Jeff Heinz Tusken Raiders the true power of Tatooine
Jeff Heinz Tusken Raiders the true power of Tatooine is the Dark constructed list Jeff Heinz posted on DeckTech.[1]
Deck info
- Player: Jeff Heinz
- Published: 10 February 2001 (DeckTech)
- Published title: Tusken Raiders the true power of Tatooine
- Format: Premiere - Reflections II
- Side: Dark
- Starting Card: Tatooine: Jabba's Palace
- Starting Interrupt: Combat Readiness
- GEMP Importable deck: Download
- Strategy: Drains, banthas, power, banthas, tusken raiders, banthas, oh yes, did I mention it had banths.
Decklist
|
Character
Weapon Starship Vehicle
|
Location
Effect
Interrupt
|
Original post
Tusken Raiders the true power of Tatooine
- Author: Jeff "Jazz" Heinz
- Published: February 10, 2001
- Rating: 4.5
- Description: Drains, banthas, power, banthas, tusken raiders, banthas, oh yes, did I mention it had banths.
Strategy
The idea of this deck is to drain on tatooine and squelch any opposition that comes your way. Use Combat Readiness to get out the palace and mos eisly so you are guarenteed five force to start. Pull out audience chamber with the palace if possible but if not pull out the lower passages.
Use audience chamber to pull out jabba, but only if you have characters in hand to protect him. Then use Bantha fodder to get Taym and put him at the audience chamber. Deploy more sites with two tuskens per bantha and make sure you leave force to react. With RR'uruurrr, banth herd, and ability, your destiny draws will be good, enough to take out that pesky Ben Kenobe and Luke Combo. Plus, with forfiet being five, tusken raiders provide for a good amount damage protection. Deploy Fett, Mara, and Xizor to either protect Jabba, or go to opponents sites, and save your starships to suprise opponent in space. Jabba's Twerps can be used to retrieve cards accidentally lost by drains, or to bring out a suprise force of tuskens. Den of thieves to block drains, and control to cancel senses toward your reacts. After a few battles, your opponent will be losing too many mains and/or force to continue much longer. When you feel time is right, abyssin to retrieve force and keep your drains alive. Remember that if Taym dies, you will only be able to have four tuskens at a site, and the opponent will definately go for him or jabba at some point. This deck may not always win, but it will keep your losses to a minimum. I did lose to a speedy ebo/x-wing deck played by a great player, but by single digits. Anyways I hope you have fun with it because that's what it was made for
Original card list
Starting
Combat Readiness
Tatooine Jabbas Palace
Tatooine Mos Eisley
Locations
Jabba's Palace Audience Chamber
Jabba's Palace Lower Passages
Tatooine Lars Moisture Farm
Tatooine Tusken Canyon
Tatooine Jundland Wastes
Tatooine Docking Bay 94
Vehicles
URoRRuR'R'R's Bantha
Bantha x5
Starships
Flagship Executer
Dreadnought x2
Zuckuss in Mist Hunter
Characters
Tusken Raiders x10
URoRRuR'R'R
RR'uruurrr x2
Taym Dren-garen x2
Mara Jade
Darth Vader w/lightsaber
Boba Fett w/gun
Jabba
Prince Xizor
Barquin D'an
Weapons
Mara Jade's Lightsaber
Effects
Bantha Herd x2
Den of thieves
Reactor Terminal
Interrupts
Elis Helrot
Imperial Barrier x2
Twi'lek Advisor x3
Monnok
Abyssin Ornament x2
Bantha Fodder x3
Control x2
Jabba's Twerps
60 cards
|
See also
Sources
- Tusken Raiders the true power of Tatooine, decktech.net
- Tusken Raiders the true power of Tatooine, stephenskilton.com
- Tusken Raiders the true power of Tatooine (GitHub Pages)
- Tusken Raiders the true power of Tatooine (Wayback of decktech.net)
References
- ↑ Tusken Raiders the true power of Tatooine, DeckTech (Jeff "Jazz" Heinz, 10 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.