Jabba the Hutt is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 8 card pages of the Jabba the Hutt persona fall under 4 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Jabba The Hutt
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Jabba The Hutt |
Jabba's Palace |
Character |
deploy 6, power 3, ability 4, forfeit 7, destiny 1 |
First card of this persona |
Deploy -2 at Tatooine or Nal Hutta. To move requires +2 Force. May escort a captive. While at Audience Chamber, adds 1 to forfeit of all your other aliens and allows you to activate 1 Force whenever you Force drain with an alien. Immune to attrition < 4.
|
 |
Jabba The Hutt (PC Errata) PC Errata (AR 2023 Appendix A) |
Jabba's Palace |
Character |
deploy 6, power 3, ability 4, forfeit 7, destiny 1 |
Errata: game text differs |
Deploy -2 at Tatooine or Nal Hutta. To use his landspeed requires +2 Force. May escort a captive. While at Audience Chamber, adds 1 to forfeit of all your other aliens and allows you to activate 1 Force whenever you Force drain with an alien. Immune to attrition < 4.
|
 |
Jabba The Hutt (V) |
Virtual Set 8: Jabba's Court |
Character |
deploy 4, power 3, ability 4, forfeit 7, destiny 1 |
deploy 6 → 4; game text differs |
While with your alien leader, Jabba is immune to attrition and may not be targeted by Interrupts or weapons. May deploy one Scum And Villainy from Reserve Deck; reshuffle. During battle, may use 1 Force to double the power of one other non-[Maintenance] alien present.
|
 |
Jabba The Hutt (V) |
Virtual Block 3 |
Character |
deploy 4, power 3, ability 4, forfeit 7, destiny 1 |
game text differs |
While with your alien leader, Jabba is immune to attrition and may not be targeted by Interrupts or weapons. May deploy one Scum And Villainy on table from Reserve Deck; reshuffle. During battle, may use 1 Force to double the power of one other non-[Maintenance] alien present.
|
 |
Jabba The Hutt (V) |
Virtual Set 0 |
Character |
deploy 4, power 3, ability 4, forfeit 7, destiny 1 |
game text differs |
During battle, may use 1 Force to double the power of a non-[Maintenance] alien present with Jabba. While at Audience Chamber, may deploy Scum And Villainy from Reserve Deck (reshuffle) and immune to attrition < 4. Once per game, may retrieve Salacious Crumb. (OH-HO-HO!)
|
Jabba
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Jabba |
Special Edition |
Character |
deploy 3, power 2, ability 3, forfeit 5, destiny 1 |
New title; deploy 4 → 3; power 3 → 2; ability 4 → 3; forfeit 7 → 5; game text differs |
To use his landspeed requires +1 Force. Your aliens are deploy -1 to same location. While at Audience Chamber, adds 2 to forfeit of all your non-unique aliens and makes Scum And Villainy immune to Alter. Immune to attrition < 4.
|
Jabba Desilijic Tiure
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Jabba Desilijic Tiure |
Reflections III: A Collector's Bounty |
Character |
deploy 3, power 3, ability 3, forfeit 5, destiny 3 |
New title; power 2 → 3; destiny 1 → 3; game text differs |
While at Podrace Arena, once during your control phase may 'wager'. Both players draw destiny and add 2 if they have won a Podrace. Loser (lowest total) loses 1 Force. If you just won the wager and Bib Fortuna is present, you may retrieve 1 Force.
|
Mighty Jabba
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Mighty Jabba |
Jabba's Palace Sealed Deck |
Character |
deploy 5, power 3, ability 4, forfeit 6, destiny 1 |
New title; deploy 3 → 5; ability 3 → 4; forfeit 5 → 6; destiny 3 → 1; game text differs |
Deploys -2 to a Jabba's Palace site. When with your alien leader, adds one battle destiny. May escort a captive. To use his landspeed requires +1 Force. May not be targeted by weapons unless your other aliens present are each 'hit.' Immune to attrition < 4.
|
See also
References