Hear Me Baby, Hold Together (Original)
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Printed Decipher archive face. Default: Hear Me Baby, Hold Together (PC Errata). Bare: Hear Me Baby, Hold Together.
| Title | Hear Me Baby, Hold Together (Original) |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Interrupt |
| card_uid | 1_85o |
| Version | printed (Decipher archive) |
| Printings | Printed Decipher face — this page (1_85o)Hear Me Baby, Hold Together (PC Errata) — PC AR 2023 Appendix A |
Hear Me Baby, Hold Together (Original) is a Light Interrupt (Used Interrupt) from Premiere Limited.
Card Text
If the opponent just fired one starship weapon against one of your starships, each opponent's weapon destiny involved is reduced by 2.
Lore
Smuggler and Rebel starships use black market armor plating and deflector shields to withstand enemy fire. Expensive but life-saving modifications.
Notes
- Decipher.com cardlists archive face (Wayback / 2004 backup). Game text from printed archive GIF.
- PC rewrite: Hear Me Baby, Hold Together (PC Errata). Side-by-side: Errata — PC Errata.
Rulings
- If played against a repeating weapon, all repeated firings (even against another target) are also affected.[1]
Underlying card for
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Hear Me Baby, Hold Together, Premiere, C2