Generation One Armor Always Holds Up
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Players Committee / Virtual — not a Decipher card.
| Title | Generation One Armor Always Holds Up |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 21 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | U2 |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| Icons | Clone Army |
| GEMP ID | 221_61 |
| Versions | Virtual Modern — this page (221_61) |
| Printed title strip | Plastoid Armor |
| Art credit | Image courtesy of MandaloArt @ DeviantArt |
| Copyright line | ARTWORK NEITHER AFFILIATED WITH NOR ENDORSED BY LUCASFILM LTD. |
Generation One Armor Always Holds Up is a Light Interrupt (Used Interrupt) from Virtual Set 21.
Card Text
For remainder of turn, your clones are armor +2. OR Cancel You Are Beaten. OR If your clone in battle, cancel an attempt by opponent to target your character to be lost. [Immune to Sense.] OR If you just drew a clone for destiny, add 1 to that destiny.
Lore
Blank.
Also known as
- GOAAHU[1]
Sources
- Virtual Set 21 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Generation One Armor Always Holds Up. Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: Generation One Armor Always Holds Up; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive