Jabba the Hutt (persona)

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Jabba the Hutt is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 8 card pages of the Jabba the Hutt persona fall under 4 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Jabba The Hutt

Image Card Set Type Stats Changes Game text
Jabba The Hutt Jabba's Palace Character deploy 6, power 3, ability 4, forfeit 7, destiny 1 First card of this persona Deploy -2 at Tatooine or Nal Hutta. To move requires +2 Force. May escort a captive. While at Audience Chamber, adds 1 to forfeit of all your other aliens and allows you to activate 1 Force whenever you Force drain with an alien. Immune to attrition < 4.
Jabba The Hutt (PC Errata)
PC Errata (AR 2023 Appendix A)
Jabba's Palace Character deploy 6, power 3, ability 4, forfeit 7, destiny 1 Errata: game text differs Deploy -2 at Tatooine or Nal Hutta. To use his landspeed requires +2 Force. May escort a captive. While at Audience Chamber, adds 1 to forfeit of all your other aliens and allows you to activate 1 Force whenever you Force drain with an alien. Immune to attrition < 4.
Jabba The Hutt (V) Virtual Set 8: Jabba's Court Character deploy 4, power 3, ability 4, forfeit 7, destiny 1 deploy 6 → 4; game text differs While with your alien leader, Jabba is immune to attrition and may not be targeted by Interrupts or weapons. May deploy one Scum And Villainy from Reserve Deck; reshuffle. During battle, may use 1 Force to double the power of one other non-[Maintenance] alien present.
Jabba The Hutt (V) Virtual Block 3 Character deploy 4, power 3, ability 4, forfeit 7, destiny 1 game text differs While with your alien leader, Jabba is immune to attrition and may not be targeted by Interrupts or weapons. May deploy one Scum And Villainy on table from Reserve Deck; reshuffle. During battle, may use 1 Force to double the power of one other non-[Maintenance] alien present.
Jabba The Hutt (V) Virtual Set 0 Character deploy 4, power 3, ability 4, forfeit 7, destiny 1 game text differs During battle, may use 1 Force to double the power of a non-[Maintenance] alien present with Jabba. While at Audience Chamber, may deploy Scum And Villainy from Reserve Deck (reshuffle) and immune to attrition < 4. Once per game, may retrieve Salacious Crumb. (OH-HO-HO!)

Jabba

Image Card Set Type Stats Changes Game text
Jabba Special Edition Character deploy 3, power 2, ability 3, forfeit 5, destiny 1 New title; deploy 4 → 3; power 3 → 2; ability 4 → 3; forfeit 7 → 5; game text differs To use his landspeed requires +1 Force. Your aliens are deploy -1 to same location. While at Audience Chamber, adds 2 to forfeit of all your non-unique aliens and makes Scum And Villainy immune to Alter. Immune to attrition < 4.

Jabba Desilijic Tiure

Image Card Set Type Stats Changes Game text
Jabba Desilijic Tiure Reflections III: A Collector's Bounty Character deploy 3, power 3, ability 3, forfeit 5, destiny 3 New title; power 2 → 3; destiny 1 → 3; game text differs While at Podrace Arena, once during your control phase may 'wager'. Both players draw destiny and add 2 if they have won a Podrace. Loser (lowest total) loses 1 Force. If you just won the wager and Bib Fortuna is present, you may retrieve 1 Force.

Mighty Jabba

Image Card Set Type Stats Changes Game text
Mighty Jabba Jabba's Palace Sealed Deck Character deploy 5, power 3, ability 4, forfeit 6, destiny 1 New title; deploy 3 → 5; ability 3 → 4; forfeit 5 → 6; destiny 3 → 1; game text differs Deploys -2 to a Jabba's Palace site. When with your alien leader, adds one battle destiny. May escort a captive. To use his landspeed requires +1 Force. May not be targeted by weapons unless your other aliens present are each 'hit.' Immune to attrition < 4.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive