Let The Wookiee Win (Revised)

From SWCCG Wiki
Jump to navigation Jump to search
















Info
TitleLet The Wookiee Win (Revised)
SideLight
TypeInterrupt — Lost Interrupt
SetRevised A New Hope
PublisherDecipher
EraDecipher era
RarityR1
UniquenessUnique
Destiny5
GEMP ID52_53
VersionsDecipher — Let The Wookiee Win (2_53)
Decipher (Revised) — this page (52_53)

Let The Wookiee Win (Revised) is a Light Interrupt (Lost Interrupt) from Revised A New Hope.

Card Text

During a battle at a holosite, add one battle destiny. OR If a Wookiee survived a battle you just lost, deploy on one opponent’s character of ability < 5 present. Character is Disarmed (power –1 and may no longer carry weapons). When Disarming an opponent’s character, this Interrupt is placed on that character to indicate that the character is Disarmed. Therefore, once Let The Wookiee Win has had its result, it is “on table” but may not be targeted by Sense because it is just used as an indicator that the character is Disarmed.

Lore

It's not wise to upset a Wookiee.' 'But sir, nobody worries about upsetting a droid.' 'That's cause a droid don't pull people's arms out of their sockets when they lose.


Rulings

  • This card only makes a character Disarmed while stacked on that character. If this card goes elsewhere (stacked on a grabber, or placed out of play) then the character is not Disarmed.
  • After being stacked on a character, this card is in a Supporting (not Active) state and thus may no longer be targeted by Sense, grabbers, etc.

Also known as

  • LTWW

Sources