Keith Watabayashi JEDI made easy
Keith Watabayashi JEDI made easy is the Light constructed list Keith Watabayashi posted on DeckTech.[1]
Deck info
- Player: Keith Watabayashi
- Published: 14 May 2000 (DeckTech)
- Published title: JEDI made easy
- Format: Premiere - Endor
- Side: Light
- Starting Card: Mind What You Have Learned
- Starting Interrupt: The Signal
- Starting Effect: Wise Advice
- GEMP Importable deck: Download
- Strategy: Get Leia to test 5, retrieving with Noble Sacrifice andDraw their Fire on the way.
Decklist
|
Objective Character
Starship
Location |
Effect
Interrupt
Jedi Test |
Original post
JEDI made easy
- Author: Keith "Gen" Watabayashi
- Published: May 14, 2000
- Rating: 4.0
- Description: Get Leia to test 5, retrieving with Noble Sacrifice andDraw their Fire on the way.
Strategy
LOCATIONSBy only using 4 Dagobah sites I can get where I need to quicker. The Rendevous point is in there simply for activation, or a cheap place to dump ships then move them. Kessel is a late game drainer if they're on ground, vice-versa for Lower Corridor.
CHARACTERSYoda and Daughter are the best way to test (duh). The EPP crew is a goo source of beatdown and hit-run to slow my opponent. The 2/2 rebels are in there for foreiet fodder, and for retrieval with Noble Sacrifice, and they get the bonuse from Insurrection. Threepio is just good, especially when Yoda is at the hut. I use Tawss instead of Orrimaarko in case of Manipulator or Rallops, and she is grea against court.
INTERRUPTS Except for 6 of them, every interrupt in the deck is a recycble high destiny wiht other uses. Bith Shuffle messes up tracking, Out of Commision is great against any deck that loses force, Shocking info. kills Manipulator, Signal is very versatile, and Throw me another Charge counters troopers. The rest are for Huntdown, except for Noble S. which are in there to keep alive until I flip, and in case I have forfiet fodder/EPP and a clash is coming, in most cases I have the oppurtunity to kill off the 2/2 guy.
EFFECTS Slow down the opponent and keep me alive is what my effects try to do. By starting Wise Advice I train faster and my grabbers come out for free, great. DTF and Tanl give me some staying power with EPP's and help me keep my deck up for when I flip. Aim High and Battle slow my opponent down, very important in a testing deck. Insurrection boosts me up for Noble S. and it prevents some nasty Elsi beatdown.
STARSHIPS Basically the 5 best LS ships (minus premire Falcon). They can deliver some hurt, blcok drains, and then drain at Kessel should I need it.
The only deck I have problems with is Rallops, if anyone has some ideas on how to improve my chance against it, please let me know.
Original card list
Starting(4)
Mind what you have Learned
Dagobah
The Signal
Wise Advice
Locations(7)
DagobahYoda's Hut
DagobahJungle
DagobahSwamp
DagobahTraining Area
Kessel
Cloud CityLower Corridor
Rendevouse Point
Characters(15)
Yoda
Daughter of Skywalker
EPP Obi-Wanx2
EPP Hanx2
EPP Lukex2
Major Bren Derlin
Tawss Khaa
Chewbacca
Wes Janson
Wedge Antilles
Threepio
Bigs Darklighter
Interrupts(15)
The Signalx2
Out of Commissionx2
Transmission Terminatedx2
The Bith Shufflex2
Shocking Informationx2
Noble Sacrificex2
Throw me another Charge
Glancing Blow
Endor Celebration
Jedi Test5)
GW
AJS
DOE
SMN
IITFYS
Effects(8)
Aim High
Yoda's Hope
Bacta Tank
Battle Plan
Insurrection
WAYTTPOUx2
Draw Their Fire
Starships(5)
RLiR1
GliG1
Spiral
Tantive
LiMF
|
See also
Sources
- JEDI made easy, decktech.net
- JEDI made easy, stephenskilton.com
- JEDI made easy (GitHub Pages)
- JEDI made easy (Wayback of decktech.net)
References
- ↑ JEDI made easy, DeckTech (Keith "Gen" Watabayashi, 14 May 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.