Jirving00 TDIGWATT - The Big Nasty

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Jirving00 TDIGWATT - The Big Nasty is a Dark constructed list published on Game Players Network.

Deck info

Introduction

TDIG,WATT= This Deck Is God, Wins All The Time

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order

Notes

  • The posted They Must Never Again Leave This City (a Dark Effect) had been linked to They Will Be Lost And Confused, the back of a Light Objective; the row now links the posted card.

Strategy

Before Giving this deck a less-than-5-star review, read this strategy section and learn of the awsome tech that is TDIGWATT. This Deck Focuses on a semi-fast set up that gives you a stable enough setup not to lose the game to a beating, and powerful enough force drains and occupation damage to render almost any deck useless by mid-game due to insufficent force.

When playing this deck, you give your opponent two choices: to fight you, or lose an insane amout of force. I realize any SWCCG player who doen’t have there head up their @$$ is going to fight you instead of trying to out-drain a TDIGWATT deck. Thats what your Dark deal (+4 to your power), Bespin (+1 to their deploy), Bespin: cloud city (+1 to your power for each starship their), Colo Claw Fish, Bad Feeling Have I, Telepethies, Ghhks, and Battle Deployments are for. All that is combined with the fact that all of your characters can draw a destiny by themselves (execpt boba, who is ment for beatdowns). basicly, it is safe to spread your forces. Even if your opponent is putting up a good fight, they still have to lose to occupation and your other drains, while you improve your forces. you want to pull off occupation 2-3 turn, depending on how fast you can get your hands on a ”They Must Never again leave this City”. go for Dark Deal on turn 3-5.

Current record: 7-1

Card Choices, ect. Colo Claw Fish - Makes it easy to crack immunity when I need it most. Works great with IG-88’s gun (a 6 will capture ANY jedi due to You Can’t Hide Forever. Can prevent me from having to use one of my valuable ghhks by boosting my destiny (and therefore power).

Takeel - How useful is colo claw fish when you have a crappy destiny on there? Very, if your opponent gets that crappy destiny. Since I usually only get 1 battle destiny and my opponent usually only gets 1 (due to battle deployment and imperial command) and I have crappy destiny, it can make a difference of up to 14 in total power (If opponent pulls a 7 and I get a 0. That would kick ass. It usually makes less of a diference, but is still useful).

See also

Sources


References