Cirone a03 Carbon Chamber Needs (Play)Testing (CCT)
cirone_a03 Carbon Chamber Needs (Play)Testing (CCT) is a Dark constructed list published on Game Players Network.
Deck info
- Player: cirone_a03
- Published: 4 August 2002 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: Carbon Chamber Testing
- Strategy: Carbon Chamber Testing
- GEMP Importable deck: Download (omits Kitik Keed'kak (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
I just put this deck together and if anyone could help me make it better their imput would be
welcome.
Decklist
Strategy
First goal is to get your captive frozen and to the Audience Chamber. Use the CC Console to pull
all the cards you need to freeze and use the Security Tower's game text to pull Lando as an escort
for your captive. Pull the Audience Chamber as your first location and use its game text to get
Jabba out as soon as possible to benefit from the extra activation you get when you drain with an
alien. Deploy Boba Fett to back Lando up when escorting the captive. Once the captive is at the
Audience Chamber and the Objective is flipped get out Scum And Villainy and spread out at all
the sites with all your aliens. All the sites except the ones needed to flip the objective and the
dungeon give you force drains of two. If you play Expand the Empire play it on either the Port
Town District to get deploy reduced, extra power and bigger drains on Cloud City, or play it on
Lar's Moisture Farm to and to drains and weapons destinies.
This deck is filled with some of the best aliens for dark side and since the best dark side aliens
also tend to be bounty hunters I've also included some bounty hunting cards in this deck. All
Wrapped Up lets you capture forfeited characters, but there are other methods of capture as well.
Bossk, Dengar and IG-88 all have good capturing weapons. Hutt Smooch grabs the unsuspecting
spy. Hidden Weapons can be a very good way to capture considering this deck has lots of 2 and 3
destiny cards.
Combos:
J'Quille + Bane Malar= A good way to take care of Chewie. Malar mindscans to add to you
power, then J'Quille excludes him from the battle, subtracting from opponent's total power.
Elis Herlot + Imperial Supply= While Elis can't be used during battle it's a good way to evacuate
characters from a site or bring more characters to a site that your opponent just delpoyed a lost of
power to before the battle is initiated.
Jodo Kast + Naboo Blaster Rifle= Fires for free and is destiny +4! Hit Jedi Masters then capture
them with All Wrapped Up and turn them in for a handsome bounty!
Any constructive comments would be welcome, thanks.
See also
Sources
- Carbon Chamber Needs (Play)Testing (CCT) (Wayback, 20051102154456)
- GPN Star Wars Decks page 51 (Wayback, 20050430203312)