John Digiovanni Rough Sanctuary

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John Digiovanni Rough Sanctuary is the Light constructed list John Digiovanni posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Starship

Location

Effect

Interrupt

Admiral's Order

The post also lists 1x YT-3000 Freighter, which matches no known card; it is shown as posted and counted in the published total.

Original post

Rough Sanctuary

  • Author: John "Parn12" Digiovanni
  • Published: March 19, 2001
  • Rating: 4.5
  • Description: Just a thought I've been kicking around, let me know what you think

Strategy

This deck is pretty much blatently straightforward, on paper. Its made to play more as a 'rouge' WYS deck, more to keep the field fresh and the dark side on its toes. It causes heavy havoc with HEAVY potiential for direct damage with a little retrieval splashed in on the side, and a few drains to go along with all of that.

Go to get Kessel in hand early, grap the spaceport db too, two less 0's to worry about (7 more to go, huh?). Get any asteroids you can early, hang onto them if you can, but if you fear Monnok go ahead and drop them. Don't give up the Kessel icons too early, just let it remain in your hand until you can get over to it and make use of the drain. Try to complete a Rycar's and Kessel Run as early as you can, that way its out of the way and doesn't have to be bothered with again, plus the little you can possibly retrieve may only be helpful in the beginning. Kessel Run is almost a gag, but it has potiential if he drops a system with Mob. Points (which frequently happens), so you go from 1 parsec jump to about 5... which is easy to accomplish still, make his deck work for you too, otherwise just get the 1. Set up Asteroid Sanctuary if you can, get that going early too, the more loss the earlier the more pressure you put on him.

The main reason, naturally, for the Runs is Leebo, who can punish your opponent massively in conjunction with Sanctuary (up to 6 per your control phase, 7 or 8 if you can play Legendary Starfighter too, plus drains). Play smart and there shouldn't be too much to worry about.

Closer? speeds up the Rycar's Run, as well as can get some running distance if you need it into the asteroids, and it is free movement too, thanks to all the smugglers. Also a recyclable destiny 6 used.

Jedi Knight is for Hunt Down and BHBM, I tend to find him more useful in a general sense than rebel scout, but that is just my preference, use whatever makes you happy.

A Few Maneuvers is for when your opponent either shoots at your ships, draws an unusually high asteroid destiny, or plays a system with parsec of 1 or 0 (Coruscant as in AOBS/ISB) and you want to get some force back with a larger than normal Kessel Run. Another used 6.

I'll Take The Leader is too useful to just overlook in the deck, though it has no relation to the direct damage idea. It does boost docking bay drains and adds more immunity (not to mention knocking power away).

This deck isn't typical WYS high destiny, sorry, any deck that plays asteroids takes a huge destiny hit, just deal with it. Once you get the Sanctuary and all set up, your opponent'll have his work cut out for him, especially if you run into the stroids (as my ships will typically last longer against the draws than his).

Play your game, and put loads of pressure on and make him crack, that's the goal, lol. Either that or just run him into the ground with damage and drains. Suggestions and comments would be well appreciated, as this deck is still half in the developmental stages, lol. Thanks, and keep the decks coming

Original card list

As posted on DeckTech
Starting (8) Watch Your Step Tatooine Tatooine Docking Bay 94 Tatooine Cantina Heading For The Medical Frigate Insurrection Staging Areas Squadron Assignments Locations (9) Kessel Spaceport Docking Bay Asteroid Field x5 Big One x2 Characters (16) Ralltiir Freighter Captain x3 Wedge Antilles Luke Skywalker Jedi Knight Luke Captain Han Solo ECC Lando EPP Han Dash Rendar Leebo Mirax Talon Chewie w/ Gun Protector Chewie Melas Starships (6) Red Squadron 1 Millennium Falcon Artoo In Red 5 Pulsar Skate Outrider YT-3000 Freighter Interrupts (12) OOC/TT x2 The Signal x2 Fallen Portal Rebel Barrier Control/Tunnel Vision x3 A Few Maneuvers x2 Closer? x2 Effects (7) Legendary Starfighter Bacta Tank Menace Fades Tatooine Celebration Asteroid Sanctuary Rycar's Run Kessel Run Orders (1) I'll Take The Leader


See also

Sources

References

  1. ↑ Rough Sanctuary, DeckTech (John "Parn12" Digiovanni, 19 March 2001). Preservation copies: Stephen Skilton; GitHub Pages.