Knights Of The Old Republic
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Players Committee / Virtual — not a Decipher card.
| Title | Knights Of The Old Republic |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 9 |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 5 |
| card_uid | 209_20 |
| Version | virtual |
| Printings | Virtual Set 9 — this page |
Knights Of The Old Republic is a Light Interrupt (Used or Lost Interrupt) from Virtual Set 9.
Card Text
USED: If present with a Dark Jedi or [Episode I] Jedi, your Padawan is power +2 for remainder of turn. OR Deploy one [Episode I] lightsaber from Reserve Deck; reshuffle. LOST: Once per game, retrieve a Padawan or [Episode I] lightsaber.
Lore
A Jedi seeks nonviolent solutions to problems, but may fight to preserve the existence of life. An apprentice must learn which battles to fight and which to avoid.
See Also
Sources
- Virtual Set 9 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: Knights Of The Old Republic
- Scomp Link Access