Josh Rohrig Shhhh I am Mining Here v2 0

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Josh Rohrig Shhhh I am Mining Here v2 0 is the Light constructed list Josh Rohrig posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Original post

Shhhh I am Mining Here v2 0

  • Author: Josh "Sachmo" Rohrig
  • Published: July 5, 2001
  • Rating: 4.5
  • Description: QMC deck using the new effect. I always liked the deck, so I thought I would give it a shot.

Strategy

This is the new deck after I took all of the reviews into consideration. I first off added a lot more sites. Although I stil like to flip fast. SOmetime you may have to use one of the once-per turn "tunnel Visions" to get your sites out. I added more characters, mainly aliens to make use of the flip side of the objective and to add destiny with Lando. I changed the ships around a lot. Liberty, Falcon, and Red 7 are in- Home One and Independence are out. This is because starfighters can go to CC (the sector) and kill of whatever is there if the opponent plays with it. I added an aditional PoLR, as well as some Barriers. I got rid of the podracer because I can just retrieve force to make up for it. The destiny isn't the highest average but it is decent, and I have many ways of getting more than one destiny. Same basic strategy goes for the deck though.

The new effect makes this take just amazing. It had potetnial before, but there wasnt enough room in a deck to put it all- now with the built in TV there is. Sites are basic- limit opponents force drain while maximizing yours. The characters are basic- EPPs to make use of the great new interrupt.

My area usually has lots of dueling Hunt Down, and will proably see more with the addition of Maul, so there is lots of protection from that. DDTA is good because you can pull the immediate effects, and it cancels Mob Points.

The interrupts are mainly defensesive, allowing you to pick and chose what battles you want to happen on CC. Decent retrieval from Celebration can help. Changing the Odds is good, because it can hurt those decks that search every turn to help them track- because a lot of the high destinies DS has are interrupts, this simply gets rid of them.

There isn't much of a strategy because there isn't much for this type of deck. This is basically mains and toys based off of Cloud City. ANy questions or suggestions- let me know. Thanks

Josh

Original card list

As posted on DeckTech
QMC (s) Bespin (s) Guest Quarters (s) Carbo Chamber North Corridor Lower Corridor Core Tunnel Qui-Gon Jinn EPP Obi x2 EPP Luke x2 EPP Leia x2 Melas Corran Horn Tawss Khaa Cpt. Han x2 ECC Lando Elyhk Ryhue Major Haash'n Pucumir Thryss x2 Liberty Red 7 Spiral Falcon Qui-Gonn's Saber Jedi's Resilience x3 Jedi's Concentration x3 Path of LEast Resistance x3 Rebel Barrier x3 Out of Commission x2 OOC/TT The Signal Changing the Odds SATM/BP x2 HFTMF (s) Courage of a Skywalker KTEOF (s) CC Celebration Menace Fades HotJ DDTA DtF Bacta Tank WYTTPOU? DODN/WA Squad Assmts.


See also

Sources

References

  1. ↑ Shhhh I am Mining Here v2 0, DeckTech (Josh "Sachmo" Rohrig, 5 July 2001). Preservation copies: Stephen Skilton; GitHub Pages.