Grouchy old uncle owen Time to Kick the Sith out of Somebody...

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grouchy old uncle owen Time to Kick the Sith out of Somebody... is a Light constructed list published on Game Players Network.

Deck info

Introduction

Lightside Saber Combat (non-racing) that can take on just about anything. Plus it's super-fun to play. Get ready...

The published list has 52 cards.

Decklist

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Strategy

Fairly straight-forward. set up quigon at the core and luke at the generator (or vice versa), with their sabers, so you get good drains of 2 or maybe one of 3. at the council chamber, stock mace, baragwin, and the porn star, cycling your good destiny etc. drop padme at the core (use her to pull quigon if necessary), and her + mace = direct damage until maul comes out, at which point you either A: run luke run + jedi presence if he beats quigon, B: cancel or warrior's courage if he beats luke, C: beat him down with obi + lando (+ leia) if he goes elsewhere. once you've killed maul, start hunting him with OOC, until he's safely out of play (same with vader, watto, et cetera ad nauseum). beatdown in space, using xwing laser cannons to take out zuckuss, or just ride the falcon/spiral combo, or use corran or lando in red 5. very simple, throw in life debt and Darklighter Spin combo to do serious damage against everything.

other than that, the deck play relies mostly on matchups.

Dark Deal: put together obi, lando, jedi presence, and nice of you guys (V) to get a good beatdown in on some poor unsuspecting bastard. that + your quick setup + your solid space should be enough to take out the deal. this is probably your most difficult matchup.

Watto: leia + blaster rifle = pain for whoever is trying to back up the flying rat. you're early damage should match their early damage nicely.

Senate: leia again hurts this matchup, plus an unsuspecting nice of you guys (V) to make them waste some force once in a while.

combat: probably a tough matchup, just concentrate on grabbing their blow parried and not letting them grab your strike blocked. keep the 7's cycling with baragwin + threepio or just use them as combat cards if you have taken care of the blow parried's. take out maul with OOC. escape pod (V) negates any benefit they get from quigon's end...in fact it just helps you after that, making it easier for your obi to win combats against maul.

hunt down: 2xOOC/TT + your objective should take down the beast.

SYCFA: people play that? sorry if you're one of them, i just don't see it that often so i often don't bother worrying about it. if its common around you, stock I Hope She's All Right and make sure you have a <4 destiny character with Luke (this is the only time you'll be even slightly irritated by luke's destiny 6). Padme works for this.

right. destiny average is something like this (can't quite remember and not bored enough to check it again):

2 - 0's

8 - 1's

6 - 2's

8 - 3's

8 - 4's

8 - 5's

8 - 6's

5 - 7's

if that's not right, sue me. it's damn close. and it's super high, so that can make up for just about any other deficiencies...high destiny is tech.

Ryan French

Shadow 13

See also

Sources


References