Darth Hoth Fun with TIEs v7.0
Darth Hoth Fun with TIEs v7.0 is a Dark constructed list published on Game Players Network.
Deck info
- Player: Darth Hoth
- Published: 31 December 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: —
- Strategy: Fun with TIEs v7.0
- GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1: Legacy), Imperial-Class Star Destroyer (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
Yet another update. You must be getting tired of seeing this deck....
The published list has 61 cards.
Decklist
|
Character
Device Weapon Starship
Location |
Effect
Interrupt
Admiral's Order |
Strategy
A very basic deck using the retrieval of SFS. Use WMAOPs to get SFS a soon as possible, and use Mob Points combo to get Wakeelmui. I will activate 2 on my first turn and 5 on my second that way, plus whatever my opponent gives me and what systems I get in my hand. Battle whereever possible, lose a few TIEs, send 1 to Return To Base and another to used pile. Use Commander Brandei to search for TIEs each turn, that way you get more retrieval. All the planets are parsec 2-3, that way I can just let Admiral Chiraneu sit at a parsec 2 and add 1 to drain where my other SDs are. Fel is used to add to battle destiny. To get the systems, rely on Kuat Drive Yards (V). Get TIEs by pulling Admiral Piett via Imperial Command and using him to pull Brandei. For some large retrieval later in the game, use Short-range Fighters. During the battles, if there's too much overload, just lose the Cannons to used pile. Then I can use I Can't Shake Him! to add battle destiny or find the weapon again. And I can cancel force drains using Dreaded Imperial Starfleet. Kuat is in there for the extra activation from Wakeelmui. I realize I can only make my opponent lose 2 force to Fear damage, don't tell me to take it out, it's staying unless you can give me a different way to cause damage that won't completely change the deck. I also realize I have both Short-range Fighters and the combo version. That was done on purpose. Look at each of them and you should see why. Thanks for looking, and, hopefully, reviewing.
See also
Sources
- Fun with TIEs v7.0 (Wayback, 20051102154456)
- GPN Star Wars Decks page 13 (Wayback, 20050430203312)