EchoBaseTrooper Great Death Star II deck

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EchoBaseTrooper Great Death Star II deck is a Dark constructed list published on Game Players Network.

Deck info

Introduction

Scythe Squadron defends the Death Star II, Saber Squadron knocks anyone else out of the skies.

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Epic Event

Strategy

Strategy:

~First turn, deploy Endor Shield from reserve(Bunker) and then put Jerjerroed there. Pull the Coolant Shaft, deploy that, the DSII and Desperate Counter. Deploy Combat Response with Desperate Counter.

~Next few turns:build the Death Star II and get That Thing's Operational Out. Try to have We Shall Double Our Efforts out already, and move the DSII so it's orbiting Sullust. Get Major Mianda and Lt. Hebsly to the DSII with their weapons (the 7.2 ones) which you can get with I Can't Shake Him. Try to shuttle Jerjerroed up to a SD so that he can't get beatdown.

~After that:make sure to have Admiral Chiraneau out and get SDs at your systems (although there are only 3 SDs, try to get at least one), preferably Mon Calamari, since the star cruisers are about the only thing that will really threaten you in space because of your weapons (the 9.3 only hit starfighters), making them deploy +2 is good, since they're already expensive. (of course the superlaser demolishes cruisers, but I didn't think it was really worth it)

With I Can't Shake Him, Fel in Saber 1 at Sullust and the DSII orbiting it, if they battle Fel, you can fire your weapon for 1 force and make one of their starfighters lost and then use ICSH to add a battle destiny. Fel adds a battle destiny, the DSII:Capacitors add a battle destiny, and ICSH adds a battle destiny, so that's 3 destinies and your total is +1. That should beat anything they can throw at you, but just to be safe, put some other Saber squadron member with Fel. Then it's 4 destinies with the total +2.

See also

Sources


References