Let The Wookiee Win
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Printed Decipher text (archive face). PC Errata (AR 2023 Appendix A): Let The Wookiee Win (PC Errata).
| Title | Let The Wookiee Win |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | A New Hope |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | R1 |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 2_53o |
| Versions | Decipher — this page (2_53o)PC Errata — Let The Wookiee Win (PC Errata) (2_53)Virtual Legacy — Let The Wookiee Win (V) (Virtual Block 6) ( 1261_97)Virtual Modern — Let The Wookiee Win (V) ( 215_16) |
Let The Wookiee Win is a Light Interrupt (Lost Interrupt) from A New Hope.
Card Text
During a "dejarik battle," add one battle destiny. OR If a Wookiee survived a battle you just lost, deploy on one opponent's character of ability < 5 present. Character is Disarmed (power -1 and may no longer carry weapons).
Lore
It's not wise to upset a Wookiee.' 'But sir, nobody worries about upsetting a droid.' 'That's cause a droid don't pull people's arms out of their sockets when they lose.
Rulings
- This card only makes a character Disarmed while stacked on that character. If this card goes elsewhere (stacked on a grabber, or placed out of play) then the character is not Disarmed.[1]
- After being stacked on a character, this card is in a Supporting (not Active) state and thus may no longer be targeted by Sense, grabbers, etc.
Also known as
- LTWW
Underlying card for
Sources
- Let The Wookiee Win, Decipher (archived 17 April 2002).
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Let The Wookiee Win, A New Hope, R1
References
- ↑ Scomp: Let The Wookiee Win; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive