Darth Hoth Fun With TIEs v5.0
Darth Hoth Fun With TIEs v5.0 is a Dark constructed list published on Game Players Network.
Deck info
- Player: Darth Hoth
- Published: 28 March 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: —
- Strategy: Fun With TIEs v5.0
- GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1: Legacy), Imperial-Class Star Destroyer (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
the new version, this time without SYCFA.
Decklist
|
Character
Weapon Starship |
Location Effect
Interrupt |
Strategy
A very basic deck using the retrieval of SFS. Use Twi'lek Advisors to get SFS a soon as possible, and use Mob Points combo to get Wakeelmui. I will activate 2 on my first turn and 5 on my second that way, plus whatever my opponent gives me and what systems I get in my hand. Battle whereever possible, lose a few TIEs, send 1 to Return To Base and another to used pile. Use Commander Brandei to search for TIEs each turn, that way you get more retrieval. All the planets are parsec 2-3, that way I can just let Admiral Chiraneu sit at a parsec 2 and add 1 to drain where my other SDs are. Fel is used to add to battle destiny and DS-181-4 is used to react. Ditch Mobilization Points to get Combat Response so I can find the pilots/ships. To get the systems, rely on Admiral Piett to pull Commander Merrjyk (could pull Brandei if I want him to). For some large retrieval later in the game, use Short-range Fighters. During the battles, if there's too much overload, just lose the Cannons to used pile. Then I can use I Can't Shake Him! to add battle destiny or find the weapon again. And I can cancel force drains using Dreaded Imperial Starfleet. Kuat is in there for the extra activation from Wakeelmui.
swcironecg-it wouldn't matter which I chose to throw MP combo for unless it wasn't in my reserve deck. This deck basicly has 2 starting locations, 3 effects and 2 cards in lost pile at the beginning of the game. I'll think about taking out some of the matching pilot/ships, but I'm not sure if I'm going to.
See also
Sources
- Fun With TIEs v5.0 (Wayback, 20051102154456)
- GPN Star Wars Decks page 31 (Wayback, 20050430203312)