature

Weapon

Starship

Vehicle

Location

Effect

Interrupt


Original post

Is it Lunchtime in the Rancor Pit Already

  • Author: Lewis "Duke Devil" Blake
  • Published: July 3, 2000
  • Rating: 4.0
  • Description: If you havent guessed by now, this is a court deck which plays off of the feeding aspect of the objective while having draining as a backup plan.

Strategy

Alright there are a few things I would like to say first off 1 please do not tell me what to put in and not what to take out 2 Jabba is there for activation, it can be critical at times. He can also draw a destiny, has high forfeit, and makes other aliens have higher forfeit 3 if you tell me to take out Mara Jade I will kick you. Yes someone actually told me to take her out last time. 4 Vader is there for surgical strikes. SCUM IS NOT CANCELED IF HE IS DEPLOYED ONLY SUSPENDED. drop, battle, slash the offending card, and forfeit him to keep scum active.

Ok anyways here goes the strategy

START

Pretty obvious. Scum and Villany speeds up your deck, the objective 1) makes opponent lose, makes your hunters forfeit +2, lets you deploy docking bays and independent starships, and makes your hunters immune to goo nee tay.

LOCATIONS ok these are pretty self explanatory. Pull the docking bay first turn, and while you are in there see if Mara is there to be pulled from deck to AC. Tatooine is for battle order, and the pit is for feeding. there are 5 battlegrounds for resistance to take effect, I can have 3 out my first turn if I pull the docking bay.

CHARACTERS Like I said earlier Vader is not meant to stay on the table long. he and mara will probably be the main powerhouses on tatooine with the numerous bounty hunters to help battle and capture. Fett and Jodo can use hidden weapons, and Iggy can also capture. All bounty hunters have a forfeit of at least 5 when front side of obj is up, and septoid droids are good attrition fodder. Ephant Mon is good against Artoo/gift/undercover spies, and Mara can use Nevar Yalnal. Myo has good power/forfeit and regenerates, Kithaba prevents beatdown from high ability mains.

CREATURES Bubo can go to Dagobah to take out annoying green mentors(possibly), and can also eat annoying things like talzs and eloms. Rancor, well lets just say he is getting pretty hungry)

STARSHIPS This deck offers the best of the independent fleet. They can get battle order moving and keep it moving, as well as hold their own on Tatooine.

VEHICLES Jabba*s barge is awesome. aliens deploy -1 aboard(when combined with scum and Chall, it*s -3), and it has power 5. I figure I do not need skiffs, b/c there are only 2 exterior sites and I am not sarlacc feeding.

EFFECTS All Wrapped up makes capturig much easier, while No Baragin and Bad FEeling have I makes main beatdown harder. Battle order is cool against all kinds of decks, and IAO prevents Nabraun beatdowns. Reactor Terminal is just one of the most awesome cards out there, and Resistance is against odds. Vader*s cape boosts up the somewhat low battle destinies, and We*re the bait was just to fun to leave out.

INTERUPTS Sense and alter will never die, although I do not have enough to win a war with them. THey are there to get rid of nasty effects like bargaining table or bacta tank, or interrupts that could add a battle destiny. Ghhhk prevents beatdowns, hidden weapons is an easy way to hit/capture people, Hutt Smooch and Nevar Yalnal are anti spy tech, Lone Warrior adds that extra destiny, Torture is fun as a used or lost interrupt, Twilek pulls the effects, and I hope you can all guess why trap door is there.

WEAPONS gee, lets think about this one. I hope no explanation is necessary for the weopons section for your sake not mine)

Sorry this was long but with all of the BS some people give me I felt I needed to do some explaning.

Original card list

As posted on DeckTech
STARTING(6) COTVG/ISEWYD T Pit of Carkoon JP Audiance Chamber JP Dungeon Twilek Advisor Scum and Villany LOCATIONS(4) Tatooine T Cantina JP Rancor Pit Spaceport Docking Bay CHARACTERS(18) Darth Vader with Saber Mara Jade with Saber Jabba the Hutt Boba Fett(CC) Fett with Blaster IG-88 with gun Dengar with gun 4-LOM with gun Zuckuss Bane Malar Jodo Kast Chall Bekan Ephant Mon Gailid Kithaba Myo WED15-17 Septoid Droid CREATURES(2) Bubo Rancor STARSHIPS(4) Fett in S1 Bossk in HT Dengar in P1 Zuckuss in MH VEHICLES(1) Jabbas Sail Barge EFFECTS(9) All Wrapped Up Bad Feeling Have I Battle Order Imperial Arrest Order No Bargain Reactor Terminal Resistance Vaders Cape Were the Bait INTERRUPTS(15) Sense Alter x2 Ghhhk Hidden Weapons Hutt Smooch Lone Warrior Nevar Yalnal Torture Trap Door x3 Twilek Advisor x2 WEAPONS(1) Maras Saber


See also

Sources

References

  1. ↑ Is it Lunchtime in the Rancor Pit Already, DeckTech (Lewis "Duke Devil" Blake, 3 July 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.