Hear Me Baby, Hold Together (Unlimited)
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| Title | Hear Me Baby, Hold Together (Unlimited) |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Unlimited |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Interrupt |
| GEMP ID | 51_85 |
| Versions | Decipher — Hear Me Baby, Hold Together (1_85o)Decipher (Unlimited) — this page ( 51_85)Decipher (Japanese) — Hear Me Baby, Hold Together (Japanese) ( 1301_85o)Decipher Errata — Hear Me Baby, Hold Together (Errata) ( 1_85)Virtual Modern — Hear Me Baby, Hold Together (V) ( 201_13) |
Hear Me Baby, Hold Together (Unlimited) is a Light Interrupt (Used Interrupt) from Premiere Unlimited.
Card Text
If the opponent just fired one starship weapon against one of your starships, each opponent's weapon destiny involved is reduced by 2.
Lore
Smuggler and Rebel starships use black market armor plating and deflector shields to withstand enemy fire. Expensive but life-saving modifications.
Notes
- Decipher Glossary Version 2.0 Errata. Side-by-side faces: Errata.
Rulings
- If played against a repeating weapon, all repeated firings (even against another target) are also affected.[1]
Underlying card for
See Also
Sources
- Decipher Glossary Version 2.0 (November 1998)
- Printed face: Hear Me Baby, Hold Together
References
- ↑ Scomp: Hear Me Baby, Hold Together; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive