Darth Spam There is good in who
Darth Spam There is good in who is a Light constructed list published on Game Players Network.
Deck info
- Player: Darth Spam
- Published: 7 July 2002 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Light
- Starting Card: There Is Good In Him
- Strategy: There Is Good In Him
- GEMP Importable deck: Download (omits Sai'torr Kal Fas (V) (Virtual Set 1: Legacy), Leia's Back (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
We all know Vader has good in him and hopefully this deck does, too.
Decklist
|
Objective Character
Device Weapon Starship |
Location
Effect
Interrupt
Admiral's Order |
Strategy
This deck really isn’t as much about turning Vader as it is about making my opponent lose a ton of Force. I’ve never actually turned Vader, but I’ve still won some games with this deck, and any advice would be welcome.
During my opponent’s first turn, I pull Crix and Solo with Strike Planning. By doing so before I activate on my first turn, I am guaranteed that they are in my Reserve Deck and not in my Force Pile. On my first turn, I drain for one at Chirpa’s hut (this objective has got to be the only one that lets you drain before you deploy any characters), put down Crix at the Landing Platform, pull Wuta, then pull a site, usually the Rebel Landing Site. I also pull my Spaceport Docking Bay with Insurrection and move Luke to the landing platform. If I have a Mindful of the Future, I pull Endor. The reason I play with Insurrection, as opposed to Insurrection and Aim High, is that Insurrection makes all Rebels of ability less than three forfeit plus TWO, compared to the combo card’s ONE. With such an immense difference, it’s easy to see why the combo card is out of the question (yes, I am being sarcastic). Seriously though, the little extra forfeit never hurts, and I play with the Defensive Shield Aim High, so I’m not really in dire need of the combo card.
Second turn I usually pull Beezer and the infamous Electrobinoculars. I use Wuta to pull my final Endor site, and hopefully have Endor out, so there are no more locations left in my deck. I use the Electrobinoculars to search through my Reserve Deck, one at a time, for a card I need, then place on my Force Pile and draw it. This, obviously, only works if I have a ton of Force, which usually isn’t a problem. My maximum Force activation per turn is thirteen, plus what my opponent gives me, while I only give my opponent five. If I have A LOT of Force, I can draw a card I need with Electrobinoculars, and since the Electrobinoculars aren’t limited to once per turn, I can just look for another card I need and draw that. Yes, I could just draw cards from my Force Pile, but that can deplete my Life Force very quickly and in addition to a card I needed, I would also get a bunch of useless cards that would be better off in my Life Force to boost my differential. Another important thing to remember when using Electrbinoculars this way is to make sure the card that I am looking for is indeed in my Reserve Deck. A way to make sure is to search through with Crix, even if all my scouts are on the table. If the card isn’t in my Reserve Deck, it’s probably in my Force Pile, in which case I just draw until I get it, contrary to my scruples about doing so.
Once I have Endor out, and Ackbar and the Home One in my hand, acquired through a combination of drawing and using Electrobinoculars, I put them at Endor and pull Capital Support. If I already have the Admiral’s Order in my hand, I pull either Thaneespi, who can kill my opponent’s battle destiny, or Haash’n, who cancels Lateral Damage, the card that can render the Home One nearly useless. Capital Support makes my opponent lose up to three a turn (conveniently enough, Capital Support acknowledges Obi’s general status, unlike Strike Planning or Rebel Leadership).
If my opponent plays with ANY Imperials, Luke will rush over to his new friend and make my opponent lose two Force a turn. If he gets escorted by Vader, I hopefully have enough cards on I Feel the Conflict to stand a chance at converting him. I’ve had four cards on I Feel the Conflict before, but Vader wasn’t on the table, so it was all for nothing.
This deck is all about Force loss and beat-downs. Capital Support, the objective, and all with lightsaber-wielding Jedi will make my opponent lose quite a bit, and if my opponent decides to battle me, my battle destiny modifiers may turn the tide of battle a bit in my favor. If I win the battle, I’m that much closer to converting Vader and winning the game. A fun trick is if Solo and Chewie are alone, I use Life Debt and Rebel Leadership to add two battle destiny and restrict my opponent to only one, then use two and make my opponent’s total battle destiny zero.
Lando in the Falcon makes my more powerful in space, letting me win battles easier and therefore convert Vader easier. Another fun trick is to put Lando at Endor alone, and then when my opponent rushes him, use Punch It to win the battle. I might lose Lando, but if I win the battle, that’s all that matters.
Luke’s Back is in case I’m against a Bring Him Before Me deck (which would be an epic match-up), where my opponent likes to duel me, Lightsaber Combat, so I would have an edge against Maul, or anybody who’s trying to hurt Luke.
MATCH-UPS:
HUNT DOWN: Well, you don’t need to worry about Luke getting Epic Dueled, and simply don’t deploy Obi to avoid any confrontation there. That being said, win a bunch of battles and convert Vader. Easier said than done, I know, but there’s no way your opponent can avoid deploying Vader, so you’ll always have a window of opportunity there. Have Quiggy out to keep the objective from flipping.
LIGHTSABER COMBAT: This is a tricky match-up, mainly because you can’t drain where you have a Jedi. Put the Spaceport Docking Bay on Naboo and get Luke over there. Try to get Luke’s Back with Electrobinoculars and stall as long as you can on Naboo, and as long as your opponent’s objective is flipped, you can use Obi and Quiggy to get huge drains on Endor. Get Midge out as soon as possible to further boost your drains, and pull the Defensive Shield Ultimatum to limit theirs. Get Capital Support out and make them lose Force there, and if they deploy any Imperial other than Vader, get Luke over there and make them lose Force. If they deploy Vader, avoid him unless you have four cards on I Feel the Conflict. The only way you’ll accumulate such cards is through space battles, so focus more on space stuff than ground stuff. It’s very rare for your opponent to invade Endor, and if they do, beat them down and get a cards on I Feel the Conflict to increase your chance of converting Vader.
BLACK SUN/COURT OF THE VILE GANGSTER/MY KIND OF SCUM: None of these decks typically play with Imperials, and if they do, thank your lucky stars and get Luke captured, unless, of course, you’re playing Court, in which case you want to avoid letting Luke become a Rancor snack. I don’t have a whole lot of experience against these decks, but from what I’ve seen, they’re big on capturing, so try to let Luke get captured. Get big drains and make them lose Force from Capital Support. If necessary, use your Spaceport Docking Bay to invade and distribute massive beat-downs.
SET YOUR COURSE/TIE SWARM: Drain relentlessly and get Capital Support out as soon as possible. If they’re playing Set Your Course or with the Death Star, use the Spaceport Docking Bay and invade. True, against Set Your Course your opponent won’t take any battle damage, but if you kill your opponent’s Death Star Gunners, there’s little your opponent can do.
BRING HIM BEFORE ME: Win battles and duels, preferably battles, as duels increase the chances of Luke getting converted. Drain them, of course, and try your best to convert Vader. I’ve never played against Bring Him Before Me before, so I apologize for my overly concise strategy section here.
THIS DEAL IS GETTING WORSE ALL THE TIME: Get out Ultimatum to limit their drains, which, thankfully, this is NOT considered modifying their drains. Play Capital Support to further their Force loss. You may not necessarily want to get Luke captured, because Vader is probably going to show up and you probably won’t battle or duel very much. Make better use of Luke and use his stick to modify your drains. If they play Resistance, get a drain of two at each Endor site, one at the system, and make them lose three a turn from Capital Support.
SENATE: There are two ways you can go with Senate. First, you can sit back and drain as much as you can on Endor. The other option relies on your opponent’s strategy. Most of the time, your opponent will put some stuff down on Naboo. Put your Spaceport Docking Bay there and invade, but be careful about it, as your opponent’s Senators are bound to have a few tricks up their sleeves. If they put down an Imperial, you might be able to get Luke captured and just chill out at Endor, but chances are you’ll have to take action against your opponent.
INVASION: There probably won’t be any Imperials for Luke to be captured by, so you’ll have to rely on an alternative way of making your opponent lose Force. If you invade Naboo through your Spaceport Docking Bay, you probably won’t accomplish much, as all dead droids go to Droid Racks and a Ghhhk will take care of all battle damage. My advice would be to drain and use Capital Support to make them lose as much as possible, and pull Ultimatum to limit their drains. You might want to send over some people to hold the throne room so they can’t flip, but be careful, as battle droids can do some crazy stuff when in great numbers. If your opponent’s objective flips, it might be a good idea to stay off Naboo.
That’s all the decks I can think of, except ISB Ops, Carbon Chamber Testing, Ralltiir Base Ops, Imperial Occupation, No Money/No Parts/No Deal and Endor Ops, but I’ve never played any of these decks, nor seen them played, so I don’t want to write a match-up strategy article about any of them.
Thanks for looking. Please leave a comment and tell me what you think I should take out, bring in, should do differently, etc.
See also
Sources
- There is good in who? (Wayback, 20051102154456)
- GPN Star Wars Decks page 51 (Wayback, 20050430203312)