Elis Helrot Planetary Subjugation
Elis Helrot Planetary Subjugation is a Dark constructed list published on Game Players Network.
Deck info
- Player: Elis Helrot
- Published: 12 January 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS1
- Side: Dark
- Starting Card: Set Your Course For Alderaan
- Strategy: Set Your Course For Alderaan
- GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1: Legacy): not in GEMP)
Introduction
This is a mix of Bombing the ground and battle / drain in space...
The published list has 59 cards.
Decklist
|
Objective Character
Weapon Starship
|
Location
Effect
Interrupt
Admiral's Order |
Strategy
So, at first some descriptions: At the beginning you have to check what kind of deck your enemy plays If it is a ground deck, check out what planet (it is definitely Tatooine (much objectives), Naboo (LS combat, We have a plan) or Coruscant (Jedi Council) and draw the neimodian advisors to get the matching planet (you also could play a dark time for the rebellion i think from the hoth expansion... allows you to play a planet when enemy deployed a mathcing site before). Then take out a bomber with proton bombs (scimitar 2 takes it hisself, otherwise use I can´t shake him). Next round force drain and collapse that site. So no problems anymore with that. Use this strategy for all interior sites, who give the enemy an advantage. The exterior sites (if the enemy have them) are a little bit different. You can make Bombing Runs there. And with the two Unique Bomber Pilots, the Scimitar Squadron TIEs and the Admirals Order , they are the most powerful weapon in this deck. Example: Qui Gon or anyone is standing at an exterior Endor Site, preparing to blow the bunker. You deploy a unique TIE (2 Force for the pilot in his machine GG) and 1 Sqimitar Squadron TIE and a TIE Bomber. The unique one has a Proton Bomb. So play Bombing Run move down and wait. Captain Jonus absorbs all Battle Damage and attrition and Major Rhymer prevents the opponent to move away (with landspeed, but nearly noone uses vehicles in the light side). So he must stay. He or you attacks. So it is a bombing run Battle: Look at the TIEs. Jiha they get a big power bonus. When the battle starts a "All power to weapons" and then your scimitar squadron TIE has Power 6 and is immune !!!. The unique one has power 8 and a proton bomb, which you can fire and add another +3 power with the admirals order !!!. And the best is a ground battle and all enemy weapons doesn´t function, cause they do not target starships GG. And don´t forget ! the admirals order allowes you to redraw your weapon destiny once EACH turn !!!
So enough against the ground decks, wehre you have nearly won I think (a little bit difficult but very funny GG).
Now in Space: I watched, that most of the players play a hard ground deck with many powerful chars and weapons and so on...
So if they come to space, it is with a Han, Chewie and the Falcon or sth.
Thats ok. Just play Darth Maul (in Sith Infiltrator) or Darth Vader (in Personal Shuttle) and no problem. That is a little bit ironic. They ignore them. The enemy has a big starship (two battle destinys, Power 9, Immunity ...) but no Ability. (Look at Tatooine Mauls and Vaders Personal Shuttles Game Text !!!). Or just battle with a bomber All power to weapons and so on..., or just drain anywhere else (Kashyyk or Naboo, or Tatooine) and cancel some drains with Dreaded Imperial Starfleet).
Another great thing is (thx to bluethrawn) deploy the emperor or sidious to the death star docking bay. Cause you take no battle damage, and those cars are immune to attrition. Now you have a battleground site and you have not to pay for the drains (against Battle Plan...) VERY GREAT.
Oh last but not least !!! the Planetary Subjugation Effect !!! Great ! You can add 1 to proton bomb weapon destiny draws. And also add up to !! 5 to a TIE Bomber drawn for weapon or battle destiny !!!!!! So collapsing is EASY, or Bombing Run, use Proton Bombs, draw a TIE Bomber (Destiny 0) add up to 5 and another one for proton bomb weapon destiny and Lando Scoundrel or Luke Jedi Knight or any main char wit a destiny 1 GG are lost !! Cool huh ?
I think the other cards are self explaining.
And the advantage that neraly noone expects those deck, you can win !
Any opinions on this deck, other strategies or tips are very welcome, please Rate thx..
See also
Sources
- Planetary Subjugation (Wayback, 20051102154456)
- GPN Star Wars Decks page 41 (Wayback, 20050430203312)