Force Levitation
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Players Committee / Virtual — not a Decipher card.
| Title | Force Levitation |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 2 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 202_6 |
| Versions | Virtual Modern — this page (202_6) |
| Printed title strip | Levitation |
| Errata mark | E1 |
| Concept credit | Original concept by Tim Simon |
| Copyright line | TM & © 1997 LUCASFILM LTD. TM, ® & © 1997 DECIPHER INC. |
Force Levitation is a Light Interrupt (Used Interrupt) from Virtual Set 2.
Card Text
Take a device (except Landing Claw) into hand from Reserve Deck; reshuffle. OR Target one opponent's droid present with your Jedi in battle. For remainder of turn, target is power -1 and may not fire weapons.
Lore
Telekinesis is one of the powers awakened during a Jedi's apprenticeship. Using this ability, a student of the Force can learn to levitate objects.
Sources
- Virtual Set 2 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Force Levitation. Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive