Darth Hoth Fun With TIEs v8.0
Darth Hoth Fun With TIEs v8.0 is a Dark constructed list published on Game Players Network.
Deck info
- Player: Darth Hoth
- Published: 15 August 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Dark
- Starting Card: Kuat
- Starting Interrupt: Prepared Defenses
- Starting Effect: Fear Is My Ally
- Strategy: Kuat
- GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1), Deflector Shield Generators (V) (Virtual Set 4), Imperial-Class Star Destroyer (V) (Virtual Set 2), Black 2 (V) (Virtual Set 1), Kuat Drive Yards (V) (Virtual Set 6), Imperial Propaganda (V) (Virtual Set 6), Fear Will Keep Them In Line (V) (Virtual Set 2), Levitation Attack (V) (Virtual Set 6), Defensive Fire (V) (Virtual Set 5): not in GEMP)
Introduction
It's back...
The published list has 61 cards.
Decklist
|
Character
Device Weapon Starship |
Location Effect
Interrupt
Admiral's Order |
Starts '+8 shields'; none are named.
Notes
- Original-era (V): Darth Vader (V), Black 2 (V) (Virtual Set 1); Fear Will Keep Them In Line (V), Imperial-Class Star Destroyer (V) (Virtual Set 2); Deflector Shield Generators (V) (Virtual Set 4); Defensive Fire (V) (Virtual Set 5); Kuat Drive Yards (V), Imperial Propaganda (V), Levitation Attack (V) (Virtual Set 6).
- Qty 61 as published: the Starting header says 6 but lists 8 cards, and the Starships header says 19 but the list has 18.
- Posted SFS (Effects) dested Sienar Fleet Systems; SFS 9.3 TIE cannons dested SFS L-s9.3 Laser Cannons; Short-range Fighters combo dested Short Range Fighters & Watch Your Back!; Fel dested Baron Soontir Fel; Mobilization Points combo dested You Cannot Hide Forever & Mobilization Points.
Strategy
A very basic deck using the retrieval of SFS. Use WMAOPs to get SFS a soon as possible, and use Mob Points combo to get Wakeelmui. I will activate 2 on my first turn and 5 on my second that way, plus whatever my opponent gives me and what systems I get in my hand. Battle wherever possible, lose a few TIEs, send 1 to Return To Base and another to used pile. Use Commander Brandei to search for TIEs each turn, that way you get more retrieval. All the planets are parsec 2-3, that way I can just let Admiral Chiraneu sit at a parsec 2 and add 1 to drain where my other SDs are. Fel is used to add to battle destiny. To get the systems, rely on Kuat Drive Yards (V). Get TIEs by pulling Admiral Piett via Imperial Command and using him to pull Brandei. For some large retrieval later in the game, use Short-range Fighters. During the battles, if there's too much overload, just lose the Cannons to used pile. And I can cancel force drains using Dreaded Imperial Starfleet. Kuat is in there for the extra activation from Wakeelmui. Imperial Propaganda (V) should help me in drain races. I realize I have both Short-range Fighters and the combo version. That was done on purpose. Look at each of them and you should see why. Thanks for looking, and, hopefully, reviewing.
See also
Sources
- Fun With TIEs v8.0 (Wayback, 20051102154456)
- GPN Star Wars Decks page 4 (Wayback, 20050430203312)