Jamie Giberti Dantooine Air v1 0
Jamie Giberti Dantooine Air v1 0 is the Light constructed list Jamie Giberti posted on DeckTech.[1]
Deck info
- Player: Jamie Giberti
- Published: 7 June 2000 (DeckTech)
- Published title: Dantooine Air v1 0
- Format: Premiere - Endor
- Side: Light
- Starting Card: Dantooine Base Operations
- Starting Effect: Wise Advice
- GEMP Importable deck: Download
- Strategy: Dantooine that flips qucik and takes to the skies
Decklist
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Objective Character
Creature
Weapon |
Starship Location
Effect
Interrupt
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Original post
Dantooine Air v1 0
- Author: Jamie "JEEBS" Giberti
- Published: June 7, 2000
- Rating: 4.0
- Description: Dantooine that flips qucik and takes to the skies
Strategy
This is a very fast DB Ops deck. It normally flips on turn 4, but a 2nd turn flip has been done. Start by getting the swamp and nudj, and repeat the next two turns so you have 3 locals and 3 Nudjs. Goo nee Tay is also very good, it makes Imps like vader and Mara deploy 10 to dantooine. Once the Nudjs are out, deploy 3 rebels (and more characters if you want) and flip the objective. Keep a good hold on two of the three locations, preferably Swamp and Forest. Once flipped, go into space. A squadron will give drains of 4 at Kessel and Coruscant + another 3 at kiffex. Use the Falcon to do K run, so you can make it in one go.
VS ISB
They will still be able to deploy their agents to dantooine (cos they*re all spies) so you will have to beat them up. Lost in the wilderness is for 5D6-RA-7 if they send him to dantooine. You should be able to beat on them on the ground, and if you pull off a quick flip, the space drains will hurt
VS HD
Be careful. You may want to substitute a Nabrun Leids for a transmission terminated if HD is popular in your area, but there is still boushh to cancel it. There is plenty of Anti-dueling stuff in the deck, so don*t be too worried. they will have a hard time trying to sense things while HD is on flip side, even with DV, they will have to draw a 1
VS COTVG
Could be the biggest problem, as aliens are unaffected by goo nee tay and the objective*s deploy increase. Don*t spread too thin, or they will beat you down. Get into space fast, you will have the advantage.
vs This deal is getting worse.....
Don*t let them get DD going. If neccessary, flip DBO then go all out on cloud city and space, so you can stop them controlling 3 sites. If they do get it going, your -1 will help. Best way is to stop them before they flip.
VS Heavy space
SFS will get trashed by the squads and superfalcon, but BIG BLUE could be more of a problem. You will have to keep dantooine safe, and pick your battles carefully. If they try to deploy on the ground, Kill them
Thanks for reading
Original card list
Starting
Dantooine base Operations
Dantooine
The Signal
Wise Advice (4)
Effects
Farm
Swamp
Forest
spaceport D Bay
Ralltir
Kessel
Coruscant
Kiffex (8)
Weapons
Anakins lightsabre
Obi-Wans Lightsabre (2)
Creatures
Nudj x 3 (3)
Effects
Goo Nee Tay
Bacta Tank
Docking & Repair Facilities
Traffic Control
Mantellian Savrip
3 x Kessel Run (8)
Characters
Luke with Lightsabre
Obi-Wan with Lightsabre
Han with heavy blaster pistol
Leia with Blaster Pistol
Boushh
Captain Han Solo
Master Luke
Obi Wan Kenobi
Chewbacca
Tawss Khaa
Orimaarko
Lando Calrissian
Melas
2 x Ralltir Freighter Captain (15)
Interrupts
4 x It Could Be Worse
2 x Nabrun Leids
2 x Its a Hit
Lost in the Wilderness
Courage of a Skywalker
Glancing Blow (11)
Starships
4 x X-Wing Squadron
2 x Y-Wing Squadron
2 x Millennium Falcon
Red Leader in Red 1 (9)
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See also
Sources
- Dantooine Air v1 0, decktech.net
- Dantooine Air v1 0, stephenskilton.com
- Dantooine Air v1 0 (GitHub Pages)
- Dantooine Air v1 0 (Wayback of decktech.net)
References
- ↑ Dantooine Air v1 0, DeckTech (Jamie "JEEBS" Giberti, 7 June 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.