Laser Gate (V) (Virtual Set 12: Martyrs & Magistrates)
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Players Committee / Virtual — not a Decipher card.
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| Title | Laser Gate (V) |
|---|---|
| Side | Dark |
| Type | Device — None |
| Set | Virtual Set 12: Martyrs & Magistrates |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Restricted |
| Destiny | 4 |
| GEMP ID | 1112_36 |
| Versions | Decipher — Laser Gate (2_113o)PC Errata — Laser Gate (PC Errata) ( 2_113)Virtual Original — this page ( 1112_36)Virtual Legacy — Laser Gate (V) ( 1240_18) |
For the Decipher card this slip modifies, see Laser Gate. Code OVS12 · GEMP id 1112_36.
Laser Gate (V) is a Dark Device (None) from Virtual Set 12: Martyrs & Magistrates.
Card Text
Deploy between two non-exterior Death Star sites. Unless aboard a Lift Tube, for opponent’s character to pass opponent must first lose 1 Force. At adjacent sites: weapon destiny draws are -1, your Force generation may not be limited, and opponent’s characters are deploy +2.
Lore
Security corridors are guarded by a grid of laser emplacements which can be activated upon demand to seal off sensitive areas from intrusion.
Sources
- VirtualCards12.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 9 January 2007; slip 36. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Laser Gate.
- Full-card remaster: Virtual Set 12: Martyrs & Magistrates (fan reconstruction, 2026).