EchoBaseTrooper Great Death Star II deck
EchoBaseTrooper Great Death Star II deck is a Dark constructed list published on Game Players Network.
Deck info
- Player: EchoBaseTrooper
- Published: 22 March 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: Endor Operations
- Strategy: Endor Operations
- GEMP Importable deck: Download (omits Commander Praji (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
Scythe Squadron defends the Death Star II, Saber Squadron knocks anyone else out of the skies.
Decklist
|
Objective Character
Device Weapon Starship |
Location
Effect
Interrupt
Epic Event |
Strategy
Strategy:
~First turn, deploy Endor Shield from reserve(Bunker) and then put Jerjerroed there. Pull the Coolant Shaft, deploy that, the DSII and Desperate Counter. Deploy Combat Response with Desperate Counter.
~Next few turns:build the Death Star II and get That Thing's Operational Out. Try to have We Shall Double Our Efforts out already, and move the DSII so it's orbiting Sullust. Get Major Mianda and Lt. Hebsly to the DSII with their weapons (the 7.2 ones) which you can get with I Can't Shake Him. Try to shuttle Jerjerroed up to a SD so that he can't get beatdown.
~After that:make sure to have Admiral Chiraneau out and get SDs at your systems (although there are only 3 SDs, try to get at least one), preferably Mon Calamari, since the star cruisers are about the only thing that will really threaten you in space because of your weapons (the 9.3 only hit starfighters), making them deploy +2 is good, since they're already expensive. (of course the superlaser demolishes cruisers, but I didn't think it was really worth it)
With I Can't Shake Him, Fel in Saber 1 at Sullust and the DSII orbiting it, if they battle Fel, you can fire your weapon for 1 force and make one of their starfighters lost and then use ICSH to add a battle destiny. Fel adds a battle destiny, the DSII:Capacitors add a battle destiny, and ICSH adds a battle destiny, so that's 3 destinies and your total is +1. That should beat anything they can throw at you, but just to be safe, put some other Saber squadron member with Fel. Then it's 4 destinies with the total +2.
See also
Sources
- Great Death Star II deck (Wayback, 20051102154456)
- GPN Star Wars Decks page 32 (Wayback, 20050430203312)