Darth Hoth Fun with TIEs v3.0

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Darth Hoth Fun with TIEs v3.0 is a Dark constructed list published on Game Players Network.

Deck info

  • Player: Darth Hoth
  • Published: 23 March 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS2
  • Side: Dark
  • Starting Card: Set Your Course For Alderaan
  • Strategy: Set Your Course For Alderaan
  • GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1: Legacy), Imperial-Class Star Destroyer (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

thanks for the reviews, here's the new one

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

A very basic deck using the retrieval of SFS. Use Twi'lek Advisors to get SFS a soon as possible, and use Mob Points combo to get Wakeelmui. Battle whereever possible, lose a few TIEs, send 1 to Return To Base and another to used pile. Use Commander Brandei to search for TIEs each turn, that way you get more retrieval. All the planets are parsec 5-8, that way I can just let Admiral Chiraneu sit at a parsec 6 and add 1 to drain where my other SDs are. Fel is used to add to battle destiny and DS-181-4 is used to react. To get the systems, rely on Admiral Piett to pull Commander Merrjyk (could pull Brandei if I want him to). For some large retrieval later in the game, use Short-range Fighters. During the battles, if there's too much overload, just lose the Cannons to used pile. And I can cancel force drains using Dreaded Imperial Starfleet.

Shewski-thanks, but I need to use Mob Points to search for Wakeelmui, not Rendili. As for the other cards, I'll try, just need to decide what to take out.

See also

Sources


References