Darth Hoth Fun With TIEs v4.0

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Darth Hoth Fun With TIEs v4.0 is a Dark constructed list published on Game Players Network.

Deck info

  • Player: Darth Hoth
  • Published: 26 March 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS2
  • Side: Dark
  • Starting Card: Set Your Course For Alderaan
  • Strategy: Set Your Course For Alderaan
  • GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1: Legacy), Imperial-Class Star Destroyer (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

thanks for the reviews, here's the new one.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

A very basic deck using the retrieval of SFS. Use Twi'lek Advisors to get SFS a soon as possible, and use Mob Points combo to get Wakeelmui. Battle whereever possible, lose a few TIEs, send 1 to Return To Base and another to used pile. Use Commander Brandei to search for TIEs each turn, that way you get more retrieval. All the planets are parsec 2-3, that way I can just let Admiral Chiraneu sit at a parsec 2 and add 1 to drain where my other SDs are. Fel is used to add to battle destiny and DS-181-4 is used to react. Ditch Mobilization Points to get Combat Response so I can find the pilots/ships. To get the systems, rely on Admiral Piett to pull Commander Merrjyk (could pull Brandei if I want him to). For some large retrieval later in the game, use Short-range Fighters. During the battles, if there's too much overload, just lose the Cannons to used pile. Then I can use I Can't Shake Him! to add battle destiny or find the weapon again. And I can cancel force drains using Dreaded Imperial Starfleet. Kuat is in there for the extra activation from Wakeelmui.

thanks for all the help Shewski. I'll look into dropping SYCFA. BTW, I wouldn't lose the Fear damage, would just need to get the D* out from reserve deck.

See also

Sources


References