Carl Mike Hardy Jabba's Scummy Abyssins

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Carl Mike Hardy Jabba's Scummy Abyssins is a Dark constructed list published on Red 32's Star Wars CCG Site as Jabba's Scummy Abyssins. Carl Mike Hardy posted it on 3 July 2000.

Deck info

Decklist

Objective

Character

Creature

Device

Starship

Location

Effect

Interrupt

Strategy

A variant on my Powered Armor deck above, juiced up with the new Enhance Jabba's Palace cards that recently came out. This deck is a heck of a lot of fun to play! I love it! With Search And Destroy out with the Court's game text, you opponent starts to lose a lot of Force if he doesn't come and get you on Tatooine. Once he does, that's when the fun begins. With all the 2's and 3's in the deck, and, with 3 ways to use Hidden weapons (Boba, Jodo and some guy wearing the Armor), capturing high profile characters is a snap! IG-88 in IG-2000 is the ultimate probe ship... knocking out Hidden Base decks. Zuckuss and Bossk are in there for additional firepower in space! A cool trick is that Court's game text lets you go fishing for 'em! Chall Bekan and a Cloud City Engineer can turn the tables on a Profit deck. Here's a tech tip: Normally, Profit will choke out a Court deck because he can deploy over your Audience Chamber, converting yours. Cloud City Engineer lets you reconvert it by using 2 Force. Sice you can grab two aliens with Profit's game text, go get Jabba and Chall Bekan. Chall Bekan lets you grab the Engineer into hand immediately when he's deployed. On you turn, deploy the Engineer and convert the Audience Chamber! The tide's been turned! Hutt Smooch, Trap Door and Bubo can make the Light Sidethink twice about any rescue attempts on the captives you worked so hard to feed to the Rancor. Finally, Sense can help keep you safe from Grimtaash (yes, you are a little suseptible to that!).

See also

Sources


References