Hit And Run
(Redirected from Card:7 92)
| Title | Hit And Run |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Special Edition |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 3 |
| card_uid | 7_92 |
| Version | printed |
| Printings | Special Edition — this page |
Hit And Run is a Light Interrupt (Lost Interrupt) from Special Edition.
Card Text
Just after the weapons segment of a battle, you may move any or all of your starships there away. ('Hit' cards must still be lost.)
Lore
Many pilots for the Rebellion learned their skills using modified T- 47s and other airspeeders. Being able to weave in and out of combat has become second nature to them.
Rulings
- Uses the 'move away' rules, meaning the starship(s) must move away via hyperspeed, sector movement, or between a system and an orbiting Death Star. No other forms of movement (no landing/taking off, embarking/disembarking, etc).[1]
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Hit And Run, Special Edition, R
References