Let The Wookiee Win (Revised)
| Title | Let The Wookiee Win (Revised) |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Revised A New Hope |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | R1 |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 52_53 |
| Versions | Decipher — Let The Wookiee Win (2_53)Decipher (Revised) — this page ( 52_53) |
Let The Wookiee Win (Revised) is a Light Interrupt (Lost Interrupt) from Revised A New Hope.
Card Text
During a battle at a holosite, add one battle destiny. OR If a Wookiee survived a battle you just lost, deploy on one opponent’s character of ability < 5 present. Character is Disarmed (power –1 and may no longer carry weapons). When Disarming an opponent’s character, this Interrupt is placed on that character to indicate that the character is Disarmed. Therefore, once Let The Wookiee Win has had its result, it is “on table” but may not be targeted by Sense because it is just used as an indicator that the character is Disarmed.
Lore
It's not wise to upset a Wookiee.' 'But sir, nobody worries about upsetting a droid.' 'That's cause a droid don't pull people's arms out of their sockets when they lose.
Rulings
- This card only makes a character Disarmed while stacked on that character. If this card goes elsewhere (stacked on a grabber, or placed out of play) then the character is not Disarmed.
- After being stacked on a character, this card is in a Supporting (not Active) state and thus may no longer be targeted by Sense, grabbers, etc.
Also known as
- LTWW
Sources
- Let The Wookiee Win black-border printed face (
2_53) - White-border product Revised A New Hope
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Let The Wookiee Win, A New Hope, R1