Knights Of The Old Republic
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Players Committee / Virtual — not a Decipher card.
| Title | Knights Of The Old Republic |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 9 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 209_20 |
| Versions | Virtual Modern — this page (209_20) |
| Printed title strip | Wars Not Make One Great |
| Art credit | Image courtesy of Brandon Wybenga |
| Copyright line | ARTWORK NEITHER AFFILIATED WITH NOR ENDORSED BY LUCASFILM LTD. |
Knights Of The Old Republic is a Light Interrupt (Used or Lost Interrupt) from Virtual Set 9.
Card Text
USED: If present with a Dark Jedi or [Episode I] Jedi, your Padawan is power +2 for remainder of turn. OR Deploy one [Episode I] lightsaber from Reserve Deck; reshuffle. LOST: Once per game, retrieve a Padawan or [Episode I] lightsaber.
Lore
A Jedi seeks nonviolent solutions to problems, but may fight to preserve the existence of life. An apprentice must learn which battles to fight and which to avoid.
Sources
- Virtual Set 9 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Knights Of The Old Republic. Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive