Ebstud19 Courting Jabba 1.0

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ebstud19 Courting Jabba 1.0 is a Dark constructed list published on Game Players Network.

Deck info

Introduction

A powerful COTVG deck.

The published list has 61 cards.

Decklist

Objective

Character

Creature

Device

Weapon

Starship

Vehicle

Location

Effect

Interrupt

'Fear is My Ally +10'; no shields named.

Notes

  • Qty 61 as published: Interrupts has no count and lists 14; the other sections match their headers.
  • Posted 'Galid' x2 dested Gailid x2 (unique, as posted). Duplicates as posted: Tatooine: Jabba's Palace x2, Boba Fett, Bounty Hunter x2, Scum And Villainy x2.
  • Original-era (V) slip: Oo-ta Goo-ta, Solo? x2 (VS3).

Strategy

Alright...

-Starting-

First Strike - retrives 1 when you initiate (for a total of 3 with S & V out). Plus makes opponent pay 1 force for playing an Interrupt during a battle you initiate.

All Wrapped Up - Helps to flip the obj. fairly quickly.

Power of the Hutt - lets you pull 3 cards from the deck (Bib, Jabba's Barge, Hutt Influence). Could be interrupted as pulling 4 cards because of Barge's text (..you may immediately deploy Passenger deck from Reserve Deck)

-Locations-

Tatooine: JP - I included two so that I could get a copy quicker. Good generation + the ability to pull the other JP sites.

Is Tatooine: Jabba's Palace considered a Jabba's Palace site?

JP: Rancor Pit - duh..for Rancor.

JP: Lower Passages - move between here and ANY JP site (HUGE), plus good activation.

JP: Entrance Cavern - Bib deploys for free. Nice place to set Mosep to maximizes his text.

JSB: Passenger Deck - Good force activation + non-battleground.

-Characters-

Mosep - most broken card ever..LOL. Stick him with some backup at Entrance Cavern with Audience Chamber on one side and Tat: JP on the other. Stick Galid at the AC and you have a drain of 3 (4 if Tat: JP is considered a JP site) of the top of the opponents Reserve Deck.

MJ, TEH - thinking of making this another Arica. Wadda ya think?

-Devices-

Mandalorian Armor - use on a character, in order to let you play Hidden Weapons.

-Interupts-

S/UITF and A/CD - worried about playing so many of these with so low ability character. Curious as to thoughts on this one...

-Effects-

Hutt Influence - good card IF the following is true...

Are all Jabba's Palace sites considered to be Tatooine battlegrounds?

If so then this card is really nice. Otherwise, it's just so-so.

-General Strategy-

Plays like ya think. Get a good hold on AC pref with Bib, Jabba, and Jodo. Get Scum out, capture and flip. Use the obj. to get the Indy starships out if you need them. Use NSP and IB to create massive beatdown opportunities.

See also

Sources


References