Concussion Grenade (Revised)
| Title | Concussion Grenade (Revised) |
|---|---|
| Side | Light |
| Type | Weapon — Character |
| Set | Revised Hoth |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | R1 |
| Uniqueness | Unrestricted |
| Destiny | 3 |
| GEMP ID | 53_73 |
| Versions | Decipher — Concussion Grenade (3_73)Decipher (Revised) — this page ( 53_73) |
Concussion Grenade (Revised) is a Light Weapon (Character) from Revised Hoth.
Card Text
Use 2 Force to deploy on your warrior. May ‘throw’ at same or adjacent site. Draw destiny. All characters, weapons and devices with that destiny number present at that site are lost. (Only your warrior is lost if destiny = 0.) Concussion Grenade also lost.
Lore
Mier-Lan V-59 grenade. Blows stuff up.
Strategy
The Concussion Grenade isn't the most exact of weapons, but it can be a great way to clear out a site in a hurry. Especially in a trooper deck, a Concussion Grenade can be a terrific way to even the score in a battle, or clear out a neighboring site so that you can move in and Force drain. With Sorry About The Mess, you can toss the Grenade during your Control phase, making its effects far more useful. Also, with Under Attack, the Concussion Grenade can be used to good effect by taking out a pesky Walker, especially against a Walker Garrison deck.
Combos:
Concussion Grenade + R2-D2 + Artoo -- With the variety of destinies that you can get from the two versions of R2, you can choose the variety that suits your taste. Granted, though, that few characters have a destiny of 5 or 6, but in the rare case that this helps, it can be used to devastating effect, especially against insert decks.
Combos
Sources
- Concussion Grenade black-border printed face (
3_73) - White-border product Revised Hoth
- Printed face: Concussion Grenade